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Diffstat (limited to 'backends/platform/sdl/graphics.cpp')
-rw-r--r--backends/platform/sdl/graphics.cpp541
1 files changed, 277 insertions, 264 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index c2a6285001..32ea425f8c 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -49,7 +49,7 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
};
// Table of relative scalers magnitudes
-// [definedScale - 1][_scaleFactor - 1]
+// [definedScale - 1][scaleFactor - 1]
static ScalerProc *scalersMagn[3][3] = {
#ifndef DISABLE_SCALERS
{ Normal1x, AdvMame2x, AdvMame3x },
@@ -86,122 +86,146 @@ int OSystem_SDL::getDefaultGraphicsMode() const {
}
void OSystem_SDL::beginGFXTransaction(void) {
- assert (_transactionMode == kTransactionNone);
+ assert(_transactionMode == kTransactionNone);
_transactionMode = kTransactionActive;
- _transactionDetails.modeChanged = false;
_transactionDetails.sizeChanged = false;
- _transactionDetails.arChanged = false;
- _transactionDetails.fsChanged = false;
_transactionDetails.needHotswap = false;
_transactionDetails.needUpdatescreen = false;
- _transactionDetails.needUnload = false;
_transactionDetails.normal1xScaler = false;
+
+ _oldVideoMode = _videoMode;
}
-void OSystem_SDL::endGFXTransaction(void) {
- // for each engine we run initCommonGFX() as first thing in the transaction
- // and initSize() is called later. If user runs launcher at 320x200 with
- // 2x overlay, setting to Nomral1x sclaler in that case will be suppressed
- // and backend is forced to 2x
- //
- // This leads to bad results such as 1280x960 window for 640x480 engines.
- // To prevent that we rerun setGraphicsMode() if there was 1x scaler request
- if (_transactionDetails.normal1xScaler)
- setGraphicsMode(GFX_NORMAL);
+OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) {
+ int errors = kTransactionSuccess;
+
+ assert(_transactionMode != kTransactionNone);
- assert (_transactionMode == kTransactionActive);
+ if (_transactionMode == kTransactionRollback) {
+ if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
+ errors |= kTransactionFullscreenFailed;
- _transactionMode = kTransactionCommit;
- if (_transactionDetails.modeChanged)
- setGraphicsMode(_transactionDetails.mode);
+ _videoMode.fullscreen = _oldVideoMode.fullscreen;
+ } else if (_videoMode.aspectRatio != _oldVideoMode.aspectRatio) {
+ errors |= kTransactionAspectRatioFailed;
- if (_transactionDetails.sizeChanged)
- initSize(_transactionDetails.w, _transactionDetails.h);
+ _videoMode.aspectRatio = _oldVideoMode.aspectRatio;
+ } else if (_videoMode.mode != _oldVideoMode.mode) {
+ errors |= kTransactionModeSwitchFailed;
- if (_transactionDetails.arChanged)
- setAspectRatioCorrection(_transactionDetails.ar);
+ _videoMode.mode = _oldVideoMode.mode;
+ _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
+ } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
+ errors |= kTransactionSizeChangeFailed;
+
+ _videoMode.screenWidth = _oldVideoMode.screenWidth;
+ _videoMode.screenHeight = _oldVideoMode.screenHeight;
+ _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
+ _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
+ }
+
+ if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
+ _videoMode.aspectRatio == _oldVideoMode.aspectRatio &&
+ _videoMode.mode == _oldVideoMode.mode &&
+ _videoMode.screenWidth == _oldVideoMode.screenWidth &&
+ _videoMode.screenHeight == _oldVideoMode.screenHeight) {
+
+ // Our new video mode would now be exactly the same as the
+ // old one. Since we still can not assume SDL_SetVideoMode
+ // to be working fine, we need to invalidate the old video
+ // mode, so loadGFXMode would error out properly.
