aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/sdl/sdl.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'backends/platform/sdl/sdl.cpp')
-rw-r--r--backends/platform/sdl/sdl.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 27ae43d4b8..c5eb89ec8d 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -230,7 +230,6 @@ OSystem_SDL::OSystem_SDL()
#endif
_overlayVisible(false),
_overlayscreen(0), _tmpscreen2(0),
- _samplesPerSec(0),
_cdrom(0), _scalerProc(0), _modeChanged(false), _screenChangeCount(0), _dirtyChecksums(0),
_scrollLock(false),
_mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
@@ -709,22 +708,22 @@ void OSystem_SDL::setupMixer() {
SDL_AudioSpec desired;
// Determine the desired output sampling frequency.
- _samplesPerSec = 0;
+ uint32 samplesPerSec = 0;
if (ConfMan.hasKey("output_rate"))
- _samplesPerSec = ConfMan.getInt("output_rate");
- if (_samplesPerSec <= 0)
- _samplesPerSec = SAMPLES_PER_SEC;
+ samplesPerSec = ConfMan.getInt("output_rate");
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
// Determine the sample buffer size. We want it to store enough data for
// at least 1/16th of a second (though at maximum 8192 samples). Note
// that it must be a power of two. So e.g. at 22050 Hz, we request a
// sample buffer size of 2048.
- int samples = 8192;
- while (samples * 16 > _samplesPerSec * 2)
+ uint32 samples = 8192;
+ while (samples * 16 > samplesPerSec * 2)
samples >>= 1;
memset(&desired, 0, sizeof(desired));
- desired.freq = _samplesPerSec;
+ desired.freq = samplesPerSec;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
@@ -738,17 +737,17 @@ void OSystem_SDL::setupMixer() {
if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
- _samplesPerSec = 0;
+ samplesPerSec = 0;
_mixer->setReady(false);
} else {
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
- _samplesPerSec = _obtainedRate.freq;
- debug(1, "Output sample rate: %d Hz", _samplesPerSec);
+ samplesPerSec = _obtainedRate.freq;
+ debug(1, "Output sample rate: %d Hz", samplesPerSec);
// Tell the mixer that we are ready and start the sound processing
- _mixer->setOutputRate(_samplesPerSec);
+ _mixer->setOutputRate(samplesPerSec);
_mixer->setReady(true);
#if MIXER_DOUBLE_BUFFERING