diff options
Diffstat (limited to 'backends/platform/n64/osys_n64_events.cpp')
-rw-r--r-- | backends/platform/n64/osys_n64_events.cpp | 110 |
1 files changed, 46 insertions, 64 deletions
diff --git a/backends/platform/n64/osys_n64_events.cpp b/backends/platform/n64/osys_n64_events.cpp index d4369a94d5..50c23419c0 100644 --- a/backends/platform/n64/osys_n64_events.cpp +++ b/backends/platform/n64/osys_n64_events.cpp @@ -79,7 +79,6 @@ #define PRESSED_CD(now, before) (CD_BUTTON(now) && !CD_BUTTON(before)) #define RELEASED_CD(now, before) (!CD_BUTTON(now) && CD_BUTTON(before)) - #define MOUSE_DEADZONE 0 #define PAD_DEADZONE 1 #define PAD_ACCELERATION 15 @@ -236,145 +235,128 @@ bool OSystem_N64::pollEvent(Common::Event &event) { event.type = Common::EVENT_LBUTTONUP; } - // Simulate numpad using yellow C-Buttons on the pad - bool cur_CU, cur_CD, cur_CL, cur_CR; - - static uint8 lastKPad = 0; // Latest simulated keypad button press + uint8 curKPad = 0; // Current simulated keypad button press + static uint8 lastKPad = 0; // Previously simulated keypad button press // Check which directions are pressed - if (CU_BUTTON(newButtons)) // Pressed Yellow Up - cur_CU = true; - else if (!CU_BUTTON(newButtons)) // Released Yellow Up - cur_CU = false; - - if (CD_BUTTON(newButtons)) // Pressed Yellow Down - cur_CD = true; - else if (!CD_BUTTON(newButtons)) // Released Yellow Down - cur_CD = false; - - if (CL_BUTTON(newButtons)) // Pressed Yellow Left - cur_CL = true; - else if (!CL_BUTTON(newButtons)) // Released Yellow Left - cur_CL = false; - - if (CR_BUTTON(newButtons)) // Pressed Yellow Right - cur_CR = true; - else if (!CR_BUTTON(newButtons)) // Released Yellow Right - cur_CR = false; + if (CU_BUTTON(newButtons)) { + if (CL_BUTTON(newButtons)) { + curKPad = 7; + } else if (CR_BUTTON(newButtons)) { + curKPad = 9; + } else { + curKPad = 8; + } + } else if (CD_BUTTON(newButtons)) { + if (CL_BUTTON(newButtons)) { + curKPad = 1; + } else if (CR_BUTTON(newButtons)) { + curKPad = 3; + } else { + curKPad = 2; + } + } else if (CL_BUTTON(newButtons)) { + curKPad = 4; + } else if (CR_BUTTON(newButtons)) { + curKPad = 6; + } switch (lastKPad) { case 7: // UP - LEFT - if (!(cur_CU && cur_CL)) { + if (curKPad != 7) { event.kbd.keycode = Common::KEYCODE_KP7; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 9: // UP - RIGHT - if (!(cur_CU && cur_CR)) { + if (curKPad != 9) { event.kbd.keycode = Common::KEYCODE_KP9; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 1: // DOWN - LEFT - if (!(cur_CD && cur_CL)) { + if (curKPad != 1) { event.kbd.keycode = Common::KEYCODE_KP1; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 3: // DOWN - RIGHT - if (!(cur_CD && cur_CR)) { + if (curKPad != 3) { event.kbd.keycode = Common::KEYCODE_KP3; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 4: // LEFT - if (!cur_CL) { + if (curKPad != 4) { event.kbd.keycode = Common::KEYCODE_KP4; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 6: // RIGHT - if (!cur_CR) { + if (curKPad != 6) { event.kbd.keycode = Common::KEYCODE_KP6; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 8: // UP - if (!cur_CU) { + if (curKPad != 8) { event.kbd.keycode = Common::KEYCODE_KP8; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 2: // DOWN - if (!cur_CD) { + if (curKPad != 2) { event.kbd.keycode = Common::KEYCODE_KP2; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; event.type = Common::EVENT_KEYUP; lastKPad = 0; } break; case 0: // No previous press - if (cur_CU && cur_CL) { // UP - LEFT + if (curKPad == 7) { // UP - LEFT event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP7; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 7; - } else if (cur_CU && cur_CR) { // UP - RIGHT + } else if (curKPad == 9) { // UP - RIGHT event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP9; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 9; - } else if (cur_CD && cur_CL) { // DOWN - LEFT + } else if (curKPad == 1) { // DOWN - LEFT event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP1; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 1; - } else if (cur_CD && cur_CR) { // DOWN - RIGHT + } else if (curKPad == 3) { // DOWN - RIGHT event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP3; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 3; - } else if (cur_CL) { // LEFT + } else if (curKPad == 4) { // LEFT event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP4; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 4; - } else if (cur_CR) { // RIGHT + } else if (curKPad == 6) { // RIGHT event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP6; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 6; - } else if (cur_CU) { // UP + } else if (curKPad == 8) { // UP event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP8; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 8; - } else if (cur_CD) { // DOWN + } else if (curKPad == 2) { // DOWN event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_KP2; - event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; - lastKPad = 2; } + lastKPad = curKPad; + break; default: lastKPad = 0; break; // Do nothing. } + // A simulated keypad has been "pressed", input the ascii code + if (curKPad != 0) { + event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; + } + oldButtons = newButtons; // Save current button status if (buttonPressed) { |