diff options
Diffstat (limited to 'backends/platform/ps2/Gs2dScreen.cpp')
-rw-r--r-- | backends/platform/ps2/Gs2dScreen.cpp | 51 |
1 files changed, 25 insertions, 26 deletions
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp index f93166ef67..e818305c29 100644 --- a/backends/platform/ps2/Gs2dScreen.cpp +++ b/backends/platform/ps2/Gs2dScreen.cpp @@ -102,8 +102,7 @@ int vblankEndHandler(int cause) { void createAnimThread(Gs2dScreen *screen); -Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { - +Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode mode) { _systemQuit = false; ee_sema_t newSema; newSema.init_count = 1; @@ -118,7 +117,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { _vblankStartId = AddIntcHandler(INT_VBLANK_START, vblankStartHandler, 0); _vblankEndId = AddIntcHandler(INT_VBLANK_END, vblankEndHandler, 0); - _dmacId = AddDmacHandler(2, dmacHandler, 0); + _dmacId = AddDmacHandler(2, dmacHandler, 0); _dmaPipe = new DmaPipe(0x2000); @@ -139,7 +138,7 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { _clut[1] = GS_RGBA(0xC0, 0xC0, 0xC0, 0); clearOverlay(); - if (tvMode == TV_DONT_CARE) { + if (mode == TV_DONT_CARE) { #if 1 char romver[8]; int fd = fioOpen("rom0:ROMVER", O_RDONLY); @@ -157,12 +156,12 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { _tvMode = TV_NTSC; #endif } else - _tvMode = tvMode; + _tvMode = mode; // _tvMode = TV_NTSC; printf("Setting up %s mode\n", (_tvMode == TV_PAL) ? "PAL" : "NTSC"); - // set screen size, 640x512 for pal, 640x448 for ntsc + // set screen size, 640x512 for pal, 640x448 for ntsc _tvWidth = 640; _tvHeight = ((_tvMode == TV_PAL) ? 512 /*544*/ : 448); kFullScreen[0].z = kFullScreen[1].z = 0; @@ -186,8 +185,8 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { _clutPtrs[MOUSE] = _clutPtrs[SCREEN] + 0x1000; // the cluts in PSMCT32 take up half a memory page each _clutPtrs[TEXT] = _clutPtrs[SCREEN] + 0x2000; _texPtrs[SCREEN] = _clutPtrs[SCREEN] + 0x3000; - _texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers - _texPtrs[MOUSE] = 128 * 256 * 4; + _texPtrs[TEXT] = 0; // these buffers are stored in the alpha gaps of the frame buffers + _texPtrs[MOUSE] = 128 * 256 * 4; _texPtrs[PRINTF] = _texPtrs[MOUSE] + M_SIZE * M_SIZE * 4; _showOverlay = false; @@ -201,14 +200,14 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { _overlayFormat.bytesPerPixel = 2; _overlayFormat.rLoss = 3; - _overlayFormat.gLoss = 3; - _overlayFormat.bLoss = 3; - _overlayFormat.aLoss = 7; + _overlayFormat.gLoss = 3; + _overlayFormat.bLoss = 3; + _overlayFormat.aLoss = 7; - _overlayFormat.rShift = 0; - _overlayFormat.gShift = 5; - _overlayFormat.bShift = 10; - _overlayFormat.aShift = 15; + _overlayFormat.rShift = 0; + _overlayFormat.gShift = 5; + _overlayFormat.bShift = 10; + _overlayFormat.aShift = 15; // setup hardware now. GS_CSR = CSR_RESET; // Reset GS @@ -249,18 +248,18 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { createAnimTextures(); - // create anim thread - ee_thread_t animThread, thisThread; + // create animation thread + ee_thread_t animationThread, thisThread; ReferThreadStatus(GetThreadId(), &thisThread); _animStack = malloc(ANIM_STACK_SIZE); - animThread.initial_priority = thisThread.current_priority - 3; - animThread.stack = _animStack; - animThread.stack_size = ANIM_STACK_SIZE; - animThread.func = (void *)runAnimThread; - animThread.gp_reg = &_gp; + animationThread.initial_priority = thisThread.current_priority - 3; + animationThread.stack = _animStack; + animationThread.stack_size = ANIM_STACK_SIZE; + animationThread.func = (void *)runAnimThread; + animationThread.gp_reg = &_gp; - _animTid = CreateThread(&animThread); + _animTid = CreateThread(&animationThread); assert(_animTid >= 0); StartThread(_animTid, this); } @@ -268,13 +267,13 @@ Gs2dScreen::Gs2dScreen(uint16 width, uint16 height, TVMode tvMode) { void Gs2dScreen::quit(void) { _systemQuit = true; ee_thread_t statAnim; - do { // wait until thread called ExitThread() + do { // wait until thread called ExitThread() SignalSema(g_AnimSema); ReferThreadStatus(_animTid, &statAnim); } while (statAnim.status != 0x10); DeleteThread(_animTid); free(_animStack); - _dmaPipe->waitForDma(); // wait for dmac and vblank for the last time + _dmaPipe->waitForDma(); // wait for dmac and vblank for the last time while (g_DmacCmd || g_VblankCmd); sioprintf("kill handlers\n"); @@ -606,7 +605,7 @@ void Gs2dScreen::grabOverlay(byte *buf, uint16 pitch) { for (uint32 cnt = 0; cnt < _height; cnt++) { memcpy(buf, src, _width * 2); buf += pitch; - src += _width; + src += _width; } } |