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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SOUND_MP3_PSP_H
+#define SOUND_MP3_PSP_H
+
+#include "common/types.h"
+#include "common/scummsys.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Audio {
+
+class AudioStream;
+class SeekableAudioStream;
+
+class Mp3PspStream : public SeekableAudioStream {
+protected:
+ enum State {
+ MP3_STATE_INIT, // Need to init the decoder
+ MP3_STATE_READY, // ready for processing data
+ MP3_STATE_EOS // end of data reached (may need to loop)
+ };
+
+ #define MAX_SAMPLES_PER_FRAME 2048 * 2
+ int16 _pcmSamples[MAX_SAMPLES_PER_FRAME] __attribute__((aligned(64))); // samples to output PCM data into
+ byte _codecInBuffer[3072] __attribute__((aligned(64))); // the codec always needs alignment
+ unsigned long _codecParams[65]__attribute__((aligned(64))); // TODO: change to struct
+
+ Common::SeekableReadStream *_inStream;
+ DisposeAfterUse::Flag _disposeAfterUse;
+
+ uint32 _pcmLength; // how many pcm samples we have (/2 for mono)
+
+ uint _posInFrame; // position in frame
+ State _state; // what state the stream is in
+
+ Timestamp _length;
+ uint32 _sampleRate;
+
+ mad_timer_t _totalTime;
+ mad_stream _stream; //
+ mad_header _header; // This is all we need from libmad
+
+ static bool _decoderInit; // has the decoder been initialized
+ static bool _decoderFail; // has the decoder failed to load
+
+ enum {
+ BUFFER_SIZE = 5 * 8192
+ };
+
+ // This buffer contains a slab of input data
+ byte _buf[BUFFER_SIZE + MAD_BUFFER_GUARD];
+
+ void decodeMP3Data();
+ void readMP3DataIntoBuffer();
+
+ static bool loadStartAudioModule(const char *modname, int partition);
+ int initStream();
+ void findValidHeader();
+ void deinitStream();
+
+ // to init and uninit ME decoder
+ static bool initDecoder();
+ static bool stopDecoder();
+
+ // ME functions for stream
+ bool initStreamME();
+ void releaseStreamME();
+
+public:
+ Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse::Flag dispose);
+ ~Mp3PspStream();
+
+ // This function avoids having to create streams when it's not possible
+ static inline bool isOkToCreateStream() {
+ if (_decoderFail) // fatal failure
+ return false;
+ if (!_decoderInit) // if we're not initialized
+ if (!initDecoder()) // check if we failed init
+ return false;
+ return true;
+ }
+
+ int readBuffer(int16 *buffer, const int numSamples);
+
+ bool endOfData() const { return _state == MP3_STATE_EOS; }
+ bool isStereo() const { return MAD_NCHANNELS(&_header) == 2; }
+ int getRate() const { return _sampleRate; }
+
+ bool seek(const Timestamp &where);
+ Timestamp getLength() const { return _length; }
+};
+
+} // End of namespace Audio
+
+#endif // #ifndef SOUND_MP3_PSP_H