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path: root/backends/platform/wince/CELauncherDialog.cpp
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Diffstat (limited to 'backends/platform/wince/CELauncherDialog.cpp')
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
index 7e306be114..f0dfda5ee4 100644
--- a/backends/platform/wince/CELauncherDialog.cpp
+++ b/backends/platform/wince/CELauncherDialog.cpp
@@ -72,10 +72,10 @@ void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d
}
}
-void CELauncherDialog::automaticScanDirectory(const Common::FilesystemNode &node) {
+void CELauncherDialog::automaticScanDirectory(const Common::FSNode &node) {
// First check if we have a recognized game in the current directory
Common::FSList files;
- node.getChildren(files, Common::FilesystemNode::kListFilesOnly);
+ node.getChildren(files, Common::FSNode::kListFilesOnly);
// detect
GameList candidates(EngineMan.detectGames(files));
// insert
@@ -86,7 +86,7 @@ void CELauncherDialog::automaticScanDirectory(const Common::FilesystemNode &node
}
// Then recurse on the subdirectories
Common::FSList dirs;
- node.getChildren(dirs, Common::FilesystemNode::kListDirectoriesOnly);
+ node.getChildren(dirs, Common::FSNode::kListDirectoriesOnly);
for (Common::FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
automaticScanDirectory(*currentDir);