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-rw-r--r--backends/platform/symbian/BuildPackageUpload_LocalSettings.pl17
1 files changed, 10 insertions, 7 deletions
diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
index 1e5e4dc0c8..5d85fc03a2 100644
--- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
+++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
@@ -226,28 +226,31 @@
$VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
# now one for each ready-for-release engine
-
+ if (0)
+ {
foreach (@WorkingEngines)
{
$VariationSets{'ALL'}{$_} = "$DefaultFeatures $_";
}
# for scumm, we need to add 2 features:
- $VariationSets{'ALL'}{'scumm'} .= " scumm_7_8 he";
-
+ #$VariationSets{'ALL'}{'scumm'} .= " scumm_7_8 he";
+ }
+
# now one for each not-ready-for-release-or-testing engine
-
+ if (0)
+ {
foreach (@TestingEngines)
{
$VariationSets{'ALL'}{"test_$_"} = "$DefaultFeatures $_";
}
-
+ }
# below here you could specify weird & experimental combinations, non-ready engines
# a small version of the saga engine, because it is so big (no tremor,mad,zlib)
- $VariationSets{'ALL'}{'saga_mini'} = "saga";
+ #$VariationSets{'ALL'}{'saga_mini'} = "saga";
# a smaller version of scumm without support for v7, v8 and HE games
- $VariationSets{'ALL'}{'scumm_no78he'} = "$DefaultFeatures scumm";
+ #$VariationSets{'ALL'}{'scumm_no78he'} = "$DefaultFeatures scumm";
# maybe you feel lucky and want to test the sword engines? :P
#$VariationSets{'S60v2'}{'test_sword'} = "$DefaultFeatures mpeg2 sword1 sword2";