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path: root/backends/platform/wince/CEActionsPocket.cpp
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Diffstat (limited to 'backends/platform/wince/CEActionsPocket.cpp')
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index 43e2594ac5..805a9d9c08 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -127,6 +127,7 @@ void CEActionsPocket::initInstanceGame() {
bool is_touche = (gameid == "touche");
bool is_agi = (gameid == "agi");
bool is_parallaction = (gameid == "parallaction");
+ bool is_lure = (gameid == "lure");
GUI_Actions::initInstanceGame();
@@ -169,7 +170,7 @@ void CEActionsPocket::initInstanceGame() {
// Skip
if (!is_cine && !is_parallaction)
_action_enabled[POCKET_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);