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-rw-r--r--backends/platform/wince/wince-sdl.h91
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diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h
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--- a/backends/platform/wince/wince-sdl.h
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@@ -1,91 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef WINCE_SDL_H
-#define WINCE_SDL_H
-
-#include "common/scummsys.h"
-#include "common/system.h"
-#include "graphics/scaler.h"
-#include "backends/platform/sdl/sdl.h"
-
-#include "backends/platform/wince/CEgui/CEGUI.h"
-#include "backends/platform/wince/CEkeys/CEKeys.h"
-#include "backends/platform/wince/CEDevice.h"
-
-#include "backends/graphics/wincesdl/wincesdl-graphics.h"
-#include "backends/events/wincesdl/wincesdl-events.h"
-#include "backends/timer/default/default-timer.h"
-#include "backends/fs/windows/windows-fs-factory.h"
-
-// defines used for implementing the raw frame buffer access method (2003+)
-#define GETRAWFRAMEBUFFER 0x00020001
-#define FORMAT_565 1
-#define FORMAT_555 2
-#define FORMAT_OTHER 3
-
-class OSystem_WINCE3 : public OSystem_SDL {
-public:
- OSystem_WINCE3();
- virtual ~OSystem_WINCE3();
-
- void setGraphicsModeIntern();
- void initBackend();
-
- // Overloaded from SDL backend
- void init();
- void quit();
- virtual void logMessage(LogMessageType::Type type, const char *message);
- virtual Common::String getSystemLanguage() const;
-
- // Overloaded from OSystem
- void engineInit();
- void getTimeAndDate(TimeDate &t) const;
-
- virtual Common::String getDefaultConfigFileName();
-
- void swap_sound_master();
-
- static int getScreenWidth();
- static int getScreenHeight();
- static void initScreenInfos();
- static bool isOzone();
-
- static bool _soundMaster; // turn off sound after all calculations
- // static since needed by the SDL callback
-
-protected:
- void initSDL();
- Audio::MixerImpl *_mixer;
-
-private:
- void check_mappings();
-
- bool _forcePanelInvisible; // force panel visibility for some cases
-
- static int _platformScreenWidth;
- static int _platformScreenHeight;
- static bool _isOzone; // true if running on Windows 2003 SE
-
-};
-
-#endif