diff options
Diffstat (limited to 'backends/platform/psp')
| -rw-r--r-- | backends/platform/psp/display_client.cpp | 176 | ||||
| -rw-r--r-- | backends/platform/psp/display_client.h | 22 | ||||
| -rw-r--r-- | backends/platform/psp/png_loader.cpp | 47 | 
3 files changed, 134 insertions, 111 deletions
diff --git a/backends/platform/psp/display_client.cpp b/backends/platform/psp/display_client.cpp index 916b6c1aae..9d4f573e28 100644 --- a/backends/platform/psp/display_client.cpp +++ b/backends/platform/psp/display_client.cpp @@ -347,7 +347,6 @@ void Buffer::copyFromRect(const byte *buf, uint32 pitch, int destX, int destY, u  			PspMemory::fastCopy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth));  	} else {  		do { -			//memcpy(dst, buf, recWidthInBytes);  			if (_pixelFormat.swapRB)  				PspMemorySwap::fastSwap(dst, buf, recWidthInBytes, _pixelFormat);  			else @@ -379,45 +378,45 @@ void Buffer::copyToArray(byte *dst, int pitch) {  	} while (--h);  } -/* We can size the buffer either by texture size (multiple of 2^n) or source size. The GU can -	really handle both, but is supposed to get only 2^n size buffers */  void Buffer::setSize(uint32 width, uint32 height, HowToSize textureOrSource/*=kSizeByTextureSize*/) {  	DEBUG_ENTER_FUNC(); -	PSP_DEBUG_PRINT("w[%u], h[%u], %s\n", width, height, textureOrSource ? "size by source" : "size by texture"); - +	 +	// We can size the buffer either by texture size (multiple of 2^n) or source size. +	// At higher sizes, increasing the texture size to 2^n is a waste of space. At these sizes kSizeBySourceSize should be used. +	  	_sourceSize.width = width;  	_sourceSize.height = height; -	_textureSize.width = scaleUpToPowerOfTwo(width); +	_textureSize.width = scaleUpToPowerOfTwo(width);		// can only scale up to 512  	_textureSize.height = scaleUpToPowerOfTwo(height); - +	  	if (textureOrSource == kSizeByTextureSize) {  		_width = _textureSize.width;  		_height = _textureSize.height; -	} else { /* kSizeBySourceSize */ -		_width = _sourceSize.width; +	} else { // sizeBySourceSize +		_width =  _sourceSize.width;  		_height = _sourceSize.height; +		 +		// adjust allocated width to be divisible by 32.  +		// The GU can only handle multiples of 16 bytes. A 4 bit image x 32 will give us 16 bytes +		// We don't necessarily know the depth of the pixels here. So just make it divisible by 32. +		uint32 checkDiv = _width & 31; +		if (checkDiv) +			_width += 32 - checkDiv;  	} +	 +	PSP_DEBUG_PRINT("width[%u], height[%u], texW[%u], texH[%u], sourceW[%d], sourceH[%d] %s\n", _width, _height, _textureSize.width, _textureSize.height, _sourceSize.width, _sourceSize.height, textureOrSource ? "size by source" : "size by texture");  } -/* Scale a dimension (width/height) up to power of 2 for the texture */ +// Scale a dimension (width/height) up to power of 2 for the texture +// Will only go up to 512 since that's the maximum PSP texture size  uint32 Buffer::scaleUpToPowerOfTwo(uint32 size) { -	uint32 textureDimension = 0; -	if (size <= 16) -		textureDimension = 16; -	else if (size <= 32) -		textureDimension = 32; -	else if (size <= 64) -		textureDimension = 64; -	else if (size <= 128) -		textureDimension = 128; -	else if (size <= 256) -		textureDimension = 256; -	else -		textureDimension = 512; +	uint32 textureDimension = 16; +	while (size > textureDimension && textureDimension < 512) +		textureDimension <<= 1; -	PSP_DEBUG_PRINT("power of 2 = %u\n", textureDimension); +	PSP_DEBUG_PRINT("size[%u]. power of 2[%u]\n", size, textureDimension);  	return textureDimension;  } @@ -540,51 +539,41 @@ void GuRenderer::render() {  	DEBUG_ENTER_FUNC();  	PSP_DEBUG_PRINT("Buffer[%p] Palette[%p]\n", _buffer->getPixels(), _palette->getRawValues()); -	setMaxTextureOffsetByIndex(0, 0); -  	guProgramDrawBehavior();  	if (_buffer->hasPalette())  		guLoadPalette();  	guProgramTextureFormat(); -	guLoadTexture(); - -	Vertex *vertices = guGetVertices(); -	fillVertices(vertices); - -	guDrawVertices(vertices); - -	if (_buffer->getSourceWidth() > 512) { -		setMaxTextureOffsetByIndex(1, 0); -		guLoadTexture(); - -		vertices = guGetVertices(); -		fillVertices(vertices); - -		guDrawVertices(vertices); +	// Loop over patches of 512x512 pixel textures and draw them +	for (uint32 j = 0; j < _buffer->getSourceHeight(); j += 512) { +		_textureLoadOffset.y = j; +		 +		for (uint32 i = 0; i < _buffer->getSourceWidth(); i += 512) { +			_textureLoadOffset.x = i; +			 +			guLoadTexture(); +			Vertex *vertices = guGetVertices(); +			fillVertices(vertices); + +			guDrawVertices(vertices); +		}  	}  } -inline void GuRenderer::setMaxTextureOffsetByIndex(uint32 x, uint32 y) { -	DEBUG_ENTER_FUNC(); -	const uint32 maxTextureSizeShift = 9; /* corresponds to 512 = max texture size*/ - -	_maxTextureOffset.x = x << maxTextureSizeShift; /* x times 512 */ -	_maxTextureOffset.y = y << maxTextureSizeShift; /* y times 512 */ -} -  inline void GuRenderer::guProgramDrawBehavior() {  	DEBUG_ENTER_FUNC(); -	PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n", _blending ? "on" : "off", _colorTest ? "on" : "off", _alphaReverse ? "on" : "off", _keyColor); +	PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n",  +		_blending ? "on" : "off", _colorTest ? "on" : "off",  +		_alphaReverse ? "on" : "off", _keyColor);  	if (_blending) {  		sceGuEnable(GU_BLEND); -		if (_alphaReverse)	// Reverse the alpha value (0 is 1) +		if (_alphaReverse)	// Reverse the alpha value (ie. 0 is 1) easier to do in some cases  			sceGuBlendFunc(GU_ADD, GU_ONE_MINUS_SRC_ALPHA, GU_SRC_ALPHA, 0, 0); -		else	// Normal alpha values +		else				// Normal alpha values  			sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);  	} else @@ -592,7 +581,9 @@ inline void GuRenderer::guProgramDrawBehavior() {  	if (_colorTest) {  		sceGuEnable(GU_COLOR_TEST); -		sceGuColorFunc(GU_NOTEQUAL, _keyColor, 0x00ffffff); +		sceGuColorFunc(GU_NOTEQUAL, 	// show only colors not equal to this color +					   _keyColor,  +					   0x00ffffff);		// match everything but alpha  	} else  		sceGuDisable(GU_COLOR_TEST);  } @@ -613,7 +604,8 @@ inline void GuRenderer::guLoadPalette() {  	PSP_DEBUG_PRINT("bpp[%d], pixelformat[%d], mask[%x]\n", _buffer->getBitsPerPixel(), _palette->getPixelFormat(), mask);  	sceGuClutMode(convertToGuPixelFormat(_palette->getPixelFormat()), 0, mask, 0); -	sceGuClutLoad(_palette->getNumOfEntries() >> 3, _palette->getRawValues()); +	sceGuClutLoad(_palette->getNumOfEntries() >> 3, 	// it's in batches of 8 for some reason +				  _palette->getRawValues());  }  inline void GuRenderer::guProgramTextureFormat() { @@ -659,7 +651,17 @@ inline uint32 GuRenderer::convertToGuPixelFormat(PSPPixelFormat::Type