diff options
Diffstat (limited to 'backends/platform/symbian/AdaptAllMMPs.pl')
-rw-r--r-- | backends/platform/symbian/AdaptAllMMPs.pl | 71 |
1 files changed, 36 insertions, 35 deletions
diff --git a/backends/platform/symbian/AdaptAllMMPs.pl b/backends/platform/symbian/AdaptAllMMPs.pl index 18a464b580..6eed7f0690 100644 --- a/backends/platform/symbian/AdaptAllMMPs.pl +++ b/backends/platform/symbian/AdaptAllMMPs.pl @@ -16,6 +16,7 @@ chdir("../../../"); "mmp/scummvm_cruise.mmp", "mmp/scummvm_draci.mmp", "mmp/scummvm_drascula.mmp", + "mmp/scummvm_dreamweb.mmp", "mmp/scummvm_gob.mmp", "mmp/scummvm_groovie.mmp", "mmp/scummvm_hopkins.mmp", @@ -25,6 +26,7 @@ chdir("../../../"); "mmp/scummvm_m4.mmp", "mmp/scummvm_made.mmp", "mmp/scummvm_mohawk.mmp", + "mmp/scummvm_mortevielle.mmp", "mmp/scummvm_neverhood.mmp", "mmp/scummvm_parallaction.mmp", "mmp/scummvm_pegasus.mmp", @@ -43,19 +45,18 @@ chdir("../../../"); "mmp/scummvm_touche.mmp", "mmp/scummvm_tsage.mmp", "mmp/scummvm_tucker.mmp", + "mmp/scummvm_voyeur.mmp", "mmp/scummvm_wintermute.mmp", # New engines "mmp/scummvm_avalanche.mmp", "mmp/scummvm_bbvs.mmp", - "mmp/scummvm_dreamweb.mmp", + "mmp/scummvm_cge2.mmp", "mmp/scummvm_fullpipe.mmp", "mmp/scummvm_lastexpress.mmp", "mmp/scummvm_mads.mmp", - "mmp/scummvm_mortevielle.mmp", "mmp/scummvm_sword25.mmp", "mmp/scummvm_testbed.mmp", "mmp/scummvm_zvision.mmp", - "mmp/scummvm_voyeur.mmp", # Target Platform Project Files "S60/ScummVM_S60.mmp", "S60v3/ScummVM_S60v3.mmp", @@ -92,7 +93,6 @@ Preparing to update all the Symbian MMP project files with objects from module.m # some modules.mk files have #ifndef ENABLE_XXXX blocks: my @section_empty = (""); # section standard: no #ifdef's in module.mk files my @sections_agos = ("", "ENABLE_AGOS2"); # special sections for engine AGOS -my @section_video = ("", "USE_BINK"); # special sections for engine VIDEO ###, "USE_THEORADEC" my @sections_groovie = ("", "ENABLE_GROOVIE2"); # special sections for engine GROOVIE my @sections_kyra = ("", "ENABLE_LOL","ENABLE_EOB"); # special sections for engine KYRA my @sections_mohawk = ("", "ENABLE_CSTIME", "ENABLE_MYST", "ENABLE_RIVEN"); # special sections for engine MOHAWK @@ -135,7 +135,7 @@ my @excludes_gui = ( # the USE_ARM_* defines not parsed correctly, exclude manually: my @excludes_scumm = ( - ".*ARM.*", # the *ARM.s files are added in .mpp files based on WINS/ARM build! + ".*ARM.*", # the *ARM.s files are added in .mmp files based on WINS/ARM build! # USE_ARM_SMUSH_ASM codec47ARM.s # USE_ARM_GFX_ASM gfxARM.s # USE_ARM_COSTUME_ASM proc3ARM.s compiled, linked?, but *not* used :P (portdefs.h) @@ -149,57 +149,58 @@ ParseModule("_base", "gui", \@section_empty, \@excludes_gui); ParseModule("_base", "graphics", \@section_empty, \@excludes_graphics); ParseModule("_base", "image", \@section_empty); ParseModule("_base", "audio", \@section_empty, \@excludes_snd); -ParseModule("_base", "video", \@section_video); # +ParseModule("_base", "video", \@section_empty); chdir("engines/"); ParseModule("_scumm", "scumm", \@sections_scumm, \@excludes_scumm ); -ParseModule("_queen", "queen", \@section_empty); +ParseModule("_agi", "agi", \@section_empty); ParseModule("_agos", "agos", \@sections_agos); -ParseModule("_sky", "sky", \@section_empty); -ParseModule("_gob", "gob", \@section_empty); -ParseModule("_saga", "saga", \@sections_saga); -ParseModule("_kyra", "kyra", \@sections_kyra); -ParseModule("_sword1", "sword1", \@section_empty); -ParseModule("_sword2", "sword2", \@section_empty); -ParseModule("_lure", "lure", \@section_empty); ParseModule("_cine", "cine", \@section_empty); -ParseModule("_cge", "cge", \@section_empty); ParseModule("_composer","composer", \@section_empty); -ParseModule("_agi", "agi", \@section_empty); -ParseModule("_touche", "touche", \@section_empty); -ParseModule("_parallaction","parallaction",\@section_empty); ParseModule("_cruise", "cruise", \@section_empty); +ParseModule("_cge", "cge", \@section_empty); +ParseModule("_draci", "draci", \@section_empty); ParseModule("_drascula","drascula", \@section_empty); -ParseModule("_made", "made", \@section_empty); -ParseModule("_m4", "m4", \@section_empty); -ParseModule("_tinsel", "tinsel", \@section_empty); +ParseModule("_dreamweb" ,"dreamweb", \@section_empty); +ParseModule("_gob", "gob", \@section_empty); ParseModule("_groovie", "groovie", \@sections_groovie); -ParseModule("_tucker", "tucker", \@section_empty); +ParseModule("_hopkins","hopkins", \@section_empty); +ParseModule("_hugo" ,"hugo", \@section_empty); +ParseModule("_kyra", "kyra", \@sections_kyra); +ParseModule("_lure", "lure", \@section_empty); +ParseModule("_made", "made", \@section_empty); +ParseModule("_mohawk" ,"mohawk", \@sections_mohawk); +ParseModule("_mortevielle" ,"mortevielle", \@section_empty); +ParseModule("_neverhood" ,"neverhood", \@section_empty); +ParseModule("_parallaction","parallaction",\@section_empty); +ParseModule("_pegasus","pegasus", \@section_empty); +ParseModule("_queen", "queen", \@section_empty); +ParseModule("_saga", "saga", \@sections_saga); ParseModule("_sci", "sci", \@sections_sci); -ParseModule("_draci", "draci", \@section_empty); +ParseModule("_sky", "sky", \@section_empty); +ParseModule("_sword1", "sword1", \@section_empty); +ParseModule("_sword2", "sword2", \@section_empty); ParseModule("_teenagent","teenagent", \@section_empty); -ParseModule("_mohawk" ,"mohawk", \@sections_mohawk); -ParseModule("_hugo" ,"hugo", \@section_empty); +ParseModule("_tinsel", "tinsel", \@section_empty); +ParseModule("_toltecs","toltecs", \@section_empty); +ParseModule("_tony", "tony", \@section_empty); ParseModule("_toon" ,"toon", \@section_empty); -ParseModule("_lastexpress","lastexpress", \@section_empty); +ParseModule("_touche", "touche", \@section_empty); ParseModule("_tsage", "tsage", \@section_empty); -ParseModule("_tony", "tony", \@section_empty); -ParseModule("_toltecs","toltecs", \@section_empty); -ParseModule("_hopkins","hopkins", \@section_empty); -ParseModule("_pegasus","pegasus", \@section_empty); +ParseModule("_tucker", "tucker", \@section_empty); +ParseModule("_voyeur" ,"voyeur", \@section_empty); ParseModule("_wintermute","wintermute", \@section_empty); ##### new engines ParseModule("_avalanche" ,"avalanche", \@section_empty); -ParseModule("_dreamweb" ,"dreamweb", \@section_empty); +ParseModule("_bbvs" ,"bbvs", \@section_empty); +ParseModule("_cge2" ,"cge2", \@section_empty); ParseModule("_fullpipe" ,"fullpipe", \@section_empty); +ParseModule("_lastexpress","lastexpress", \@section_empty); +ParseModule("_m4", "m4", \@section_empty); ParseModule("_mads" ,"mads", \@section_empty); -ParseModule("_mortevielle" ,"mortevielle", \@section_empty); -ParseModule("_neverhood" ,"neverhood", \@section_empty); ParseModule("_sword25" ,"sword25", \@section_empty); ParseModule("_testbed" ,"testbed", \@section_empty); ParseModule("_zvision" ,"zvision", \@section_empty); -ParseModule("_voyeur" ,"voyeur", \@section_empty); -ParseModule("_bbvs" ,"bbvs", \@section_empty); print " ======================================================================================= Done. Enjoy :P |