diff options
Diffstat (limited to 'backends/platform/sdl')
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 176 | ||||
-rw-r--r-- | backends/platform/sdl/sdl.h | 40 |
2 files changed, 188 insertions, 28 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index be3aaad926..d8394b5c9c 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -30,7 +30,7 @@ #include "backends/saves/default/default-saves.h" #include "backends/timer/default/default-timer.h" -#include "sound/mixer.h" +#include "sound/mixer_intern.h" #include "icons/scummvm.xpm" @@ -131,9 +131,7 @@ void OSystem_SDL::initBackend() { // Create and hook up the mixer, if none exists yet (we check for this to // allow subclasses to provide their own). if (_mixer == 0) { - _mixer = new Audio::Mixer(); - bool result = setSoundCallback(Audio::Mixer::mixCallback, _mixer); - _mixer->setReady(result); + setupMixer(); } // Create and hook up the timer manager, if none exists yet (we check for @@ -172,6 +170,10 @@ OSystem_SDL::OSystem_SDL() _joystick(0), _currentShakePos(0), _newShakePos(0), _paletteDirtyStart(0), _paletteDirtyEnd(0), +#ifdef MIXER_DOUBLE_BUFFERING + _soundMutex(0), _soundCond(0), _soundThread(0), + _soundThreadIsRunning(false), _soundThreadShouldQuit(false), +#endif _savefile(0), _mixer(0), _timer(0), @@ -193,7 +195,7 @@ OSystem_SDL::OSystem_SDL() OSystem_SDL::~OSystem_SDL() { SDL_RemoveTimer(_timerID); - SDL_CloseAudio(); + closeMixer(); free(_dirtyChecksums); free(_currentPalette); @@ -201,7 +203,6 @@ OSystem_SDL::~OSystem_SDL() { free(_mouseData); delete _savefile; - delete _mixer; delete _timer; } @@ -308,7 +309,7 @@ void OSystem_SDL::quit() { SDL_ShowCursor(SDL_ENABLE); SDL_RemoveTimer(_timerID); - SDL_CloseAudio(); + closeMixer(); free(_dirtyChecksums); free(_currentPalette); @@ -316,7 +317,6 @@ void OSystem_SDL::quit() { free(_mouseData); delete _savefile; - delete _mixer; delete _timer; SDL_Quit(); @@ -391,7 +391,111 @@ void OSystem_SDL::deleteMutex(MutexRef mutex) { #pragma mark --- Audio --- #pragma mark - -bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) { +#ifdef MIXER_DOUBLE_BUFFERING + +void OSystem_SDL::mixerProducerThread() { + byte nextSoundBuffer; + + SDL_LockMutex(_soundMutex); + while (true) { + // Wait till we are allowed to produce data + SDL_CondWait(_soundCond, _soundMutex); + + if (_soundThreadShouldQuit) + break; + + // Generate samples and put them into the next buffer + nextSoundBuffer = _activeSoundBuf ^ 1; + _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); + + // Swap buffers + _activeSoundBuf = nextSoundBuffer; + } + SDL_UnlockMutex(_soundMutex); +} + +int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + this_->mixerProducerThread(); + return 0; +} + + +void OSystem_SDL::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) { + _soundThreadIsRunning = false; + _soundThreadShouldQuit = false; + + // Create mutex and condition variable + _soundMutex = SDL_CreateMutex(); + _soundCond = SDL_CreateCond(); + + // Create two sound buffers + _activeSoundBuf = 0; + _soundBufSize = bufSize; + _soundBuffers[0] = (byte *)calloc(1, bufSize); + _soundBuffers[1] = (byte *)calloc(1, bufSize); + + _soundThreadIsRunning = true; + + // Finally start the thread + _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); +} + +void OSystem_SDL::deinitThreadedMixer() { + // Kill thread?? _soundThread + + if (_soundThreadIsRunning) { + // Signal the producer thread to end, and wait for it to actually finish. + _soundThreadShouldQuit = true; + SDL_CondBroadcast(_soundCond); + SDL_WaitThread(_soundThread, NULL); + + // Kill the mutex & cond variables. + // Attention: AT this point, the mixer callback must not be running + // anymore, else we will crash! + SDL_DestroyMutex(_soundMutex); + SDL_DestroyCond(_soundCond); + + _soundThreadIsRunning = false; + + free(_soundBuffers[0]); + free(_soundBuffers[1]); + } +} + + +void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + assert(this_->_mixer); + + assert((int)this_->_soundBufSize == len); + + // Lock mutex, to ensure our data is not overwritten by the producer thread + SDL_LockMutex(this_->_soundMutex); + + // Copy data from the current sound buffer + memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); + + // Unlock mutex and wake up the produced thread + SDL_UnlockMutex(this_->_soundMutex); + SDL_CondSignal(this_->_soundCond); +} + +#else + +void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) { + OSystem_SDL *this_ = (OSystem_SDL *)sys; + assert(this_); + assert(this_->_mixer); + + this_->_mixer->mixCallback(samples, len); +} + +#endif + +void OSystem_SDL::setupMixer() { SDL_AudioSpec desired; SDL_AudioSpec obtained; @@ -403,7 +507,7 @@ bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) { _samplesPerSec = SAMPLES_PER_SEC; // Determine the sample buffer size. We want it to store enough data for - // about 1/32th of a second. Note that it must be a power of two. + // about 1/16th of a second. Note that it must be a power of two. // So e.g. at 22050 Hz, we request a sample buffer size of 2048. int samples = 8192; while (16 * samples >= _samplesPerSec) { @@ -415,23 +519,51 @@ bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) { desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = (uint16)samples; - desired.callback = proc; - desired.userdata = param; + desired.callback = mixCallback; + desired.userdata = this; + + // Create the mixer instance + assert(!_mixer); + _mixer = new Audio::MixerImpl(this); + assert(_mixer); + if (SDL_OpenAudio(&desired, &obtained) != 0) { warning("Could not open audio device: %s", SDL_GetError()); - return false; + _samplesPerSec = 0; + _mixer->setReady(false); + } else { + // Note: This should be the obtained output rate, but it seems that at + // least on some platforms SDL will lie and claim it did get the rate + // even if it didn't. Probably only happens for "weird" rates, though. + _samplesPerSec = obtained.freq; + debug(1, "Output sample rate: %d Hz", _samplesPerSec); + + // Tell the mixer that we are ready and start the sound processing + _mixer->setOutputRate(_samplesPerSec); + _mixer->setReady(true); + +#ifdef MIXER_DOUBLE_BUFFERING + initThreadedMixer(_mixer, obtained.samples * 4); +#endif + + // start the sound system + SDL_PauseAudio(0); } - // Note: This should be the obtained output rate, but it seems that at - // least on some platforms SDL will lie and claim it did get the rate - // even if it didn't. Probably only happens for "weird" rates, though. - _samplesPerSec = obtained.freq; - debug(1, "Output sample rate: %d Hz", _samplesPerSec); - SDL_PauseAudio(0); - return true; } -int OSystem_SDL::getOutputSampleRate() const { - return _samplesPerSec; +void OSystem_SDL::closeMixer() { + if (_mixer) + _mixer->setReady(false); + + SDL_CloseAudio(); + + delete _mixer; + _mixer = 0; + +#ifdef MIXER_DOUBLE_BUFFERING + deinitThreadedMixer(); +#endif + } Audio::Mixer *OSystem_SDL::getMixer() { diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 2cbadae2f4..4ad588f5f5 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -38,7 +38,7 @@ namespace Audio { - class Mixer; + class MixerImpl; } namespace Common { @@ -51,6 +51,15 @@ namespace Common { #define USE_OSD 1 #endif +#if defined(MACOSX) +// On Mac OS X, we need to double buffer the audio buffer, else anything +// which produces sampled data with high latency (like the MT-32 emulator) +// will sound terribly. +// This could be enabled for more / most ports in the future, but needs some +// testing. +#define MIXER_DOUBLE_BUFFERING 1 +#endif + enum { GFX_NORMAL = 0, @@ -134,8 +143,11 @@ public: virtual bool pollEvent(Common::Event &event); // overloaded by CE backend // Set function that generates samples - typedef void (*SoundProc)(void *param, byte *buf, int len); - virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend + virtual void setupMixer(); + static void mixCallback(void *s, byte *samples, int len); + + virtual void closeMixer(); + virtual Audio::Mixer *getMixer(); // Poll CD status @@ -186,7 +198,6 @@ public: virtual void setWindowCaption(const char *caption); virtual bool openCD(int drive); - virtual int getOutputSampleRate() const; virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); @@ -369,15 +380,32 @@ protected: */ MutexRef _graphicsMutex; +#ifdef MIXER_DOUBLE_BUFFERING + SDL_mutex *_soundMutex; + SDL_cond *_soundCond; + SDL_Thread *_soundThread; + bool _soundThreadIsRunning; + bool _soundThreadShouldQuit; + + byte _activeSoundBuf; + uint _soundBufSize; + byte *_soundBuffers[2]; + + void mixerProducerThread(); + static int SDLCALL mixerProducerThreadEntry(void *arg); + void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); + void deinitThreadedMixer(); +#endif + Common::SaveFileManager *_savefile; - Audio::Mixer *_mixer; + Audio::MixerImpl *_mixer; SDL_TimerID _timerID; Common::TimerManager *_timer; - +protected: void addDirtyRgnAuto(const byte *buf); void makeChecksums(const byte *buf); |