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path: root/backends/platform/wince/CEActionsPocket.cpp
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Diffstat (limited to 'backends/platform/wince/CEActionsPocket.cpp')
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index b3ac10429b..3895c7d6fa 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -38,7 +38,7 @@
#ifdef _WIN32_WCE
-#define KEY_ALL_SKIP 3457
+#define KEY_ALL_SKIP 3457
#endif
const Common::String pocketActionNames[] = {
@@ -85,14 +85,14 @@ int CEActionsPocket::version() {
}
CEActionsPocket::CEActionsPocket(const Common::String &gameid) :
-GUI::Actions() {
+ GUI::Actions() {
int i;
_right_click_needed = false;
_hide_toolbar_needed = false;
_zoom_needed = false;
- for (i=0; i<POCKET_ACTION_LAST; i++) {
+ for (i = 0; i < POCKET_ACTION_LAST; i++) {
_action_mapping[i] = 0;
_action_enabled[i] = false;
}
@@ -112,7 +112,7 @@ GUI::Actions() {
void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
// Nothing generic to do for Pocket PC
- _CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
+ _CESystem = static_cast<OSystem_WINCE3 *>(mainSystem);
GUI_Actions::initInstanceMain(mainSystem);
}
@@ -126,7 +126,7 @@ void CEActionsPocket::initInstanceGame() {
bool is_comi = (strncmp(gameid.c_str(), "comi", 4) == 0);
bool is_gob = (strncmp(gameid.c_str(), "gob", 3) == 0);
bool is_saga = (gameid == "saga");
- bool is_kyra = (strncmp(gameid.c_str(), "kyra",4) == 0);
+ bool is_kyra = (strncmp(gameid.c_str(), "kyra", 4) == 0);
bool is_samnmax = (gameid == "samnmax");
bool is_cine = (gameid == "cine");
bool is_touche = (gameid == "touche");
@@ -134,7 +134,7 @@ void CEActionsPocket::initInstanceGame() {
bool is_parallaction = (gameid == "parallaction");
bool is_lure = (gameid == "lure");
bool is_feeble = (gameid == "feeble");
- bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
+ bool is_drascula = (strncmp(gameid.c_str(), "drascula", 8) == 0);
bool is_tucker = (gameid == "tucker");
bool is_groovie = (gameid == "groovie");
bool is_tinsel = (gameid == "tinsel");
@@ -145,7 +145,7 @@ void CEActionsPocket::initInstanceGame() {
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_tinsel ||
- is_samnmax || is_cine || is_touche || is_parallaction || is_drascula || is_cruise)
+ is_samnmax || is_cine || is_touche || is_parallaction || is_drascula || is_cruise)
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
@@ -187,7 +187,7 @@ void CEActionsPocket::initInstanceGame() {
if (!is_cine && !is_parallaction && !is_groovie && !is_cruise && !is_made)
_action_enabled[POCKET_ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_tinsel ||
- is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)
+ is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)
_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);