+ _oldVideoMode.setup = false;
+ }
+ }
- if (_transactionDetails.needUnload) {
+ if (_transactionDetails.sizeChanged) {
unloadGFXMode();
- loadGFXMode();
- clearOverlay();
- } else {
- if (!_transactionDetails.fsChanged) {
- if (_transactionDetails.needHotswap)
- hotswapGFXMode();
- else if (_transactionDetails.needUpdatescreen)
+ if (!loadGFXMode()) {
+ if (_oldVideoMode.setup) {
+ _transactionMode = kTransactionRollback;
+ errors |= endGFXTransaction();
+ }
+ } else {
+ setGraphicsModeIntern();
+ clearOverlay();
+
+ _videoMode.setup = true;
+ _modeChanged = true;
+ }
+ } else if (_transactionDetails.needHotswap) {
+ setGraphicsModeIntern();
+ if (!hotswapGFXMode()) {
+ if (_oldVideoMode.setup) {
+ _transactionMode = kTransactionRollback;
+ errors |= endGFXTransaction();
+ }
+ } else {
+ _videoMode.setup = true;
+ _modeChanged = true;
+
+ if (_transactionDetails.needUpdatescreen)
internUpdateScreen();
}
}
- if (_transactionDetails.fsChanged)
- setFullscreenMode(_transactionDetails.fs);
-
_transactionMode = kTransactionNone;
+ return (TransactionError)errors;
}
bool OSystem_SDL::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
int newScaleFactor = 1;
- ScalerProc *newScalerProc;
switch(mode) {
case GFX_NORMAL:
newScaleFactor = 1;
- newScalerProc = Normal1x;
break;
#ifndef DISABLE_SCALERS
case GFX_DOUBLESIZE:
newScaleFactor = 2;
- newScalerProc = Normal2x;
break;
case GFX_TRIPLESIZE:
newScaleFactor = 3;
- newScalerProc = Normal3x;
break;
case GFX_2XSAI:
newScaleFactor = 2;
- newScalerProc = _2xSaI;
break;
case GFX_SUPER2XSAI:
newScaleFactor = 2;
- newScalerProc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
newScaleFactor = 2;
- newScalerProc = SuperEagle;
break;
case GFX_ADVMAME2X:
newScaleFactor = 2;
- newScalerProc = AdvMame2x;
break;
case GFX_ADVMAME3X:
newScaleFactor = 3;
- newScalerProc = AdvMame3x;
break;
#ifndef DISABLE_HQ_SCALERS
case GFX_HQ2X:
newScaleFactor = 2;
- newScalerProc = HQ2x;
break;
case GFX_HQ3X:
newScaleFactor = 3;
- newScalerProc = HQ3x;
break;
#endif
case GFX_TV2X:
newScaleFactor = 2;
- newScalerProc = TV2x;
break;
case GFX_DOTMATRIX:
newScaleFactor = 2;
- newScalerProc = DotMatrix;
break;
#endif // DISABLE_SCALERS
@@ -211,47 +235,81 @@ bool OSystem_SDL::setGraphicsMode(int mode) {
}
_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
- _mode = mode;
- _scalerProc = newScalerProc;
+ _transactionDetails.needUpdatescreen = true;
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.mode = mode;
- _transactionDetails.modeChanged = true;
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
- if (newScaleFactor != _scaleFactor) {
- _transactionDetails.needHotswap = true;
- _scaleFactor = newScaleFactor;
- }
+ return true;
+}
- _transactionDetails.needUpdatescreen = true;
+void OSystem_SDL::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
- return true;
- }
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+#ifndef DISABLE_SCALERS
+ case GFX_DOUBLESIZE:
+ newScalerProc = Normal2x;
+ break;
+ case GFX_TRIPLESIZE:
+ newScalerProc = Normal3x;
+ break;
- // NOTE: This should not be executed at transaction commit
- // Otherwise there is some unsolicited setGraphicsMode() call
- // which should be properly removed
- if (newScaleFactor != _scaleFactor) {
- assert(_transactionMode != kTransactionCommit);
+ case GFX_2XSAI:
+ newScalerProc = _2xSaI;
+ break;
+ case GFX_SUPER2XSAI:
+ newScalerProc = Super2xSaI;
+ break;
+ case GFX_SUPEREAGLE:
+ newScalerProc = SuperEagle;
+ break;
+ case GFX_ADVMAME2X:
+ newScalerProc = AdvMame2x;
+ break;
+ case GFX_ADVMAME3X:
+ newScalerProc = AdvMame3x;
+ break;
+#ifndef DISABLE_HQ_SCALERS
+ case GFX_HQ2X:
+ newScalerProc = HQ2x;
+ break;
+ case GFX_HQ3X:
+ newScalerProc = HQ3x;
+ break;
+#endif
+ case GFX_TV2X:
+ newScalerProc = TV2x;
+ break;
+ case GFX_DOTMATRIX:
+ newScalerProc = DotMatrix;
+ break;
+#endif // DISABLE_SCALERS
- _scaleFactor = newScaleFactor;
- hotswapGFXMode();
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
}
- // Determine the "scaler type", i.e. essentially an index into the
- // s_gfxModeSwitchTable array defined in events.cpp.
