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Diffstat (limited to 'backends/platform/sdl/graphics.cpp')
-rw-r--r--backends/platform/sdl/graphics.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index 030ba07ec6..96b74ecba7 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -691,20 +691,14 @@ bool OSystem_SDL::saveScreenshot(const char *filename) {
void OSystem_SDL::setFullscreenMode(bool enable) {
Common::StackLock lock(_graphicsMutex);
+
+ if (_fullscreen == enable)
+ return;
- if (_fullscreen != enable && _transactionMode == kTransactionCommit) {
+ if (_transactionMode == kTransactionCommit) {
assert(_hwscreen != 0);
_fullscreen = enable;
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.fs = enable;
- _transactionDetails.fsChanged = true;
-
- _transactionDetails.needHotswap = true;
-
- return;
- }
-
// Switch between fullscreen and windowed mode by invoking hotswapGFXMode().
// We used to use SDL_WM_ToggleFullScreen() in the past, but this caused various
// problems. E.g. on OS X, it was implemented incorrectly for a long time; on
@@ -713,6 +707,11 @@ void OSystem_SDL::setFullscreenMode(bool enable) {
// So, we just do it "manually" now. There shouldn't be any drawbacks to that
// anyway.
hotswapGFXMode();
+ } else if (_transactionMode == kTransactionActive) {
+ _transactionDetails.fs = enable;
+ _transactionDetails.fsChanged = true;
+
+ _transactionDetails.needHotswap = true;
}
}