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path: root/backends/platform/ps2/Gs2dScreen.cpp
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Diffstat (limited to 'backends/platform/ps2/Gs2dScreen.cpp')
-rw-r--r--backends/platform/ps2/Gs2dScreen.cpp51
1 files changed, 25 insertions, 26 deletions
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp
index f93166ef67..e818305c29 100644
--- a/backends/platform/ps2/Gs2dScreen.cpp
+++ b/backends/platform/ps2/Gs2dScreen.cpp
@@ -102,8 +102,7 @@ int vblankEndHandler(int cause) {
void createAnimThread(Gs2dScreen *screen);
-Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
-
+Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) {
_systemQuit = false;
ee_sema_t newSema;
newSema.init_count = 1;
@@ -118,7 +117,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
_vblankStartId = AddIntcHandler(INT_VBLANK_START, vblankStartHandler, 0);
_vblankEndId = AddIntcHandler(INT_VBLANK_END, vblankEndHandler, 0);
- _dmacId = AddDmacHandler(2, dmacHandler, 0);
+ _dmacId = AddDmacHandler(2, dmacHandler, 0);
_dmaPipe = new DmaPipe(0x2000);
@@ -139,7 +138,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
_clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0);
clearOverlay();
- if (tvMode == TV_DONT_CARE) {
+ if (mode == TV_DONT_CARE) {
#if 1
char romver[8];
int fd = fioOpen("rom0:ROMVER", O_RDONLY);
@@ -157,12 +156,12 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
_tvMode = TV_NTSC;
#endif
} else
- _tvMode = tvMode;
+ _tvMode = mode;
// _tvMode = TV_NTSC;
printf("Setting up %s mode\n", (_tvMode == TV_PAL) ? "PAL" : "NTSC");
- // set screen size, 640x512 for pal, 640x448 for ntsc
+ // set screen size, 640x512 for pal, 640x448 for ntsc
_tvWidth = 640;
_tvHeight = ((_tvMode == TV_PAL) ? 512 /*544*/ : 448);
kFullScreen[0].z = kFullScreen[1].z = 0;
@@ -186,8 +185,8 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
_clutPtrs[MOUSE] = _clutPtrs[SCREEN] + 0x1000; // the cluts in PSMCT32 take up half a memory page each
_clutPtrs[TEXT] = _clutPtrs[SCREEN] + 0x2000;
_texPtrs[SCREEN] = _clutPtrs[SCREEN] + 0x3000;
- _texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers
- _texPtrs[MOUSE] = 128 * 256 * 4;
+ _texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers
+ _texPtrs[MOUSE] = 128 * 256 * 4;
_texPtrs[PRINTF] = _texPtrs[MOUSE] + M_SIZE * M_SIZE * 4;
_showOverlay = false;
@@ -201,14 +200,14 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
_overlayFormat.bytesPerPixel = 2;
_overlayFormat.rLoss = 3;
- _overlayFormat.gLoss = 3;
- _overlayFormat.bLoss = 3;
- _overlayFormat.aLoss = 7;
+ _overlayFormat.gLoss = 3;
+ _overlayFormat.bLoss = 3;
+ _overlayFormat.aLoss = 7;
- _overlayFormat.rShift = 0;
- _overlayFormat.gShift = 5;
- _overlayFormat.bShift = 10;
- _overlayFormat.aShift = 15;
+ _overlayFormat.rShift = 0;
+ _overlayFormat.gShift = 5;
+ _overlayFormat.bShift = 10;
+ _overlayFormat.aShift = 15;
// setup hardware now.
GS_CSR = CSR_RESET; // Reset GS
@@ -249,18 +248,18 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
createAnimTextures();
- // create anim thread
- ee_thread_t animThread, thisThread;
+ // create animation thread
+ ee_thread_t animationThread, thisThread;
ReferThreadStatus(GetThreadId(), &thisThread);
_animStack = malloc(ANIM_STACK_SIZE);
- animThread.initial_priority = thisThread.current_priority - 3;
- animThread.stack = _animStack;
- animThread.stack_size = ANIM_STACK_SIZE;
- animThread.func = (void *)runAnimThread;
- animThread.gp_reg = &_gp;
+ animationThread.initial_priority = thisThread.current_priority - 3;
+ animationThread.stack = _animStack;
+ animationThread.stack_size = ANIM_STACK_SIZE;
+ animationThread.func = (void *)runAnimThread;
+ animationThread.gp_reg = &_gp;
- _animTid = CreateThread(&animThread);
+ _animTid = CreateThread(&animationThread);
assert(_animTid >= 0);
StartThread(_animTid, this);
}
@@ -268,13 +267,13 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) {
void Gs2dScreen::quit(void) {
_systemQuit = true;
ee_thread_t statAnim;
- do { // wait until thread called ExitThread()
+ do { // wait until thread called ExitThread()
SignalSema(g_AnimSema);
ReferThreadStatus(_animTid, &statAnim);
} while (statAnim.status != 0x10);
DeleteThread(_animTid);
free(_animStack);
- _dmaPipe->waitForDma(); // wait for dmac and vblank for the last time
+ _dmaPipe->waitForDma(); // wait for dmac and vblank for the last time
while (g_DmacCmd || g_VblankCmd);
sioprintf("kill handlers\n");
@@ -606,7 +605,7 @@ void Gs2dScreen::grabOverlay(byte *buf, uint16 pitch) {
for (uint32 cnt = 0; cnt < _height; cnt++) {
memcpy(buf, src, _width * 2);
buf += pitch;
- src += _width;
+ src += _width;
}
}