diff options
Diffstat (limited to 'backends/platform/wince/CEActionsPocket.cpp')
-rw-r--r-- | backends/platform/wince/CEActionsPocket.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 2bb79850e3..d902fd89fc 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -49,7 +49,7 @@ const String pocketActionNames[] = { "Free look", "Zoom up", "Zoom down", - "FT Cheat", + "Multi Function", "Bind Keys", "Cursor Up", "Cursor Down", @@ -99,7 +99,7 @@ GUI::Actions() _action_enabled[POCKET_ACTION_DOWN] = true; _action_enabled[POCKET_ACTION_LEFT] = true; _action_enabled[POCKET_ACTION_RIGHT] = true; - _action_mapping[POCKET_ACTION_LEFTCLICK] = SDLK_RETURN; + _action_mapping[POCKET_ACTION_LEFTCLICK] = SDLK_F1; _action_mapping[POCKET_ACTION_UP] = SDLK_UP; _action_mapping[POCKET_ACTION_DOWN] = SDLK_DOWN; _action_mapping[POCKET_ACTION_LEFT] = SDLK_LEFT; @@ -189,8 +189,11 @@ void CEActionsPocket::initInstanceGame() { _action_enabled[POCKET_ACTION_ZOOM_DOWN] = true; } // FT Cheat - _action_enabled[POCKET_ACTION_FT_CHEAT] = true; - _key_action[POCKET_ACTION_FT_CHEAT].setAscii(86); // shift-V + _action_enabled[POCKET_ACTION_MULTI] = true; + if (is_agi) + _key_action[POCKET_ACTION_MULTI].setAscii(SDLK_PAUSE); + else + _key_action[POCKET_ACTION_MULTI].setAscii(86); // shift-V // Key bind method _action_enabled[POCKET_ACTION_BINDKEYS] = true; } @@ -213,7 +216,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) { case POCKET_ACTION_PAUSE: case POCKET_ACTION_SAVE: case POCKET_ACTION_SKIP: - case POCKET_ACTION_FT_CHEAT: + case POCKET_ACTION_MULTI: EventsBuffer::simulateKey(&_key_action[action], false); return true; @@ -225,7 +228,7 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) { case POCKET_ACTION_PAUSE: case POCKET_ACTION_SAVE: case POCKET_ACTION_SKIP: - case POCKET_ACTION_FT_CHEAT: + case POCKET_ACTION_MULTI: EventsBuffer::simulateKey(&_key_action[action], true); return true; case POCKET_ACTION_KEYBOARD: |