- if (_mode != GFX_NORMAL) {
+ _scalerProc = newScalerProc;
+
+ if (_videoMode.mode != GFX_NORMAL) {
for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
- if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) {
+ if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
_scalerType = i;
break;
}
}
}
- if (!_screen)
- return true;
+ if (!_screen || !_hwscreen)
+ return;
// Blit everything to the screen
_forceFull = true;
@@ -259,81 +317,58 @@ bool OSystem_SDL::setGraphicsMode(int mode) {
// Even if the old and new scale factors are the same, we may have a
// different scaler for the cursor now.
blitCursor();
-
- if (_transactionMode != kTransactionCommit)
- internUpdateScreen();
-
- // Make sure that an Common::EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
-
- return true;
}
int OSystem_SDL::getGraphicsMode() const {
assert (_transactionMode == kTransactionNone);
- return _mode;
+ return _videoMode.mode;
}
void OSystem_SDL::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
// Avoid redundant res changes
- if ((int)w == _screenWidth && (int)h == _screenHeight &&
- _transactionMode != kTransactionCommit)
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
return;
- _screenWidth = w;
- _screenHeight = h;
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
- _cksumNum = (_screenWidth * _screenHeight / (8 * 8));
-
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.w = w;
- _transactionDetails.h = h;
- _transactionDetails.sizeChanged = true;
+ _cksumNum = (w * h / (8 * 8));
- _transactionDetails.needUnload = true;
-
- return;
- }
+ _transactionDetails.sizeChanged = true;
free(_dirtyChecksums);
_dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32));
-
- if (_transactionMode != kTransactionCommit) {
- unloadGFXMode();
- loadGFXMode();
-
- // if initSize() gets called in the middle, overlay is not transparent
- clearOverlay();
- }
}
-void OSystem_SDL::loadGFXMode() {
+bool OSystem_SDL::loadGFXMode() {
assert(_inited);
_forceFull = true;
int hwW, hwH;
#ifndef __MAEMO__
- _overlayWidth = _screenWidth * _scaleFactor;
- _overlayHeight = _screenHeight * _scaleFactor;
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
- if (_screenHeight != 200 && _screenHeight != 400)
- _adjustAspectRatio = false;
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatio = false;
- if (_adjustAspectRatio)
- _overlayHeight = real2Aspect(_overlayHeight);
+ if (_videoMode.aspectRatio)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
- hwW = _screenWidth * _scaleFactor;
+ hwW = _videoMode.screenWidth * _videoMode.scaleFactor;
hwH = effectiveScreenHeight();
#else
- hwW = _overlayWidth;
- hwH = _overlayHeight;
+ hwW = _videoMode.overlayWidth;
+ hwH = _videoMode.overlayHeight;
#endif
//
// Create the surface that contains the 8 bit game data
//
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("allocating _screen failed");
@@ -342,27 +377,18 @@ void OSystem_SDL::loadGFXMode() {
//
_hwscreen = SDL_SetVideoMode(hwW, hwH, 16,
- _fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
- // FIXME: We should be able to continue the game without
- // shutting down or bringing up the debug console, but at
- // this point we've already screwed up all our member vars.
