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path: root/backends/platform/wii/osystem_sfx.cpp
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Diffstat (limited to 'backends/platform/wii/osystem_sfx.cpp')
-rw-r--r--backends/platform/wii/osystem_sfx.cpp52
1 files changed, 27 insertions, 25 deletions
diff --git a/backends/platform/wii/osystem_sfx.cpp b/backends/platform/wii/osystem_sfx.cpp
index d2e884aa22..33397f0a93 100644
--- a/backends/platform/wii/osystem_sfx.cpp
+++ b/backends/platform/wii/osystem_sfx.cpp
@@ -25,7 +25,8 @@
#define SFX_THREAD_STACKSIZE (1024 * 128)
#define SFX_THREAD_PRIO 80
-#define SFX_THREAD_FRAG_SIZE 4096
+#define SFX_THREAD_FRAG_SIZE (1024 * 8)
+#define SFX_BUFFERS 3
static lwpq_t sfx_queue;
static lwp_t sfx_thread;
@@ -33,20 +34,18 @@ static u8 *sfx_stack;
static bool sfx_thread_running = false;
static bool sfx_thread_quit = false;
-static u8 sb = 0;
-static u8 *sound_buffer[2];
+static u32 sb_hw;
+static u8 *sound_buffer[SFX_BUFFERS];
static void audio_switch_buffers() {
- AUDIO_StopDMA();
- AUDIO_InitDMA((u32) sound_buffer[sb], SFX_THREAD_FRAG_SIZE);
- AUDIO_StartDMA();
-
+ sb_hw = (sb_hw + 1) % SFX_BUFFERS;
+ AUDIO_InitDMA((u32) sound_buffer[sb_hw], SFX_THREAD_FRAG_SIZE);
LWP_ThreadSignal(sfx_queue);
}
static void * sfx_thread_func(void *arg) {
Audio::MixerImpl *mixer = (Audio::MixerImpl *) arg;
- u8 next_sb;
+ u8 sb_sw;
while (true) {
LWP_ThreadSleep(sfx_queue);
@@ -54,11 +53,15 @@ static void * sfx_thread_func(void *arg) {
if (sfx_thread_quit)
break;
- next_sb = sb ^ 1;
- mixer->mixCallback(sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE);
- DCFlushRange(sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE);
-
- sb = next_sb;
+ // the hardware uses two buffers: a front and a back buffer
+ // we use 3 buffers here: two are beeing pushed to the DSP,
+ // and the free one is where our mixer writes to
+ // thus the latency of our stream is:
+ // 8192 [frag size] / 48000 / 2 [16bit] / 2 [stereo] * 2 [hw buffers]
+ // -> 85.3ms
+ sb_sw = (sb_hw + 1) % SFX_BUFFERS;
+ mixer->mixCallback(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE);
+ DCFlushRange(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE);
}
return NULL;
@@ -89,21 +92,20 @@ void OSystem_Wii::initSfx() {
sfx_thread_running = true;
}
- sound_buffer[0] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE);
- sound_buffer[1] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE);
-
- memset(sound_buffer[0], 0, SFX_THREAD_FRAG_SIZE);
- memset(sound_buffer[1], 0, SFX_THREAD_FRAG_SIZE);
-
- DCFlushRange(sound_buffer[0], SFX_THREAD_FRAG_SIZE);
- DCFlushRange(sound_buffer[1], SFX_THREAD_FRAG_SIZE);
+ for (u32 i = 0; i < SFX_BUFFERS; ++i) {
+ sound_buffer[i] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE);
+ memset(sound_buffer[i], 0, SFX_THREAD_FRAG_SIZE);
+ DCFlushRange(sound_buffer[i], SFX_THREAD_FRAG_SIZE);
+ }
_mixer->setReady(true);
+ sb_hw = 0;
+
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
AUDIO_RegisterDMACallback(audio_switch_buffers);
-
- audio_switch_buffers();
+ AUDIO_InitDMA((u32) sound_buffer[sb_hw], SFX_THREAD_FRAG_SIZE);
+ AUDIO_StartDMA();
}
void OSystem_Wii::deinitSfx() {
@@ -123,8 +125,8 @@ void OSystem_Wii::deinitSfx() {
free(sfx_stack);
sfx_thread_running = false;
- free(sound_buffer[0]);
- free(sound_buffer[1]);
+ for (u32 i = 0; i < SFX_BUFFERS; ++i)
+ free(sound_buffer[i]);
}
}