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-rw-r--r--backends/platform/ps2/savefile.h116
1 files changed, 0 insertions, 116 deletions
diff --git a/backends/platform/ps2/savefile.h b/backends/platform/ps2/savefile.h
deleted file mode 100644
index 0c0cf922f4..0000000000
--- a/backends/platform/ps2/savefile.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef __PS2_SAVEFILE__
-#define __PS2_SAVEFILE__
-
-class McAccess;
-class OSystem_PS2;
-class Gs2dScreen;
-class Ps2SaveFileManager;
-
-#include "common/scummsys.h"
-#include "common/savefile.h"
-#include "backends/platform/ps2/rawsavefile.h"
-#include "backends/platform/ps2/fileio.h"
-
-class UclOutSaveFile : public Common::OutSaveFile, public RawWriteFile {
-public:
- UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc);
- virtual ~UclOutSaveFile(void);
- virtual uint32 write(const void *ptr, uint32 size);
- virtual bool flush(void);
- virtual bool err(void) const;
- virtual void clearErr(void);
-private:
- OSystem_PS2 *_system;
- Gs2dScreen *_screen;
-
- bool _err, _wasFlushed;
- char _fileName[128];
-};
-
-class UclInSaveFile : public Common::InSaveFile, public RawReadFile {
-public:
- UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc);
- virtual ~UclInSaveFile(void);
- virtual bool eos(void) const;
- virtual uint32 read(void *ptr, uint32 size);
- virtual bool err(void) const;
- virtual void clearErr(void);
- virtual bool skip(uint32 offset);
-
- virtual int32 pos(void) const;
- virtual int32 size(void) const;
- virtual bool seek(int pos, int whence = SEEK_SET);
-private:
- Gs2dScreen *_screen;
- bool _err;
-};
-
-class AutoSaveFile : public Common::OutSaveFile {
-public:
- AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename);
- ~AutoSaveFile(void);
- virtual uint32 write(const void *ptr, uint32 size);
- virtual bool flush(void) {}
- virtual bool err(void) const { return false; }
- virtual void clearErr(void) {}
-private:
- Ps2SaveFileManager *_saveMan;
- char _fileName[256];
- uint8 *_buf;
- uint32 _bufSize, _bufPos;
-};
-
-// Glue-classes, not only do we have to provide MC access through the savefilemanager, but also using
-// posix file i/o, since that's what's the configmanager expects for storing the scummvm.ini
-
-class Ps2McReadFile : public RawReadFile, public Ps2File {
-public:
- Ps2McReadFile(Ps2SaveFileManager *saveMan);
- virtual ~Ps2McReadFile(void);
- virtual bool open(const char *name);
- virtual uint32 read(void *dest, uint32 len);
- virtual uint32 write(const void *src, uint32 len);
- virtual int32 tell(void);
- virtual int32 size(void);
- virtual int seek(int32 offset, int origin);
- virtual bool eof(void);
-};
-
-class Ps2McWriteFile : public RawWriteFile, public Ps2File {
-public:
- Ps2McWriteFile(Ps2SaveFileManager *saveMan);
- virtual ~Ps2McWriteFile(void);
- virtual bool open(const char *name);
- virtual uint32 read(void *dest, uint32 len);
- virtual uint32 write(const void *src, uint32 len);
- virtual int32 tell(void);
- virtual int32 size(void);
- virtual int seek(int32 offset, int origin);
-};
-
-#endif // __PS2_SAVEFILE__