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path: root/backends/platform/psp/cursor.cpp
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Diffstat (limited to 'backends/platform/psp/cursor.cpp')
-rw-r--r--backends/platform/psp/cursor.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/backends/platform/psp/cursor.cpp b/backends/platform/psp/cursor.cpp
index 8d1f6fec86..abd9166f7a 100644
--- a/backends/platform/psp/cursor.cpp
+++ b/backends/platform/psp/cursor.cpp
@@ -45,8 +45,6 @@ void Cursor::init() {
_palette.setPixelFormats(PSPPixelFormat::Type_5551, PSPPixelFormat::Type_Palette_8bit); // default
_screenPalette.setPixelFormats(PSPPixelFormat::Type_5551, PSPPixelFormat::Type_Palette_8bit);
_buffer.setPixelFormat(PSPPixelFormat::Type_5551);
-
- DEBUG_EXIT_FUNC();
}
void Cursor::deallocate() {
@@ -55,8 +53,6 @@ void Cursor::deallocate() {
_buffer.deallocate();
_palette.deallocate();
_screenPalette.deallocate();
-
- DEBUG_EXIT_FUNC();
}
void Cursor::setCursorPalette(const byte *colors, uint start, uint num) {
@@ -73,8 +69,6 @@ void Cursor::setCursorPalette(const byte *colors, uint start, uint num) {
_palette.setPartial(colors, start, num);
setDirty();
-
- DEBUG_EXIT_FUNC();
}
void Cursor::setScreenPalette(const byte *colors, uint start, uint num) {
@@ -86,8 +80,6 @@ void Cursor::setScreenPalette(const byte *colors, uint start, uint num) {
_screenPalette.setPartial(colors, start, num);
setDirty();
-
- DEBUG_EXIT_FUNC();
}
void Cursor::setKeyColor(uint32 color) {
@@ -103,8 +95,6 @@ void Cursor::setKeyColor(uint32 color) {
}
// Don't need anything special for 16-bit
_keyColor = color;
-
- DEBUG_EXIT_FUNC();
}
void Cursor::clearKeyColor() {
@@ -121,8 +111,6 @@ void Cursor::clearKeyColor() {
_renderer.setKeyColor(_keyColor);
}
setDirty();
-
- DEBUG_EXIT_FUNC();
}
void Cursor::enableCursorPalette(bool enable) {
@@ -136,7 +124,6 @@ void Cursor::enableCursorPalette(bool enable) {
_renderer.setPalette(&_screenPalette);
setDirty();
- DEBUG_EXIT_FUNC();
}
inline void Cursor::setSize(uint32 width, uint32 height) {
@@ -145,8 +132,6 @@ inline void Cursor::setSize(uint32 width, uint32 height) {
_buffer.setSize(width, height, Buffer::kSizeByTextureSize); // we'll use texture size for mouse
_renderer.setDrawWholeBuffer(); // We need to let the renderer know how much to draw
-
- DEBUG_EXIT_FUNC();
}
void Cursor::copyFromArray(const byte *array) {
@@ -161,9 +146,6 @@ void Cursor::copyFromArray(const byte *array) {
// debug
//PSP_DEBUG_DO(_buffer.print(0xF));
-
- DEBUG_EXIT_FUNC();
-
}
void Cursor::setHotspot(int32 x, int32 y) {
@@ -174,7 +156,6 @@ void Cursor::setHotspot(int32 x, int32 y) {
updateRendererOffset(); // Important
PSP_DEBUG_PRINT("hotspotX[%d], hotspotY[%d]\n", x, y);
- DEBUG_EXIT_FUNC();
}
// Returns true if change in x or y
@@ -204,11 +185,9 @@ bool Cursor::increaseXY(int32 incX, int32 incY) {
if (oldX != _x || oldY != _y) {
updateRendererOffset();
setDirty();
- DEBUG_EXIT_FUNC();
return true;
}
- DEBUG_EXIT_FUNC();
return false;
}
@@ -221,8 +200,6 @@ void Cursor::setLimits(uint32 width, uint32 height) {
PSP_DEBUG_PRINT("width[%u], height[%u]\n", width, height);
_mouseLimitWidth = width;
_mouseLimitHeight = height;
-
- DEBUG_EXIT_FUNC();
}
// Adjust X,Y movement for the screen size to keep it consistent
@@ -253,8 +230,6 @@ inline void Cursor::adjustXYForScreenSize(int32 &x, int32 &y) {
x = newX;
y = newY;
}
-
- DEBUG_EXIT_FUNC();
}
// This is only called when we have a new screen
@@ -280,8 +255,6 @@ void Cursor::setScreenPaletteScummvmPixelFormat(const Graphics::PixelFormat *for
_palette.setPixelFormats(paletteType, bufferType);
setRendererModePalettized(true); // use palettized mechanism
}
-
- DEBUG_EXIT_FUNC();
}
// This is called many many times
@@ -331,8 +304,6 @@ void Cursor::setSizeAndScummvmPixelFormat(uint32 width, uint32 height, const Gra
// debug
// PSP_DEBUG_DO(_palette.print(10));
// PSP_DEBUG_DO(_screenPalette.print(10));
-
- DEBUG_EXIT_FUNC();
}
void Cursor::setXY(int x, int y) {
@@ -342,14 +313,11 @@ void Cursor::setXY(int x, int y) {
_y = y;
updateRendererOffset(); // Very important to let renderer know things changed
setDirty();
-
- DEBUG_EXIT_FUNC();
}
inline void Cursor::updateRendererOffset() {
DEBUG_ENTER_FUNC();
_renderer.setOffsetOnScreen(_x - _hotspotX, _y - _hotspotY);
- DEBUG_EXIT_FUNC();
}
inline void Cursor::setRendererModePalettized(bool palettized) {