diff options
Diffstat (limited to 'backends/platform/wince/README-WinCE.txt')
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 429168c293..11467fd482 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -1,10 +1,17 @@ ScummVM Windows CE FAQ -Last updated: 2011-10-15 -Release version: 1.4.0 +Last updated: 2011-12-05 +Release version: x.x.x ------------------------------------------------------------------------ New in this version ------------------- +x.x.x: +- Removed FLAC support for audio datafiles (now for real, this was originally + announced for 1.0.0, but the library was still included until now). This is + done because of size constrains of the executable and also FLAC on a mobile + device isn't really recommended - so please use MP3 or Ogg for your audio + datafiles. + 1.4.0: - Changed the memory management so that it is finally possible to break the 32MB per process barrier on Windows CE. It should be possible now (finally) @@ -18,6 +25,8 @@ New in this version - Discworld 2 is now playable (works now because of the new memory management) - Replaced the game mass-adding functionality with the functionality used on all other platforms. It now shows progress while searching for games. +- Mapped "Skip" button to F10 for AGI games +- Mapped "Multi Function" to F10 in Simon 1 & 2 (enables hotspot highlighting) 1.3.1: - Fix for Normal2xAspect scaler which was causing screen update issues in some @@ -60,7 +69,7 @@ scummvm2.exe: - agos, cine, drascula, gob, groovie, kyra, made, parallaction, saga, teenagent, tucker scummvm3.exe: - - hugo, mohawk, sci, sword2, toon + - hugo, mohawk, sci, sword2, toon, tsage There are no other port specific changes. @@ -264,6 +273,7 @@ The following actions are available : * Quit : quit ScummVM (without saving, be careful when using it) * Skip : skip a non interactive sequence, the current dialog or behaves like the ESC key on a regular keyboard + All AGI games -> F10 to quit full-screen dialogs * Hide : hide or display the toolbar * Keyboard : hide or display the virtual keyboard * Sound : turns all sound effects and music off and on @@ -282,6 +292,7 @@ The following actions are available : Fate of Atlantis -> sucker punch (cheat) Bargon -> F1 (start the game) All AGI games -> bring up the predictive input dialog + Simon 1 & 2 -> highlight all hotspots in screen * Bind keys map a key action to a device button * Up,Down,Left : Right, : emulate mouse/stylus behavior |