format) {  inline void GuRenderer::guLoadTexture() {  	DEBUG_ENTER_FUNC(); -	sceGuTexImage(0, _buffer->getTextureWidth(), _buffer->getTextureHeight(), _buffer->getWidth(), _buffer->getPixels() + _buffer->_pixelFormat.pixelsToBytes(_maxTextureOffset.x)); +	byte *startPoint = _buffer->getPixels(); +	if (_textureLoadOffset.x) +		startPoint += _buffer->_pixelFormat.pixelsToBytes(_textureLoadOffset.x); +	if (_textureLoadOffset.y)  +		startPoint += _buffer->getWidthInBytes() * _textureLoadOffset.y; +	 +	sceGuTexImage(0,  +				_buffer->getTextureWidth(), 	// texture width (must be power of 2) +				_buffer->getTextureHeight(), 	// texture height (must be power of 2) +				_buffer->getWidth(),			// width of a line of the image (to get to the next line) +				startPoint);					// where to start reading  }  inline Vertex *GuRenderer::guGetVertices() { @@ -677,40 +679,40 @@ void GuRenderer::fillVertices(Vertex *vertices) {  	uint32 outputWidth = _displayManager->getOutputWidth();  	uint32 outputHeight = _displayManager->getOutputHeight(); -	float textureStartX, textureStartY, textureEndX, textureEndY; -  	// Texture adjustments for eliminating half-pixel artifacts from scaling  	// Not necessary if we don't scale -	float textureAdjustment = 0.0f; +	float textureFix = 0.0f;  	if (_useGlobalScaler && -	        (_displayManager->getScaleX() != 1.0f || _displayManager->getScaleX() != 1.0f)) -		textureAdjustment = 0.5f; - -	textureStartX = textureAdjustment + _offsetInBuffer.x; //debug -	textureStartY = textureAdjustment + _offsetInBuffer.y; -	// We subtract maxTextureOffset because our shifted texture starts at 512 and will go to 640 -	textureEndX = _offsetInBuffer.x + _drawSize.width - textureAdjustment - _maxTextureOffset.x; -	textureEndY = _offsetInBuffer.y + _drawSize.height - textureAdjustment; - +	        (_displayManager->getScaleX() != 1.0f || _displayManager->getScaleY() != 1.0f)) +			textureFix = 0.5f; + +	// These coordinates describe an area within the texture. ie. we already loaded a square of texture, +	// now the coordinates within it are 0 to the edge of the area of the texture we want to draw +	float textureStartX = textureFix + _offsetInBuffer.x; +	float textureStartY = textureFix + _offsetInBuffer.y;	 +	// even when we draw one of several textures, we use the whole drawsize of the image. The GU  +	// will draw what it can with the texture it has and scale it properly for us. +	float textureEndX = -textureFix +  _offsetInBuffer.x + _drawSize.width  - _textureLoadOffset.x; +	float textureEndY = -textureFix +  _offsetInBuffer.y + _drawSize.height - _textureLoadOffset.y;  	// For scaling to the final image size, calculate the gaps on both sides  	uint32 gapX = _useGlobalScaler ? (PSP_SCREEN_WIDTH - outputWidth) >> 1 : 0;  	uint32 gapY = _useGlobalScaler ? (PSP_SCREEN_HEIGHT - outputHeight) >> 1 : 0;  	// Save scaled offset on screen -	float scaledOffsetOnScreenX = scaleSourceToOutputX(_offsetOnScreen.x); -	float scaledOffsetOnScreenY = scaleSourceToOutputY(_offsetOnScreen.y); - -	float imageStartX, imageStartY, imageEndX, imageEndY; +	float scaledOffsetOnScreenX = scaleSourceToOutput(true, _offsetOnScreen.x); +	float scaledOffsetOnScreenY = scaleSourceToOutput(false, _offsetOnScreen.y); -	imageStartX = gapX + scaledOffsetOnScreenX + (scaleSourceToOutputX(_maxTextureOffset.x)); -	imageStartY = gapY + scaledOffsetOnScreenY; +	float imageStartX = gapX + scaledOffsetOnScreenX + (scaleSourceToOutput(true, stretch(true, _textureLoadOffset.x))); +	float imageStartY = gapY + scaledOffsetOnScreenY + (scaleSourceToOutput(false, stretch(false, _textureLoadOffset.y))); +	float imageEndX, imageEndY; +	  	if (_fullScreen) { // shortcut  		imageEndX = PSP_SCREEN_WIDTH - gapX + scaledOffsetOnScreenX;  		imageEndY = PSP_SCREEN_HEIGHT - gapY + scaledOffsetOnScreenY; // needed for screen shake  	} else { /* !fullScreen */ -		imageEndX = imageStartX + scaleSourceToOutputX(_drawSize.width); -		imageEndY = imageStartY + scaleSourceToOutputY(_drawSize.height); +		imageEndX = gapX + scaledOffsetOnScreenX + scaleSourceToOutput(true, stretch(true, _drawSize.width)); +		imageEndY = gapY + scaledOffsetOnScreenY + scaleSourceToOutput(false, stretch(false, _drawSize.height));  	}  	vertices[0].u = textureStartX; @@ -729,8 +731,8 @@ void GuRenderer::fillVertices(Vertex *vertices) {  	PSP_DEBUG_PRINT("ImageStart:   X[%f] Y[%f] ImageEnd:   X[%.1f] Y[%.1f]\n", imageStartX, imageStartY, imageEndX, imageEndY);  } -/* Scale the input X offset to appear in proper position on the screen */ -inline float GuRenderer::scaleSourceToOutputX(float offset) { +/* Scale the input X/Y offset to appear in proper position on the screen */ +inline float GuRenderer::scaleSourceToOutput(bool x, float offset) {  	float result;  	if (!_useGlobalScaler) @@ -738,28 +740,22 @@ inline float GuRenderer::scaleSourceToOutputX(float offset) {  	else if (!offset)  		result = 0.0f;  	else -		result = offset * _displayManager->getScaleX(); +		result = x ? offset * _displayManager->getScaleX() : offset * _displayManager->getScaleY();  	return result;  } -/* Scale the input Y offset to appear in proper position on the screen */ -inline float GuRenderer::scaleSourceToOutputY(float offset) { -	float result; - -	if (!_useGlobalScaler) -		result = offset; -	else if (!offset) -		result = 0.0f; -	else -		result = offset * _displayManager->getScaleY(); - -	return result; +/* Scale the input X/Y offset to appear in proper position on the screen */ +inline float GuRenderer::stretch(bool x, float size) { +	if (!_stretch) +		return size; +	return (x ? size * _stretchX : size * _stretchY);  }  inline void GuRenderer::guDrawVertices(Vertex *vertices) {  	DEBUG_ENTER_FUNC(); +	// This function shouldn't need changing. The '32' here refers to floating point vertices.  	sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, vertices);  } diff --git a/backends/platform/psp/display_client.h b/backends/platform/psp/display_client.h index feec477282..005fc76c7c 100644 --- a/backends/platform/psp/display_client.h +++ b/backends/platform/psp/display_client.h @@ -174,8 +174,13 @@ protected:  class GuRenderer {  public:  	// Constructors -	GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0), _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false) {} -	GuRenderer(Buffer *buffer, Palette *palette) : _useGlobalScaler(false), _buffer(buffer), _palette(palette), _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false) {} +	GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0),  +					_blending(false), _alphaReverse(false), _colorTest(false),  +					_keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {} +	GuRenderer(Buffer *buffer, Palette *palette) :  +					_useGlobalScaler(false), _buffer(buffer), _palette(palette),  +					_blending(false), _alphaReverse(false), _colorTest(false),  +					_keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {}  	static void setDisplayManager(DisplayManager *dm) { _displayManager = dm; } // Called by the Display Manager  	// Setters @@ -190,8 +195,7 @@ public:  	}  	void setBuffer(Buffer *buffer) { _buffer = buffer; }  	void setPalette(Palette *palette) { _palette = palette; } -	void setMaxTextureOffsetByIndex(uint32 x, uint32 y);	// For drawing multiple textures -	void setOffsetOnScreen(uint32 x, uint32 y) { _offsetOnScreen.x = x; _offsetOnScreen.y = y; } +	void setOffsetOnScreen(int x, int y) { _offsetOnScreen.x = x; _offsetOnScreen.y = y; }  	void setOffsetInBuffer(uint32 x, uint32 y) { _offsetInBuffer.x = x; _offsetInBuffer.y = y; }  	void setColorTest(bool value) { _colorTest = value; }  	void setKeyColor(uint32 value) { _keyColor = _buffer->_pixelFormat.convertTo32BitColor(value); } @@ -199,6 +203,8 @@ public:  	void setAlphaReverse(bool value) { _alphaReverse = value; }  	void setFullScreen(bool value) { _fullScreen = value; }		// Shortcut for rendering  	void setUseGlobalScaler(bool value) { _useGlobalScaler = value; }	// Scale to screen +	void setStretch(bool active) { _stretch = active; } +	void setStretchXY(float x, float y) { _stretchX = x; _stretchY = y; }  	static void cacheInvalidate(void *pointer, uint32 size); @@ -216,11 +222,11 @@ protected:  	void guDrawVertices(Vertex *vertices);  	uint32 convertToGuPixelFormat(PSPPixelFormat::Type format); -	float scaleSourceToOutputX(float offset); -	float scaleSourceToOutputY(float offset); +	float scaleSourceToOutput(bool x, float offset); +	float stretch(bool x, float size);  	friend class MasterGuRenderer; -	Point _maxTextureOffset;		///> For rendering textures > 512 pixels +	Point _textureLoadOffset;		///> For rendering textures > 512 pixels  	Point _offsetOnScreen;			///> Where on screen to draw  	Point _offsetInBuffer;			///> Where in the texture to draw  	bool _useGlobalScaler;			///> Scale to the output size on screen @@ -233,6 +239,8 @@ protected:  	bool _colorTest;  	uint32 _keyColor;				///> Color to test against for color test. in 32 bits.  	bool _fullScreen;				///> Speeds up for fullscreen rendering +	bool _stretch;					///> Whether zooming is activated +	float _stretchX, _stretchY;  };  #endif /* PSP_SCREEN_H */ diff --git a/backends/platform/psp/png_loader.cpp b/backends/platform/psp/png_loader.cpp index 978db3eaf9..64a89af5f9 100644 --- a/backends/platform/psp/png_loader.cpp +++ b/backends/platform/psp/png_loader.cpp @@ -29,13 +29,19 @@  #include "backends/platform/psp/display_client.h"  #include "backends/platform/psp/png_loader.h" +//#define __PSP_DEBUG_FUNCS__	/* For debugging function calls */ +//#define __PSP_DEBUG_PRINT__	/* For debug printouts */ + +#include "backends/platform/psp/trace.h" +  PngLoader::Status PngLoader::allocate() { +	DEBUG_ENTER_FUNC();  	if (!findImageDimensions()) {  		PSP_ERROR("failed to get image dimensions\n");  		return BAD_FILE;  	} -	PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d], bitDepth[%d]\n", _width, _height, _paletteSize, _bitDepth); +	  	_buffer->setSize(_width, _height, _sizeBy);  	if (_paletteSize) {	// 8 or 4-bit image @@ -60,7 +66,7 @@ PngLoader::Status PngLoader::allocate() {  		PSP_ERROR("failed to allocate buffer\n");  		return OUT_OF_MEMORY;  	} -	if (!