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Diffstat (limited to 'backends/platform/tizen/form.cpp')
-rw-r--r-- | backends/platform/tizen/form.cpp | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/backends/platform/tizen/form.cpp b/backends/platform/tizen/form.cpp new file mode 100644 index 0000000000..cce4b99557 --- /dev/null +++ b/backends/platform/tizen/form.cpp @@ -0,0 +1,419 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <FApp.h> +#include <FSysSystemTime.h> + +#include "common/translation.h" +#include "base/main.h" + +#include "backends/platform/tizen/form.h" +#include "backends/platform/tizen/system.h" + +using namespace Tizen::Base::Collection; +using namespace Tizen::Base::Runtime; +using namespace Tizen::Ui::Controls; + +// round down small Y touch values to 1 to allow the +// cursor to be positioned at the top of the screen +#define MIN_TOUCH_Y 20 + +// block for up to 2.5 seconds during shutdown to +// allow the game thread to exit gracefully. +#define EXIT_SLEEP_STEP 10 +#define EXIT_SLEEP 250 + +// +// TizenAppForm +// +TizenAppForm::TizenAppForm() : + _gestureMode(false), + _osdMessage(NULL), + _gameThread(NULL), + _eventQueueLock(NULL), + _state(kInitState), + _buttonState(kLeftButton), + _shortcut(kShowKeypad) { +} + +result TizenAppForm::Construct() { + TizenSystem *tizenSystem = NULL; + result r = Form::Construct(FORM_STYLE_NORMAL); + if (!IsFailed(r)) { + tizenSystem = new TizenSystem(this); + r = tizenSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; + } + if (!IsFailed(r)) { + r = tizenSystem->Construct(); + } + if (!IsFailed(r)) { + _gameThread = new Thread(); + r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; + } + if (!IsFailed(r)) { + r = _gameThread->Construct(*this); + } + if (!IsFailed(r)) { + _eventQueueLock = new Mutex(); + r = _eventQueueLock != NULL ? E_SUCCESS : E_OUT_OF_MEMORY; + } + if (!IsFailed(r)) { + r = _eventQueueLock->Create(); + } + + if (!IsFailed(r)) { + g_system = tizenSystem; + } else { + AppLog("Form startup failed"); + delete tizenSystem; + delete _gameThread; + _gameThread = NULL; + } + return r; +} + +TizenAppForm::~TizenAppForm() { + logEntered(); + + if (_gameThread && _state != kErrorState) { + terminate(); + + _gameThread->Stop(); + if (_state != kErrorState) { + _gameThread->Join(); + } + + delete _gameThread; + _gameThread = NULL; + } + + delete _eventQueueLock; + _eventQueueLock = NULL; + + logLeaving(); +} + +// +// abort the game thread +// +void TizenAppForm::terminate() { + if (_state == kActiveState) { + ((TizenSystem *)g_system)->setMute(true); + + _eventQueueLock->Acquire(); + + Common::Event e; + e.type = Common::EVENT_QUIT; + _eventQueue.push(e); + _state = kClosingState; + + _eventQueueLock->Release(); + + // block while thread ends + AppLog("waiting for shutdown"); + for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) { + Thread::Sleep(EXIT_SLEEP); + } + + if (_state == kClosingState) { + // failed to terminate - Join() will freeze + _state = kErrorState; + } + } +} + +void TizenAppForm::exitSystem() { + _state = kErrorState; + + if (_gameThread) { + _gameThread->Stop(); + delete _gameThread; + _gameThread = NULL; + } +} + +result TizenAppForm::OnInitializing(void) { + logEntered(); + + AddOrientationEventListener(*this); + AddTouchEventListener(*this); + SetMultipointTouchEnabled(true); + + // set focus to enable receiving key events + SetEnabled(true); + SetFocusable(true); + SetFocus(); + + return E_SUCCESS; +} + +result TizenAppForm::OnDraw(void) { + logEntered(); + return E_SUCCESS; +} + +void TizenAppForm::OnOrientationChanged(const Control &source, OrientationStatus orientationStatus) { + logEntered(); + if (_state == kInitState) { + _state = kActiveState; + _gameThread->Start(); + } +} + +Tizen::Base::Object *TizenAppForm::Run() { + logEntered(); + + scummvm_main(0, 0); + if (_state == kActiveState) { + Tizen::App::Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL); + } + _state = kDoneState; + return NULL; +} + +bool TizenAppForm::pollEvent(Common::Event &event) { + bool result = false; + + _eventQueueLock->Acquire(); + if (!