aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/wince/CELauncherDialog.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'backends/platform/wince/CELauncherDialog.cpp')
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
index de1bb2f1f6..8824af732f 100644
--- a/backends/platform/wince/CELauncherDialog.cpp
+++ b/backends/platform/wince/CELauncherDialog.cpp
@@ -48,14 +48,14 @@ using namespace Common;
class CEAboutDialog : public Dialog {
public:
CEAboutDialog()
- : Dialog(10, 60, 300, 77) {
+ : Dialog(10, 60, 300, 77) {
char tempo[100];
// FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
// needs fixing, or remove it!
const int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
const int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
- new ButtonWidget(this, (_w - buttonWidth) / 2, 45, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r'); // Close dialog - FIXME
+ new ButtonWidget(this, (_w - buttonWidth) / 2, 45, buttonWidth, buttonHeight, _("OK"), 0, kCloseCmd, '\r'); // Close dialog - FIXME
Common::String videoDriver(_("Using SDL driver "));
SDL_VideoDriverName(tempo, sizeof(tempo));
@@ -106,14 +106,13 @@ void CELauncherDialog::addGame() {
MessageDialog alert(_("Do you want to perform an automatic scan ?"), _("Yes"), _("No"));
if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
// Clear existing domains
- ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
+ ConfigManager::DomainMap &domains = (ConfigManager::DomainMap &)ConfMan.getGameDomains();
domains.clear();
ConfMan.flushToDisk();
automaticScanDirectory(_browser->getResult());
ConfMan.flushToDisk();
updateListing();
draw();
- }
- else
+ } else
GUILauncherDialog::addGame();
}