_palette->allocate()) { +	if (_buffer->hasPalette() && !_palette->allocate()) {  		PSP_ERROR("failed to allocate palette\n");  		return OUT_OF_MEMORY;  	} @@ -68,6 +74,7 @@ PngLoader::Status PngLoader::allocate() {  }  bool PngLoader::load() { +	DEBUG_ENTER_FUNC();  	// Try to load the image  	_file->seek(0);	// Go back to start @@ -98,6 +105,7 @@ void PngLoader::libReadFunc(png_structp pngPtr, png_bytep data, png_size_t lengt  }  bool PngLoader::basicImageLoad() { +	DEBUG_ENTER_FUNC();  	_pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);  	if (!_pngPtr)  		return false; @@ -130,11 +138,11 @@ bool PngLoader::basicImageLoad() {  bool PngLoader::findImageDimensions() {  	DEBUG_ENTER_FUNC(); -	if (!basicImageLoad()) -		return false; +	bool status = basicImageLoad();  +	PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d], bitDepth[%d], rowBytes[%d]\n", _width, _height, _paletteSize, _bitDepth, _infoPtr->rowbytes);  	png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL); -	return true; +	return status;  }  // @@ -143,11 +151,11 @@ bool PngLoader::findImageDimensions() {  bool PngLoader::loadImageIntoBuffer() {  	DEBUG_ENTER_FUNC(); -	if (!basicImageLoad()) +	if (!basicImageLoad()) { +		png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL);  		return false; - -	// Strip off 16 bit channels. Not really needed but whatever -	png_set_strip_16(_pngPtr); +	}	 +	png_set_strip_16(_pngPtr);		// Strip off 16 bit channels in case they occur  	if (_paletteSize) {  		// Copy the palette @@ -163,10 +171,23 @@ bool PngLoader::loadImageIntoBuffer() {  		if (png_get_valid(_pngPtr, _infoPtr, PNG_INFO_tRNS))  			png_set_tRNS_to_alpha(_pngPtr);		// Convert trans channel to alpha for 32 bits -		png_set_filler(_pngPtr, 0xff, PNG_FILLER_AFTER);	// Filler for alpha? +		//png_set_filler(_pngPtr, 0xff, PNG_FILLER_AFTER);	// Filler for alpha if none exists +		png_set_add_alpha(_pngPtr, 0xff, PNG_FILLER_AFTER);		// Filler for alpha if none exists  	} -	unsigned char *line = (unsigned char*) malloc(_infoPtr->rowbytes); +	uint32 rowBytes = png_get_rowbytes(_pngPtr, _infoPtr); +	uint32 channels = png_get_channels(_pngPtr, _infoPtr); +	 +	// there seems to be a bug in libpng where it doesn't increase the rowbytes or the channel even after we add the +	// alpha channel +	if (channels == 3 && (rowBytes / _width) == 3) { +		channels = 4; +		rowBytes = _width * channels;		 +	}	 +	 +	PSP_DEBUG_PRINT("rowBytes[%d], channels[%d]\n", rowBytes, channels); +	 +	unsigned char *line = (unsigned char*) malloc(rowBytes);  	if (!line) {  		png_destroy_read_struct(&_pngPtr, png_infopp_NULL, png_infopp_NULL);  		PSP_ERROR("Couldn't allocate line\n"); @@ -175,11 +196,9 @@ bool PngLoader::loadImageIntoBuffer() {  	for (size_t y = 0; y < _height; y++) {  		png_read_row(_pngPtr, line, png_bytep_NULL); -		_buffer->copyFromRect(line, _infoPtr->rowbytes, 0, y, _width, 1);	// Copy into buffer +		_buffer->copyFromRect(line, rowBytes, 0, y, _width, 1);	// Copy into buffer  	} -  	free(line); -  	png_read_end(_pngPtr, _infoPtr);  	png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL);  | 