_eventQueue.empty()) { + event = _eventQueue.pop(); + result = true; + } + if (_osdMessage) { + TizenSystem *system = (TizenSystem *)g_system; + TizenGraphicsManager *graphics = system->getGraphics(); + if (graphics) { + graphics->displayMessageOnOSD(_osdMessage); + _osdMessage = NULL; + } + } + _eventQueueLock->Release(); + + return result; +} + +void TizenAppForm::pushEvent(Common::EventType type, const Point ¤tPosition) { + TizenSystem *system = (TizenSystem *)g_system; + TizenGraphicsManager *graphics = system->getGraphics(); + if (graphics) { + // graphics could be NULL at startup or when + // displaying the system error screen + Common::Event e; + e.type = type; + e.mouse.x = currentPosition.x; + e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1; + + bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y); + + _eventQueueLock->Acquire(); + + if (moved && type != Common::EVENT_MOUSEMOVE) { + Common::Event moveEvent; + moveEvent.type = Common::EVENT_MOUSEMOVE; + moveEvent.mouse = e.mouse; + _eventQueue.push(moveEvent); + } + + _eventQueue.push(e); + _eventQueueLock->Release(); + } +} + +void TizenAppForm::pushKey(Common::KeyCode keycode) { + if (_eventQueueLock) { + Common::Event e; + e.synthetic = false; + e.kbd.keycode = keycode; + e.kbd.ascii = keycode; + e.kbd.flags = 0; + + _eventQueueLock->Acquire(); + e.type = Common::EVENT_KEYDOWN; + _eventQueue.push(e); + e.type = Common::EVENT_KEYUP; + _eventQueue.push(e); + _eventQueueLock->Release(); + } +} + +void TizenAppForm::setButtonShortcut() { + switch (_buttonState) { + case kLeftButton: + setMessage(_s("Right Click Once")); + _buttonState = kRightButtonOnce; + break; + case kRightButtonOnce: + setMessage(_s("Right Click")); + _buttonState = kRightButton; + break; + case kRightButton: + setMessage(_s("Move Only")); + _buttonState = kMoveOnly; + break; + case kMoveOnly: + setMessage(_s("Left Click")); + _buttonState = kLeftButton; + break; + } +} + +void TizenAppForm::setMessage(const char *message) { + if (_eventQueueLock) { + _eventQueueLock->Acquire(); + _osdMessage = message; + _eventQueueLock->Release(); + } +} + +void TizenAppForm::setShortcut() { + logEntered(); + // cycle to the next shortcut + switch (_shortcut) { + case kControlMouse: + setMessage(_s("Escape Key")); + _shortcut = kEscapeKey; + break; + + case kEscapeKey: + setMessage(_s("Game Menu")); + _shortcut = kGameMenu; + break; + + case kGameMenu: + setMessage(_s("Show Keypad")); + _shortcut = kShowKeypad; + break; + + case kShowKeypad: + setMessage(_s("Control Mouse")); + _shortcut = kControlMouse; + break; + } +} + +void TizenAppForm::invokeShortcut() { + logEntered(); + switch (_shortcut) { + case kControlMouse: + setButtonShortcut(); + break; + + case kEscapeKey: + pushKey(Common::KEYCODE_ESCAPE); + break; + + case kGameMenu: + _buttonState = kLeftButton; + pushKey(Common::KEYCODE_F5); + break; + + case kShowKeypad: + showKeypad(); + break; + } +} + +void TizenAppForm::showKeypad() { + // display the soft keyboard + if (_state == kActiveState) { + _buttonState = kLeftButton; + pushKey(Common::KEYCODE_F7); + } +} + +int TizenAppForm::getTouchCount() { + Tizen::Ui::TouchEventManager *touch = Tizen::Ui::TouchEventManager::GetInstance(); + IListT<TouchEventInfo *> *touchList = touch->GetTouchInfoListN(); + int touchCount = touchList->GetCount(); + touchList->RemoveAll(); + delete touchList; + return touchCount; +} + +void TizenAppForm::OnTouchDoublePressed(const Control &source, + const Point ¤tPosition, const TouchEventInfo &touchInfo) { + if (_buttonState != kMoveOnly) { + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + } +} + +void TizenAppForm::OnTouchFocusIn(const Control &source, + const Point ¤tPosition, const TouchEventInfo &touchInfo) { +} + +void TizenAppForm::OnTouchFocusOut(const Control &source, + const Point ¤tPosition, const TouchEventInfo &touchInfo) { +} + +void TizenAppForm::OnTouchLongPressed(const Control &source, + const Point ¤tPosition, const TouchEventInfo &touchInfo) { + logEntered(); + if (_buttonState != kLeftButton) { + pushKey(Common::KEYCODE_RETURN); + } +} + +void TizenAppForm::OnTouchMoved(const Control &source, + const Point ¤tPosition, const TouchEventInfo &touchInfo) { + if (!_gestureMode) { + pushEvent(Common::EVENT_MOUSEMOVE, currentPosition); + } +} + +void TizenAppForm::OnTouchPressed(const Control &source, + const Point ¤tPosition, const TouchEventInfo &touchInfo) { + if (getTouchCount() > 1) { + _gestureMode = true; + } else if (_buttonState != kMoveOnly) { + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN, + currentPosition); + } +} + +void TizenAppForm::OnTouchReleased(const Control &source, + const Point ¤tPosition, const TouchEventInfo &touchInfo) { + if (_gestureMode) { + int touchCount = getTouchCount(); + if (touchCount == 1) { + setShortcut(); + } else { + if (touchCount == 2) { + invokeShortcut(); + } + _gestureMode = false; + } + } else if (_buttonState != kMoveOnly) { + pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP, + currentPosition); + if (_buttonState == kRightButtonOnce) { + _buttonState = kLeftButton; + } + // flick to skip dialog + if (touchInfo.IsFlicked()) { + pushKey(Common::KEYCODE_PERIOD); + } + } +} + |