diff options
Diffstat (limited to 'backends/platform/wince/CEActionsSmartphone.cpp')
-rw-r--r-- | backends/platform/wince/CEActionsSmartphone.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 47733ae317..af80bd2908 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -30,23 +30,25 @@ #include "common/config-manager.h" #include "gui/KeysDialog.h" +#include "common/translation.h" + #define KEY_ALL_SKIP 3457 const String smartphoneActionNames[] = { - "Up", - "Down", - "Left", - "Right", - "Left Click", - "Right Click", - "Save", - "Skip", - "Zone", - "Multi Function", - "Bind Keys", - "Keyboard", - "Rotate", - "Quit" + _s("Up"), + _s("Down"), + _s("Left"), + _s("Right"), + _s("Left Click"), + _s("Right Click"), + _s("Save"), + _s("Skip"), + _s("Zone"), + _s("Multi Function"), + _s("Bind Keys"), + _s("Keyboard"), + _s("Rotate"), + _s("Quit") }; const int ACTIONS_SMARTPHONE_DEFAULT[] = { SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_ESCAPE, SDLK_9, SDLK_8, SDLK_F4, SDLK_RETURN, SDLK_5, SDLK_0 }; @@ -57,7 +59,7 @@ void CEActionsSmartphone::init() { String CEActionsSmartphone::actionName(GUI::ActionType action) { - return smartphoneActionNames[action]; + return _(smartphoneActionNames[action]); } int CEActionsSmartphone::size() { @@ -220,7 +222,7 @@ bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) { if (action == SMARTPHONE_ACTION_SAVE && ConfMan.get("gameid") == "parallaction") { // FIXME: This is a temporary solution. The engine should handle its own menus. // Note that the user can accomplish this via the virtual keyboard as well, this is just for convenience - GUI::MessageDialog alert("Do you want to load or save the game?", "Load", "Save"); + GUI::MessageDialog alert(_("Do you want to load or save the game?"), _("Load"), _("Save")); if (alert.runModal() == GUI::kMessageOK) _key_action[action].setKey(SDLK_l); else @@ -267,7 +269,7 @@ bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) { case SMARTPHONE_ACTION_QUIT: if (!quitdialog) { quitdialog = true; - GUI::MessageDialog alert(" Are you sure you want to quit ? ", "Yes", "No"); + GUI::MessageDialog alert(_(" Are you sure you want to quit ? "), _("Yes"), _("No")); if (alert.runModal() == GUI::kMessageOK) _mainSystem->quit(); quitdialog = false; |