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-rw-r--r--backends/platform/sdl/events.cpp2
-rw-r--r--backends/platform/sdl/sdl.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/sdl/events.cpp b/backends/platform/sdl/events.cpp
index 9a0a33f45c..a4a72ca380 100644
--- a/backends/platform/sdl/events.cpp
+++ b/backends/platform/sdl/events.cpp
@@ -148,7 +148,7 @@ void OSystem_SDL::handleKbdMouse() {
_km.y_down_count = 1;
}
- SDL_WarpMouse(_km.x, _km.y);
+ SDL_WarpMouse((Uint16)_km.x, (Uint16)_km.y);
}
}
}
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 866f5299a0..be3aaad926 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -403,10 +403,10 @@ bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) {
_samplesPerSec = SAMPLES_PER_SEC;
// Determine the sample buffer size. We want it to store enough data for
- // about 1/10th of a second. Note that it must be a power of two.
+ // about 1/32th of a second. Note that it must be a power of two.
// So e.g. at 22050 Hz, we request a sample buffer size of 2048.
- int samples = 0x8000;
- while (10 * samples >= _samplesPerSec) {
+ int samples = 8192;
+ while (16 * samples >= _samplesPerSec) {
samples >>= 1;
}