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Diffstat (limited to 'backends/platform/openpandora/op-graphics.cpp')
-rwxr-xr-xbackends/platform/openpandora/op-graphics.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/backends/platform/openpandora/op-graphics.cpp b/backends/platform/openpandora/op-graphics.cpp
index 4abe034ae4..ef95f52e99 100755
--- a/backends/platform/openpandora/op-graphics.cpp
+++ b/backends/platform/openpandora/op-graphics.cpp
@@ -24,9 +24,19 @@
*/
#include "backends/platform/openpandora/op-sdl.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "common/util.h"
+
+#include "graphics/scaler/aspect.h"
+#include "graphics/surface.h"
bool OSystem_OP::loadGFXMode() {
- _videoMode.overlayWidth = 800;
+ /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
+ deal with the boarders (it saves cleaning up the overlay when the game screen is
+ smaller than the overlay ;)
+ */
+ _videoMode.overlayWidth = 640;
_videoMode.overlayHeight = 480;
_videoMode.fullscreen = true;