aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/openpandora/op-events.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'backends/platform/openpandora/op-events.cpp')
-rwxr-xr-xbackends/platform/openpandora/op-events.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/backends/platform/openpandora/op-events.cpp b/backends/platform/openpandora/op-events.cpp
new file mode 100755
index 0000000000..b1caa7bb8a
--- /dev/null
+++ b/backends/platform/openpandora/op-events.cpp
@@ -0,0 +1,182 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Device Specific Event Handling.
+ *
+ */
+
+#include "backends/platform/openpandora/op-sdl.h"
+
+bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ SDLMod mod=SDL_GetModState();
+ if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONDOWN;
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONDOWN;
+#endif
+ else
+ return false;
+
+ // People can use the touchscreen so may have no mouse motion events between taps.
+ // Not sure if this fixes anything ;).
+ // setMousePos(event.mouse.x, event.mouse.y);
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ SDLMod mod=SDL_GetModState();
+ if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONUP;
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONUP;
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONUP;
+#endif
+ else
+ return false;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+
+bool OSystem_OP::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, ev.motion.x, ev.motion.y);
+
+ setMousePos(event.mouse.x, event.mouse.y);
+ return true;
+}
+
+void OSystem_OP::warpMouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ SDL_WarpMouse(x, y);
+
+ // SDL_WarpMouse() generates a mouse movement event, so
+ // set_mouse_pos() would be called eventually. However, the
+ // cannon script in CoMI calls this function twice each time
+ // the cannon is reloaded. Unless we update the mouse position
+ // immediately the second call is ignored, causing the cannon
+ // to change its aim.
+
+ setMousePos(x, y);
+ }
+}
+
+void OSystem_OP::handleKbdMouse() {
+ uint32 curTime = getMillis();
+ if (curTime >= _km.last_time + _km.delay_time) {
+ _km.last_time = curTime;
+ if (_km.x_down_count == 1) {
+ _km.x_down_time = curTime;
+ _km.x_down_count = 2;
+ }
+ if (_km.y_down_count == 1) {
+ _km.y_down_time = curTime;
+ _km.y_down_count = 2;
+ }
+
+ if (_km.x_vel || _km.y_vel) {
+ if (_km.x_down_count) {
+ if (curTime > _km.x_down_time + _km.delay_time * 12) {
+ if (_km.x_vel > 0)
+ _km.x_vel++;
+ else
+ _km.x_vel--;
+ } else if (curTime > _km.x_down_time + _km.delay_time * 8) {
+ if (_km.x_vel > 0)
+ _km.x_vel = 5;
+ else
+ _km.x_vel = -5;
+ }
+ }
+ if (_km.y_down_count) {
+ if (curTime > _km.y_down_time + _km.delay_time * 12) {
+ if (_km.y_vel > 0)
+ _km.y_vel++;
+ else
+ _km.y_vel--;
+ } else if (curTime > _km.y_down_time + _km.delay_time * 8) {
+ if (_km.y_vel > 0)
+ _km.y_vel = 5;
+ else
+ _km.y_vel = -5;
+ }
+ }
+
+ _km.x += _km.x_vel;
+ _km.y += _km.y_vel;
+
+ if (_km.x < 0) {
+ _km.x = 0;
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else if (_km.x > _km.x_max) {
+ _km.x = _km.x_max;
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ }
+
+ if (_km.y < 0) {
+ _km.y = 0;
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else if (_km.y > _km.y_max) {
+ _km.y = _km.y_max;
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ }
+
+ warpMouse((Uint16)_km.x, (Uint16)_km.y);
+ }
+ }
+}