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-rw-r--r--backends/platform/sdl/ps3/ps3.cpp6
-rw-r--r--backends/platform/sdl/ps3/ps3.h8
2 files changed, 1 insertions, 13 deletions
diff --git a/backends/platform/sdl/ps3/ps3.cpp b/backends/platform/sdl/ps3/ps3.cpp
index 78b02d7e2e..9f77c035a2 100644
--- a/backends/platform/sdl/ps3/ps3.cpp
+++ b/backends/platform/sdl/ps3/ps3.cpp
@@ -45,10 +45,6 @@ int access(const char *pathname, int mode) {
return 0;
}
-OSystem_PS3::OSystem_PS3(Common::String baseConfigName)
- : _baseConfigName(baseConfigName) {
-}
-
void OSystem_PS3::init() {
// Initialze File System Factory
_fsFactory = new PS3FilesystemFactory();
@@ -75,7 +71,7 @@ void OSystem_PS3::initBackend() {
}
Common::String OSystem_PS3::getDefaultConfigFileName() {
- return PREFIX "/" + _baseConfigName;
+ return PREFIX "/scummvm.ini";
}
Common::String OSystem_PS3::getDefaultLogFileName() {
diff --git a/backends/platform/sdl/ps3/ps3.h b/backends/platform/sdl/ps3/ps3.h
index a0c0d80b0e..766cf5f2f2 100644
--- a/backends/platform/sdl/ps3/ps3.h
+++ b/backends/platform/sdl/ps3/ps3.h
@@ -27,18 +27,10 @@
class OSystem_PS3 : public OSystem_SDL {
public:
- // Let the subclasses be able to change _baseConfigName in the constructor
- OSystem_PS3(Common::String baseConfigName = "scummvm.ini");
- virtual ~OSystem_PS3() {}
-
virtual void init();
virtual void initBackend();
protected:
- // Base string for creating the default path and filename
- // for the configuration file
- Common::String _baseConfigName;
-
virtual Common::String getDefaultConfigFileName();
virtual Common::String getDefaultLogFileName();
};