- // We need to find a way to call SDL_SetVideoMode *before*
- // that happens and revert to all the old settings if we
- // can't pull off the switch to the new settings.
- //
- // Fingolfin says: the "easy" way to do that is not to modify
- // the member vars before we are sure everything is fine. Think
- // of "transactions, commit, rollback" style... we use local vars
- // in place of the member vars, do everything etc. etc.. In case
- // of a failure, rollback is trivial. Only if everything worked fine
- // do we "commit" the changed values to the member vars.
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- quit();
+ if (!_oldVideoMode.setup) {
+ warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
+ quit();
+ } else {
+ return false;
+ }
}
//
@@ -376,7 +402,7 @@ void OSystem_SDL::loadGFXMode() {
InitScalers(565);
// Need some extra bytes around when using 2xSaI
- _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth + 3, _screenHeight + 3,
+ _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
@@ -386,7 +412,7 @@ void OSystem_SDL::loadGFXMode() {
if (_tmpscreen == NULL)
error("allocating _tmpscreen failed");
- _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth, _overlayHeight,
+ _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
@@ -408,7 +434,7 @@ void OSystem_SDL::loadGFXMode() {
_overlayFormat.bShift = _overlayscreen->format->Bshift;
_overlayFormat.aShift = _overlayscreen->format->Ashift;
- _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth + 3, _overlayHeight + 3,
+ _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
@@ -433,10 +459,12 @@ void OSystem_SDL::loadGFXMode() {
#endif
// keyboard cursor control, some other better place for it?
- _km.x_max = _screenWidth * _scaleFactor - 1;
+ _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1;
_km.y_max = effectiveScreenHeight() - 1;
_km.delay_time = 25;
_km.last_time = 0;
+
+ return true;
}
void OSystem_SDL::unloadGFXMode() {
@@ -474,28 +502,37 @@ void OSystem_SDL::unloadGFXMode() {
DestroyScalers();
}
-void OSystem_SDL::hotswapGFXMode() {
+bool OSystem_SDL::hotswapGFXMode() {
if (!_screen)
- return;
+ return false;
// Keep around the old _screen & _overlayscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
SDL_Surface *old_overlayscreen = _overlayscreen;
+ _screen = NULL;
+ _overlayscreen = NULL;
// Release the HW screen surface
- SDL_FreeSurface(_hwscreen);
+ SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
- SDL_FreeSurface(_tmpscreen);
- SDL_FreeSurface(_tmpscreen2);
+ SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
+ SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
#ifdef USE_OSD
// Release the OSD surface
- SDL_FreeSurface(_osdSurface);
+ SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
#endif
// Setup the new GFX mode
- loadGFXMode();
+ if (!loadGFXMode()) {
+ unloadGFXMode();
+
+ _screen = old_screen;
+ _overlayscreen = old_overlayscreen;
+
+ return false;
+ }
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
@@ -514,8 +551,7 @@ void OSystem_SDL::hotswapGFXMode() {
// Blit everything to the screen
internUpdateScreen();
- // Make sure that an Common::EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
+ return true;
}
void OSystem_SDL::updateScreen() {
@@ -539,9 +575,9 @@ void OSystem_SDL::internUpdateScreen() {
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
- if (_adjustAspectRatio && !_overlayVisible)
+ if (_videoMode.aspectRatio && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
@@ -586,15 +622,15 @@ void OSystem_SDL::internUpdateScreen() {
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
- width = _screenWidth;
- height = _screenHeight;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
scalerProc = _scalerProc;
- scale1 = _scaleFactor;
+ scale1 = _videoMode.scaleFactor;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
- width = _overlayWidth;
- height = _overlayHeight;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
scalerProc = Normal1x;
scale1 = 1;
@@ -647,7 +683,7 @@ void OSystem_SDL::internUpdateScreen() {
orig_dst_y = dst_y;
dst_y = dst_y * scale1;
- if (_adjustAspectRatio && !_overlayVisible)
+ if (_videoMode.aspectRatio && !_overlayVisible)
dst_y = real2Aspect(dst_y);
assert(scalerProc != NULL);
@@ -661,7 +697,7 @@ void OSystem_SDL::internUpdateScreen() {
r->h = dst_h * scale1;
#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio && orig_dst_y < height && !_overlayVisible)
+ if (_videoMode.aspectRatio && orig_dst_y < height && !_overlayVisible)
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
#endif
}
@@ -704,51 +740,24 @@ bool OSystem_SDL::saveScreenshot(const char *filename) {
void OSystem_SDL::setFullscreenMode(bool enable) {
Common::StackLock lock(_graphicsMutex);
- if (_fullscreen == enable)
+ if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
return;
- if (_transactionMode == kTransactionCommit) {
- assert(_hwscreen != 0);
- _fullscreen = enable;
-
- // Switch between fullscreen and windowed mode by invoking hotswapGFXMode().
