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Diffstat (limited to 'backends/platform/wince/CEActionsPocket.cpp')
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index ebe6981290..64abd0be3e 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -31,30 +31,32 @@
#include "common/config-manager.h"
#include "gui/KeysDialog.h"
+#include "common/translation.h"
+
#ifdef _WIN32_WCE
#define KEY_ALL_SKIP 3457
#endif
const String pocketActionNames[] = {
- "Pause",
- "Save",
- "Quit",
- "Skip",
- "Hide Toolbar",
- "Show Keyboard",
- "Sound on/off",
- "Right click",
- "Show/Hide Cursor",
- "Free look",
- "Zoom up",
- "Zoom down",
- "Multi Function",
- "Bind Keys",
- "Cursor Up",
- "Cursor Down",
- "Cursor Left",
- "Cursor Right",
- "Left Click",
+ _s("Pause"),
+ _s("Save"),
+ _s("Quit"),
+ _s("Skip"),
+ _s("Hide Toolbar"),
+ _s("Show Keyboard"),
+ _s("Sound on/off"),
+ _s("Right click"),
+ _s("Show/Hide Cursor"),
+ _s("Free look"),
+ _s("Zoom up"),
+ _s("Zoom down"),
+ _s("Multi Function"),
+ _s("Bind Keys"),
+ _s("Cursor Up"),
+ _s("Cursor Down"),
+ _s("Cursor Left"),
+ _s("Cursor Right"),
+ _s("Left Click")
};
void CEActionsPocket::init() {
@@ -63,7 +65,7 @@ void CEActionsPocket::init() {
String CEActionsPocket::actionName(GUI::ActionType action) {
- return pocketActionNames[action];
+ return _(pocketActionNames[action]);
}
int CEActionsPocket::size() {
@@ -258,7 +260,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
if (action == POCKET_ACTION_SAVE && ConfMan.get("gameid") == "parallaction") {
// FIXME: This is a temporary solution. The engine should handle its own menus.
// Note that the user can accomplish this via the virtual keyboard as well, this is just for convenience
- GUI::MessageDialog alert("Do you want to load or save the game?", "Load", "Save");
+ GUI::MessageDialog alert(_("Do you want to load or save the game?"), _("Load"), _("Save"));
if (alert.runModal() == GUI::kMessageOK)
_key_action[action].setKey(SDLK_l);
else
@@ -308,7 +310,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
case POCKET_ACTION_QUIT:
if (!quitdialog) {
quitdialog = true;
- GUI::MessageDialog alert(" Are you sure you want to quit ? ", "Yes", "No");
+ GUI::MessageDialog alert(_(" Are you sure you want to quit ? "), _("Yes"), _("No"));
if (alert.runModal() == GUI::kMessageOK)
_mainSystem->quit();
quitdialog = false;