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Diffstat (limited to 'backends/platform/linuxmoto/linuxmoto-events.cpp')
-rw-r--r--backends/platform/linuxmoto/linuxmoto-events.cpp228
1 files changed, 0 insertions, 228 deletions
diff --git a/backends/platform/linuxmoto/linuxmoto-events.cpp b/backends/platform/linuxmoto/linuxmoto-events.cpp
deleted file mode 100644
index eb1bbc9394..0000000000
--- a/backends/platform/linuxmoto/linuxmoto-events.cpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/platform/linuxmoto/linuxmoto-sdl.h"
-#include "graphics/scaler/aspect.h" // for aspect2Real
-
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
- if (key >= SDLK_F1 && key <= SDLK_F9) {
- return key - SDLK_F1 + Common::ASCII_F1;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (unicode) {
- return unicode;
- } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
- return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-
-void OSystem_LINUXMOTO::fillMouseEvent(Common::Event &event, int x, int y) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
- event.mouse.x = x*2;
- event.mouse.y = y*2;
- } else {
- event.mouse.x = x;
- event.mouse.y = y;
- }
-
- // Update the "keyboard mouse" coords
- _km.x = x;
- _km.y = y;
-
- // Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- event.mouse.y = aspect2Real(event.mouse.y);
- }
-}
-
-bool OSystem_LINUXMOTO::remapKey(SDL_Event &ev, Common::Event &event) {
- // Motorol A1200/E6/A1600 remapkey by Lubomyr
-#ifdef MOTOEZX
- // Quit on MOD+Camera Key on A1200
- if (ev.key.keysym.sym == SDLK_e) {
- event.type = Common::EVENT_QUIT;
- return true;
- }
- // '1' Bypass security protection - MOD+Call key
- if (ev.key.keysym.sym == SDLK_f) {
- ev.key.keysym.sym = SDLK_1;
- }
- // F5 Game Menu - Call key
- else if (ev.key.keysym.sym == SDLK_SPACE) {
- ev.key.keysym.sym = SDLK_F5;
- }
- // VirtualKeyboard - Camera key
- else if (ev.key.keysym.sym == SDLK_PAUSE) {
- ev.key.keysym.sym = SDLK_F7;
- }
- // Enter - mod+fire key
- else if (ev.key.keysym.sym == SDLK_b) {
- ev.key.keysym.sym = SDLK_RETURN;
- }
- // '3' - mod+up key
- else if (ev.key.keysym.sym == SDLK_j) {
- ev.key.keysym.sym = SDLK_3;
- }
- // '6' - mod+up key
- else if (ev.key.keysym.sym == SDLK_i) {
- ev.key.keysym.sym = SDLK_6;
- }
- // 'y' - mod+right key
- else if (ev.key.keysym.sym == SDLK_g) {
- ev.key.keysym.sym = SDLK_y;
- }
- // 'n' - mod+right key
- else if (ev.key.keysym.sym == SDLK_h) {
- ev.key.keysym.sym = SDLK_n;
- }
- // mod+vol'+' -> volume'+'
- else if (ev.key.keysym.sym == SDLK_c) {
- ev.key.keysym.sym = SDLK_RIGHTBRACKET;
- }
- // mod+vol'-' -> volume'-'
- else if (ev.key.keysym.sym == SDLK_d) {
- ev.key.keysym.sym = SDLK_LEFTBRACKET;
- }
-#endif
-
-#ifdef MOTOMAGX
- // Quit on Clr
- if (ev.key.keysym.sym == SDLK_BACKSPACE) {
- event.type = Common::EVENT_QUIT;
- return true;
- }
- // Game Menu - Left Soft key
- else if (ev.key.keysym.sym == SDLK_F9) {
- ev.key.keysym.sym = SDLK_F5;
- }
- // VirtualKeyboard - Right Soft key
- else if (ev.key.keysym.sym == SDLK_F11) {
- ev.key.keysym.sym = SDLK_F7;
- }
-#endif
-
-// Joystick to Mouse
- else if (ev.key.keysym.sym == SDLK_LEFT) {
- if (ev.type == SDL_KEYDOWN) {
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
- return true;
- } else if (ev.key.keysym.sym == SDLK_RIGHT) {
- if (ev.type == SDL_KEYDOWN) {
- _km.x_vel = 1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == SDLK_DOWN) {
- if (ev.type == SDL_KEYDOWN) {
- _km.y_vel = 1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == SDLK_UP) {
- if (ev.type == SDL_KEYDOWN) {
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == SDLK_RETURN) {
- // Joystick center to pressing Left Mouse
- if (ev.key.type == SDL_KEYDOWN) {
- event.type = Common::EVENT_LBUTTONDOWN;
- } else {
- event.type = Common::EVENT_LBUTTONUP;
- }
-
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == SDLK_PLUS) {
- // Volume Up to pressing Right Mouse
- if (ev.key.type == SDL_KEYDOWN ) {
- event.type = Common::EVENT_RBUTTONDOWN;
- } else {
- event.type = Common::EVENT_RBUTTONUP;
- }
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == SDLK_MINUS) {
- // Volume Down to pressing Left Mouse
- if (ev.key.type == SDL_KEYDOWN) {
- event.type = Common::EVENT_LBUTTONDOWN;
- } else {
- event.type = Common::EVENT_LBUTTONUP;
- }
-
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else {
- // Let the events fall through if we didn't change them, this may not be the best way to
- // set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though.
- // and yes i have an huge terminal size so i dont wrap soon enough.
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- }
-
- return false;
-}