- // We used to use SDL_WM_ToggleFullScreen() in the past, but this caused various
- // problems. E.g. on OS X, it was implemented incorrectly for a long time; on
- // the MAEMO platform, it seems to have caused problems, too.
- // And on Linux, there were some troubles, too (see bug #1705410).
- // So, we just do it "manually" now. There shouldn't be any drawbacks to that
- // anyway.
- hotswapGFXMode();
- } else if (_transactionMode == kTransactionActive) {
- _transactionDetails.fs = enable;
- _transactionDetails.fsChanged = true;
-
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.fullscreen = enable;
_transactionDetails.needHotswap = true;
}
}
void OSystem_SDL::setAspectRatioCorrection(bool enable) {
- if (((_screenHeight == 200 || _screenHeight == 400) && _adjustAspectRatio != enable) ||
- _transactionMode == kTransactionCommit) {
- Common::StackLock lock(_graphicsMutex);
-
- //assert(_hwscreen != 0);
- _adjustAspectRatio = enable;
-
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.ar = enable;
- _transactionDetails.arChanged = true;
-
- _transactionDetails.needHotswap = true;
+ Common::StackLock lock(_graphicsMutex);
- return;
- } else {
- if (_transactionMode != kTransactionCommit)
- hotswapGFXMode();
- }
+ if (_oldVideoMode.setup && _oldVideoMode.aspectRatio == enable)
+ return;
- // Make sure that an Common::EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.aspectRatio = enable;
+ _transactionDetails.needHotswap = true;
}
}
@@ -763,13 +772,13 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
- assert(x >= 0 && x < _screenWidth);
- assert(y >= 0 && y < _screenHeight);
- assert(h > 0 && y + h <= _screenHeight);
- assert(w > 0 && x + w <= _screenWidth);
+ assert(x >= 0 && x < _videoMode.screenWidth);
+ assert(y >= 0 && y < _videoMode.screenHeight);
+ assert(h > 0 && y + h <= _videoMode.screenHeight);
+ assert(w > 0 && x + w <= _videoMode.screenWidth);
- if (((long)src & 3) == 0 && pitch == _screenWidth && x == 0 && y == 0 &&
- w == _screenWidth && h == _screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) {
+ if (((long)src & 3) == 0 && pitch == _videoMode.screenWidth && x == 0 && y == 0 &&
+ w == _videoMode.screenWidth && h == _videoMode.screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
@@ -788,12 +797,12 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
y = 0;
}
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
+ if (w > _videoMode.screenWidth - x) {
+ w = _videoMode.screenWidth - x;
}
- if (h > _screenHeight - y) {
- h = _screenHeight - y;
+ if (h > _videoMode.screenHeight - y) {
+ h = _videoMode.screenHeight - y;
}
if (w <= 0 || h <= 0)
@@ -807,15 +816,15 @@ void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
- byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
+ byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
- if (_screenWidth == pitch && pitch == w) {
+ if (_videoMode.screenWidth == pitch && pitch == w) {
memcpy(dst, src, h*w);
} else {
do {
memcpy(dst, src, w);
src += pitch;
- dst += _screenWidth;
+ dst += _videoMode.screenWidth;
} while (--h);
}
@@ -875,11 +884,11 @@ void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates)
int height, width;
if (!_overlayVisible && !realCoordinates) {
- width = _screenWidth;
- height = _screenHeight;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
} else {
- width = _overlayWidth;
- height = _overlayHeight;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
}
