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Diffstat (limited to 'backends/platform/symbian/src/SymbianOS.cpp')
-rw-r--r--backends/platform/symbian/src/SymbianOS.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp
index aaa2c87158..480b62849e 100644
--- a/backends/platform/symbian/src/SymbianOS.cpp
+++ b/backends/platform/symbian/src/SymbianOS.cpp
@@ -222,13 +222,13 @@ void OSystem_SDL_Symbian::setupMixer() {
memset(&desired, 0, sizeof(desired));
- _samplesPerSec = 0;
+ uint32 samplesPerSec = 0;
if (ConfMan.hasKey("output_rate"))
- _samplesPerSec = ConfMan.getInt("output_rate");
+ samplesPerSec = ConfMan.getInt("output_rate");
- if (_samplesPerSec <= 0)
- _samplesPerSec = SAMPLES_PER_SEC;
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
// Originally, we always used 2048 samples. This loop will produce the
// same result at 22050 Hz, and should hopefully produce something
@@ -237,12 +237,12 @@ void OSystem_SDL_Symbian::setupMixer() {
uint32 samples = 0x8000;
for (;;) {
- if ((1000 * samples) / _samplesPerSec < 100)
+ if ((1000 * samples) / samplesPerSec < 100)
break;
samples >>= 1;
}
- desired.freq = _samplesPerSec;
+ desired.freq = samplesPerSec;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
@@ -256,13 +256,13 @@ void OSystem_SDL_Symbian::setupMixer() {
if (SDL_OpenAudio(&desired, &obtained) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
- _samplesPerSec = 0;
+ samplesPerSec = 0;
_mixer->setReady(false);
} else {
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
- _samplesPerSec = obtained.freq;
+ samplesPerSec = obtained.freq;
_channels = obtained.channels;
// Need to create mixbuffer for stereo mix to downmix
@@ -271,7 +271,7 @@ void OSystem_SDL_Symbian::setupMixer() {
}
// Tell the mixer that we are ready and start the sound processing
- _mixer->setOutputRate(_samplesPerSec);
+ _mixer->setOutputRate(samplesPerSec);
_mixer->setReady(true);
SDL_PauseAudio(0);
}