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Diffstat (limited to 'backends/platform/ps2/savefile.h')
-rw-r--r-- | backends/platform/ps2/savefile.h | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/backends/platform/ps2/savefile.h b/backends/platform/ps2/savefile.h deleted file mode 100644 index 0c0cf922f4..0000000000 --- a/backends/platform/ps2/savefile.h +++ /dev/null @@ -1,116 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef __PS2_SAVEFILE__ -#define __PS2_SAVEFILE__ - -class McAccess; -class OSystem_PS2; -class Gs2dScreen; -class Ps2SaveFileManager; - -#include "common/scummsys.h" -#include "common/savefile.h" -#include "backends/platform/ps2/rawsavefile.h" -#include "backends/platform/ps2/fileio.h" - -class UclOutSaveFile : public Common::OutSaveFile, public RawWriteFile { -public: - UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc); - virtual ~UclOutSaveFile(void); - virtual uint32 write(const void *ptr, uint32 size); - virtual bool flush(void); - virtual bool err(void) const; - virtual void clearErr(void); -private: - OSystem_PS2 *_system; - Gs2dScreen *_screen; - - bool _err, _wasFlushed; - char _fileName[128]; -}; - -class UclInSaveFile : public Common::InSaveFile, public RawReadFile { -public: - UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc); - virtual ~UclInSaveFile(void); - virtual bool eos(void) const; - virtual uint32 read(void *ptr, uint32 size); - virtual bool err(void) const; - virtual void clearErr(void); - virtual bool skip(uint32 offset); - - virtual int32 pos(void) const; - virtual int32 size(void) const; - virtual bool seek(int pos, int whence = SEEK_SET); -private: - Gs2dScreen *_screen; - bool _err; -}; - -class AutoSaveFile : public Common::OutSaveFile { -public: - AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename); - ~AutoSaveFile(void); - virtual uint32 write(const void *ptr, uint32 size); - virtual bool flush(void) {} - virtual bool err(void) const { return false; } - virtual void clearErr(void) {} -private: - Ps2SaveFileManager *_saveMan; - char _fileName[256]; - uint8 *_buf; - uint32 _bufSize, _bufPos; -}; - -// Glue-classes, not only do we have to provide MC access through the savefilemanager, but also using -// posix file i/o, since that's what's the configmanager expects for storing the scummvm.ini - -class Ps2McReadFile : public RawReadFile, public Ps2File { -public: - Ps2McReadFile(Ps2SaveFileManager *saveMan); - virtual ~Ps2McReadFile(void); - virtual bool open(const char *name); - virtual uint32 read(void *dest, uint32 len); - virtual uint32 write(const void *src, uint32 len); - virtual int32 tell(void); - virtual int32 size(void); - virtual int seek(int32 offset, int origin); - virtual bool eof(void); -}; - -class Ps2McWriteFile : public RawWriteFile, public Ps2File { -public: - Ps2McWriteFile(Ps2SaveFileManager *saveMan); - virtual ~Ps2McWriteFile(void); - virtual bool open(const char *name); - virtual uint32 read(void *dest, uint32 len); - virtual uint32 write(const void *src, uint32 len); - virtual int32 tell(void); - virtual int32 size(void); - virtual int seek(int32 offset, int origin); -}; - -#endif // __PS2_SAVEFILE__ |