// Extend the dirty region by 1 pixel for scalers
@@ -911,7 +920,7 @@ void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates)
}
#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio && !_overlayVisible && !realCoordinates) {
+ if (_videoMode.aspectRatio && !_overlayVisible && !realCoordinates) {
makeRectStretchable(x, y, w, h);
}
#endif
@@ -936,14 +945,14 @@ void OSystem_SDL::makeChecksums(const byte *buf) {
assert(buf);
uint32 *sums = _dirtyChecksums;
uint x,y;
- const uint last_x = (uint)_screenWidth / 8;
- const uint last_y = (uint)_screenHeight / 8;
+ const uint last_x = (uint)_videoMode.screenWidth / 8;
+ const uint last_y = (uint)_videoMode.screenHeight / 8;
const uint BASE = 65521; /* largest prime smaller than 65536 */
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
* reading each line at a time from left to right */
- for (y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
+ for (y = 0; y != last_y; y++, buf += _videoMode.screenWidth * (8 - 1))
for (x = 0; x != last_x; x++, buf += 8) {
// Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
// This computes the Adler32 checksum of a 8x8 pixel block. Note
@@ -959,7 +968,7 @@ void OSystem_SDL::makeChecksums(const byte *buf) {
s1 += ptr[subX];
s2 += s1;
}
- ptr += _screenWidth;
+ ptr += _videoMode.screenWidth;
}
s1 %= BASE;
@@ -989,8 +998,8 @@ void OSystem_SDL::addDirtyRgnAuto(const byte *buf) {
int x, y, w;
uint32 *ck = _dirtyChecksums;
- for (y = 0; y != _screenHeight / 8; y++) {
- for (x = 0; x != _screenWidth / 8; x++, ck++) {
+ for (y = 0; y != _videoMode.screenHeight / 8; y++) {
+ for (x = 0; x != _videoMode.screenWidth / 8; x++, ck++) {
if (ck[0] != ck[_cksumNum]) {
/* found a dirty 8x8 block, now go as far to the right as possible,
and at the same time, unmark the dirty status by setting old to new. */
@@ -998,7 +1007,7 @@ void OSystem_SDL::addDirtyRgnAuto(const byte *buf) {
do {
ck[w + _cksumNum] = ck[w];
w++;
- } while (x + w != _screenWidth / 8 && ck[w] != ck[w + _cksumNum]);
+ } while (x + w != _videoMode.screenWidth / 8 && ck[w] != ck[w + _cksumNum]);
addDirtyRect(x * 8, y * 8, w * 8, 8);
@@ -1015,11 +1024,11 @@ void OSystem_SDL::addDirtyRgnAuto(const byte *buf) {
}
int16 OSystem_SDL::getHeight() {
- return _screenHeight;
+ return _videoMode.screenHeight;
}
int16 OSystem_SDL::getWidth() {
- return _screenWidth;
+ return _videoMode.screenWidth;
}
void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
@@ -1105,11 +1114,11 @@ void OSystem_SDL::showOverlay() {
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
- x = _mouseCurState.x * _scaleFactor;
- if (_adjustAspectRatio)
- y = real2Aspect(_mouseCurState.y) * _scaleFactor;
+ x = _mouseCurState.x * _videoMode.scaleFactor;
+ if (_videoMode.aspectRatio)
+ y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
else
- y = _mouseCurState.y * _scaleFactor;
+ y = _mouseCurState.y * _videoMode.scaleFactor;
warpMouse(x, y);
@@ -1128,9 +1137,9 @@ void OSystem_SDL::hideOverlay() {
// Since resolution could change, put mouse to adjusted position
// Fixes bug #1349059
- x = _mouseCurState.x / _scaleFactor;
- y = _mouseCurState.y / _scaleFactor;
- if (_adjustAspectRatio)
+ x = _mouseCurState.x / _videoMode.scaleFactor;
+ y = _mouseCurState.y / _videoMode.scaleFactor;
+ if (_videoMode.aspectRatio)
y = aspect2Real(y);
warpMouse(x, y);
@@ -1152,20 +1161,20 @@ void OSystem_SDL::clearOverlay() {
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
