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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef __FRAMFS_SAVE_MANAGER__
+#define __FRAMFS_SAVE_MANAGER__
+
+#include <common/savefile.h>
+#include <common/zlib.h>
+
+#include <framfs.h> // N64 FramFS library
+
+bool fram_deleteSaveGame(const char *filename);
+
+class InFRAMSave : public Common::InSaveFile {
+private:
+ FRAMFILE *fd;
+
+ uint32 read(void *buf, uint32 cnt);
+ bool skip(uint32 offset);
+ bool seek(int32 offs, int whence);
+
+public:
+ InFRAMSave() : fd(NULL) { }
+
+ ~InFRAMSave() {
+ if (fd != NULL)
+ framfs_close(fd);
+ }
+
+ bool eos() const {
+ return framfs_eof(fd);
+ }
+ void clearErr() {
+ framfs_clearerr(fd);
+ }
+ int32 pos() const {
+ return framfs_tell(fd);
+ }
+ int32 size() const {
+ return fd->size;
+ }
+
+ bool readSaveGame(const char *filename) {
+ fd = framfs_open(filename, "r");
+ return (fd != NULL);
+ }
+};
+
+class OutFRAMSave : public Common::OutSaveFile {
+private:
+ FRAMFILE *fd;
+
+public:
+ uint32 write(const void *buf, uint32 cnt);
+
+ OutFRAMSave(const char *_filename) : fd(NULL) {
+ fd = framfs_open(_filename, "w");
+ }
+
+ ~OutFRAMSave() {
+ if (fd != NULL) {
+ finalize();
+ framfs_close(fd);
+ }
+ }
+
+ bool err() const {
+ if (fd)
+ return (framfs_error(fd) == 1);
+ else
+ return true;
+ }
+ void clearErr() {
+ framfs_clearerr(fd);
+ }
+ void finalize() {
+ framfs_flush(fd);
+ }
+};
+
+class FRAMSaveManager : public Common::SaveFileManager {
+public:
+
+ virtual Common::OutSaveFile *openForSaving(const Common::String &filename) {
+ OutFRAMSave *s = new OutFRAMSave(filename.c_str());
+ if (!s->err()) {
+ return Common::wrapCompressedWriteStream(s);
+ } else {
+ delete s;
+ return 0;
+ }
+ }
+
+ virtual Common::InSaveFile *openForLoading(const Common::String &filename) {
+ InFRAMSave *s = new InFRAMSave();
+ if (s->readSaveGame(filename.c_str())) {
+ return Common::wrapCompressedReadStream(s);
+ } else {
+ delete s;
+ return 0;
+ }
+ }
+
+ virtual bool removeSavefile(const Common::String &filename) {
+ return ::fram_deleteSaveGame(filename.c_str());
+ }
+
+ virtual Common::StringList listSavefiles(const Common::String &pattern);
+};
+
+
+#endif
+