diff options
Diffstat (limited to 'backends/platform/psp/cursor.cpp')
-rw-r--r-- | backends/platform/psp/cursor.cpp | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/backends/platform/psp/cursor.cpp b/backends/platform/psp/cursor.cpp index 8d1f6fec86..abd9166f7a 100644 --- a/backends/platform/psp/cursor.cpp +++ b/backends/platform/psp/cursor.cpp @@ -45,8 +45,6 @@ void Cursor::init() { _palette.setPixelFormats(PSPPixelFormat::Type_5551, PSPPixelFormat::Type_Palette_8bit); // default _screenPalette.setPixelFormats(PSPPixelFormat::Type_5551, PSPPixelFormat::Type_Palette_8bit); _buffer.setPixelFormat(PSPPixelFormat::Type_5551); - - DEBUG_EXIT_FUNC(); } void Cursor::deallocate() { @@ -55,8 +53,6 @@ void Cursor::deallocate() { _buffer.deallocate(); _palette.deallocate(); _screenPalette.deallocate(); - - DEBUG_EXIT_FUNC(); } void Cursor::setCursorPalette(const byte *colors, uint start, uint num) { @@ -73,8 +69,6 @@ void Cursor::setCursorPalette(const byte *colors, uint start, uint num) { _palette.setPartial(colors, start, num); setDirty(); - - DEBUG_EXIT_FUNC(); } void Cursor::setScreenPalette(const byte *colors, uint start, uint num) { @@ -86,8 +80,6 @@ void Cursor::setScreenPalette(const byte *colors, uint start, uint num) { _screenPalette.setPartial(colors, start, num); setDirty(); - - DEBUG_EXIT_FUNC(); } void Cursor::setKeyColor(uint32 color) { @@ -103,8 +95,6 @@ void Cursor::setKeyColor(uint32 color) { } // Don't need anything special for 16-bit _keyColor = color; - - DEBUG_EXIT_FUNC(); } void Cursor::clearKeyColor() { @@ -121,8 +111,6 @@ void Cursor::clearKeyColor() { _renderer.setKeyColor(_keyColor); } setDirty(); - - DEBUG_EXIT_FUNC(); } void Cursor::enableCursorPalette(bool enable) { @@ -136,7 +124,6 @@ void Cursor::enableCursorPalette(bool enable) { _renderer.setPalette(&_screenPalette); setDirty(); - DEBUG_EXIT_FUNC(); } inline void Cursor::setSize(uint32 width, uint32 height) { @@ -145,8 +132,6 @@ inline void Cursor::setSize(uint32 width, uint32 height) { _buffer.setSize(width, height, Buffer::kSizeByTextureSize); // we'll use texture size for mouse _renderer.setDrawWholeBuffer(); // We need to let the renderer know how much to draw - - DEBUG_EXIT_FUNC(); } void Cursor::copyFromArray(const byte *array) { @@ -161,9 +146,6 @@ void Cursor::copyFromArray(const byte *array) { // debug //PSP_DEBUG_DO(_buffer.print(0xF)); - - DEBUG_EXIT_FUNC(); - } void Cursor::setHotspot(int32 x, int32 y) { @@ -174,7 +156,6 @@ void Cursor::setHotspot(int32 x, int32 y) { updateRendererOffset(); // Important PSP_DEBUG_PRINT("hotspotX[%d], hotspotY[%d]\n", x, y); - DEBUG_EXIT_FUNC(); } // Returns true if change in x or y @@ -204,11 +185,9 @@ bool Cursor::increaseXY(int32 incX, int32 incY) { if (oldX != _x || oldY != _y) { updateRendererOffset(); setDirty(); - DEBUG_EXIT_FUNC(); return true; } - DEBUG_EXIT_FUNC(); return false; } @@ -221,8 +200,6 @@ void Cursor::setLimits(uint32 width, uint32 height) { PSP_DEBUG_PRINT("width[%u], height[%u]\n", width, height); _mouseLimitWidth = width; _mouseLimitHeight = height; - - DEBUG_EXIT_FUNC(); } // Adjust X,Y movement for the screen size to keep it consistent @@ -253,8 +230,6 @@ inline void Cursor::adjustXYForScreenSize(int32 &x, int32 &y) { x = newX; y = newY; } - - DEBUG_EXIT_FUNC(); } // This is only called when we have a new screen @@ -280,8 +255,6 @@ void Cursor::setScreenPaletteScummvmPixelFormat(const Graphics::PixelFormat *for _palette.setPixelFormats(paletteType, bufferType); setRendererModePalettized(true); // use palettized mechanism } - - DEBUG_EXIT_FUNC(); } // This is called many many times @@ -331,8 +304,6 @@ void Cursor::setSizeAndScummvmPixelFormat(uint32 width, uint32 height, const Gra // debug // PSP_DEBUG_DO(_palette.print(10)); // PSP_DEBUG_DO(_screenPalette.print(10)); - - DEBUG_EXIT_FUNC(); } void Cursor::setXY(int x, int y) { @@ -342,14 +313,11 @@ void Cursor::setXY(int x, int y) { _y = y; updateRendererOffset(); // Very important to let renderer know things changed setDirty(); - - DEBUG_EXIT_FUNC(); } inline void Cursor::updateRendererOffset() { DEBUG_ENTER_FUNC(); _renderer.setOffsetOnScreen(_x - _hotspotX, _y - _hotspotY); - DEBUG_EXIT_FUNC(); } inline void Cursor::setRendererModePalettized(bool palettized) { |