- src.w = dst.w = _screenWidth;
- src.h = dst.h = _screenHeight;
+ src.w = dst.w = _videoMode.screenWidth;
+ src.h = dst.h = _videoMode.screenHeight;
if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_overlayscreen);
_scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
- (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight);
+ (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio)
+ if (_videoMode.aspectRatio)
stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
- _overlayWidth, _screenHeight * _scaleFactor, 0, 0, 0);
+ _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
#endif
SDL_UnlockSurface(_tmpscreen);
SDL_UnlockSurface(_overlayscreen);
@@ -1183,9 +1192,9 @@ void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *src = (byte *)_overlayscreen->pixels;
- int h = _overlayHeight;
+ int h = _videoMode.overlayHeight;
do {
- memcpy(buf, src, _overlayWidth * 2);
+ memcpy(buf, src, _videoMode.overlayWidth * 2);
src += _overlayscreen->pitch;
buf += pitch;
} while (--h);
@@ -1211,12 +1220,12 @@ void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, i
y = 0;
}
- if (w > _overlayWidth - x) {
- w = _overlayWidth - x;
+ if (w > _videoMode.overlayWidth - x) {
+ w = _videoMode.overlayWidth - x;
}
- if (h > _overlayHeight - y) {
- h = _overlayHeight - y;
+ if (h > _videoMode.overlayHeight - y) {
+ h = _videoMode.overlayHeight - y;
}
if (w <= 0 || h <= 0)
@@ -1264,12 +1273,12 @@ void OSystem_SDL::setMousePos(int x, int y) {
void OSystem_SDL::warpMouse(int x, int y) {
int y1 = y;
- if (_adjustAspectRatio && !_overlayVisible)
+ if (_videoMode.aspectRatio && !_overlayVisible)
y1 = real2Aspect(y);
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (!_overlayVisible)
- SDL_WarpMouse(x * _scaleFactor, y1 * _scaleFactor);
+ SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
else
SDL_WarpMouse(x, y1);
@@ -1372,7 +1381,7 @@ void OSystem_SDL::blitCursor() {
int rW, rH;
- if (_cursorTargetScale >= _scaleFactor) {
+ if (_cursorTargetScale >= _videoMode.scaleFactor) {
// The cursor target scale is greater or equal to the scale at
// which the rest of the screen is drawn. We do not downscale
// the cursor image, we draw it at its original size. It will
@@ -1385,22 +1394,22 @@ void OSystem_SDL::blitCursor() {
// The virtual dimensions may be larger than the original.
- _mouseCurState.vW = w * _cursorTargetScale / _scaleFactor;
- _mouseCurState.vH = h * _cursorTargetScale / _scaleFactor;
+ _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
+ _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
_mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
- _scaleFactor;
+ _videoMode.scaleFactor;
_mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
- _scaleFactor;
+ _videoMode.scaleFactor;
} else {
// The cursor target scale is smaller than the scale at which
// the rest of the screen is drawn. We scale up the cursor
// image to make it appear correct.
- rW = w * _scaleFactor / _cursorTargetScale;
- rH = h * _scaleFactor / _cursorTargetScale;
- _mouseCurState.rHotX = _mouseCurState.hotX * _scaleFactor /
+ rW = w * _videoMode.scaleFactor / _cursorTargetScale;
+ rH = h * _videoMode.scaleFactor / _cursorTargetScale;
+ _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
_cursorTargetScale;
- _mouseCurState.rHotY = _mouseCurState.hotY * _scaleFactor /
+ _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
_cursorTargetScale;
// The virtual dimensions will be the same as the original.
