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Diffstat (limited to 'backends/platform/sdl/sdl.cpp')
-rw-r--r--backends/platform/sdl/sdl.cpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index d8394b5c9c..d94271c10e 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -26,6 +26,7 @@
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
#include "common/events.h"
+#include "common/file.h"
#include "common/util.h"
#include "backends/saves/default/default-saves.h"
@@ -40,6 +41,7 @@
#define SAMPLES_PER_SEC 22050
//#define SAMPLES_PER_SEC 44100
+
/*
* Include header files needed for the getFilesystemFactory() method.
*/
@@ -52,6 +54,29 @@
#endif
+#if defined(UNIX)
+#ifdef MACOSX
+#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
+#else
+#define DEFAULT_CONFIG_FILE ".scummvmrc"
+#endif
+#else
+#define DEFAULT_CONFIG_FILE "scummvm.ini"
+#endif
+
+
+
+/*
+ * Include header files needed for getDefaultConfigFileName().
+ */
+#if defined(WIN32)
+#include <windows.h>
+// winnt.h defines ARRAYSIZE, but we want our own one...
+#undef ARRAYSIZE
+#endif
+
+
+
static Uint32 timer_handler(Uint32 interval, void *param) {
((DefaultTimerManager *)param)->handler();
return interval;
@@ -245,6 +270,92 @@ FilesystemFactory *OSystem_SDL::getFilesystemFactory() {
#endif
}
+static Common::String getDefaultConfigFileName() {
+ char configFile[MAXPATHLEN];
+#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+ OSVERSIONINFO win32OsVersion;
+ ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
+ win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ GetVersionEx(&win32OsVersion);
+ // Check for non-9X version of Windows.
+ if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
+ // Use the Application Data directory of the user profile.
+ if (win32OsVersion.dwMajorVersion >= 5) {
+ if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
+ error("Unable to access application data directory");
+ } else {
+ if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
+ error("Unable to access user profile directory");
+
+ strcat(configFile, "\\Application Data");
+ CreateDirectory(configFile, NULL);
+ }
+
+ strcat(configFile, "\\ScummVM");
+ CreateDirectory(configFile, NULL);
+ strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
+
+ if (fopen(configFile, "r") == NULL) {
+ // Check windows directory
+ char oldConfigFile[MAXPATHLEN];
+ GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
+ strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
+ if (fopen(oldConfigFile, "r")) {
+ printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
+ printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
+ printf("file from the old default location:\n");
+ printf("%s\n", oldConfigFile);
+ printf("to the new default location:\n");
+ printf("%s\n\n", configFile);
+ strcpy(configFile, oldConfigFile);
+ }
+ }
+ } else {
+ // Check windows directory
+ GetWindowsDirectory(configFile, MAXPATHLEN);
+ strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
+ }
+#elif defined(UNIX)
+ // On UNIX type systems, by default we store the config file inside
+ // to the HOME directory of the user.
+ //
+ // GP2X is Linux based but Home dir can be read only so do not use
+ // it and put the config in the executable dir.
+ //
+ // On the iPhone, the home dir of the user when you launch the app
+ // from the Springboard, is /. Which we don't want.
+ const char *home = getenv("HOME");
+ if (home != NULL && strlen(home) < MAXPATHLEN)
+ snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
+ else
+ strcpy(configFile, DEFAULT_CONFIG_FILE);
+#else
+ strcpy(configFile, DEFAULT_CONFIG_FILE);
+#endif
+
+ return configFile;
+}
+
+Common::SeekableReadStream *OSystem_SDL::openConfigFileForReading() {
+ Common::File *confFile = new Common::File();
+ assert(confFile);
+ if (!confFile->open(getDefaultConfigFileName())) {
+ delete confFile;
+ confFile = 0;
+ }
+ return confFile;
+}
+
+Common::WriteStream *OSystem_SDL::openConfigFileForWriting() {
+ Common::DumpFile *confFile = new Common::DumpFile();
+ assert(confFile);
+ if (!confFile->open(getDefaultConfigFileName())) {
+ delete confFile;
+ confFile = 0;
+ }
+ return confFile;
+}
+
void OSystem_SDL::setWindowCaption(const char *caption) {
SDL_WM_SetCaption(caption, caption);
}