@@ -1415,7 +1424,7 @@ void OSystem_SDL::blitCursor() {
int rH1 = rH; // store original to pass to aspect-correction function later
#endif
- if (_adjustAspectRatio && _cursorTargetScale == 1) {
+ if (_videoMode.aspectRatio && _cursorTargetScale == 1) {
rH = real2Aspect(rH - 1) + 1;
_mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
}
@@ -1450,17 +1459,17 @@ void OSystem_SDL::blitCursor() {
// the game. This only works well with the non-blurring scalers so we
// actually only use the 1x, 1.5x, 2x and AdvMame scalers.
- if (_cursorTargetScale == 1 && (_mode == GFX_DOUBLESIZE || _mode == GFX_TRIPLESIZE))
+ if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE))
scalerProc = _scalerProc;
else
- scalerProc = scalersMagn[_cursorTargetScale - 1][_scaleFactor - 1];
+ scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];
scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
_mouseCurState.w, _mouseCurState.h);
#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio && _cursorTargetScale == 1)
+ if (_videoMode.aspectRatio && _cursorTargetScale == 1)
cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
#endif
@@ -1503,7 +1512,7 @@ void OSystem_SDL::undrawMouse() {
// When we switch bigger overlay off mouse jumps. Argh!
// This is intended to prevent undrawing offscreen mouse
- if (!_overlayVisible && (x >= _screenWidth || y >= _screenHeight)) {
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) {
return;
}
@@ -1526,17 +1535,17 @@ void OSystem_SDL::drawMouse() {
dst.y = _mouseCurState.y;
if (!_overlayVisible) {
- scale = _scaleFactor;
- width = _screenWidth;
- height = _screenHeight;
+ scale = _videoMode.scaleFactor;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
dst.w = _mouseCurState.vW;
dst.h = _mouseCurState.vH;
hotX = _mouseCurState.vHotX;
hotY = _mouseCurState.vHotY;
} else {
scale = 1;
- width = _overlayWidth;
- height = _overlayHeight;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
dst.w = _mouseCurState.rW;
dst.h = _mouseCurState.rH;
hotX = _mouseCurState.rHotX;
@@ -1558,7 +1567,7 @@ void OSystem_SDL::drawMouse() {
dst.y += _currentShakePos;
}
- if (_adjustAspectRatio && !_overlayVisible)
+ if (_videoMode.aspectRatio && !_overlayVisible)
dst.y = real2Aspect(dst.y);
dst.x = scale * dst.x - _mouseCurState.rHotX;
@@ -1674,17 +1683,19 @@ void OSystem_SDL::displayMessageOnOSD(const char *msg) {
void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
// Ctrl-Alt-a toggles aspect ratio correction
if (key.keysym.sym == 'a') {
- setFeatureState(kFeatureAspectRatioCorrection, !_adjustAspectRatio);
+ beginGFXTransaction();
+ setFeatureState(kFeatureAspectRatioCorrection, !_videoMode.aspectRatio);
+ endGFXTransaction();
#ifdef USE_OSD
char buffer[128];
- if (_adjustAspectRatio)
+ if (_videoMode.aspectRatio)
sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
- _screenWidth, _screenHeight,
+ _videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
else
sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
- _screenWidth, _screenHeight,
+ _videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);
@@ -1694,7 +1705,7 @@ void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
}
int newMode = -1;
- int factor = _scaleFactor - 1;
+ int factor = _videoMode.scaleFactor - 1;
// Increase/decrease the scale factor
if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS ||
@@ -1720,13 +1731,15 @@ void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
}
if (newMode >= 0) {
- setGraphicsMode(newMode);
+ beginGFXTransaction();
+ setGraphicsMode(newMode);
+ endGFXTransaction();
#ifdef USE_OSD
if (_osdSurface) {
const char *newScalerName = 0;
const GraphicsMode *g = getSupportedGraphicsModes();
while (g->name) {
- if (g->id == _mode) {
+ if (g->id == _videoMode.mode) {
newScalerName = g->description;
break;
}
@@ -1736,7 +1749,7 @@ void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
char buffer[128];
sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d",
newScalerName,
- _screenWidth, _screenHeight,
+ _videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);