diff options
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/sdl/main.cpp | 1 | ||||
-rw-r--r-- | backends/platform/sdl/module.mk | 6 | ||||
-rw-r--r-- | backends/platform/sdl/posix/posix-main.cpp | 2 | ||||
-rw-r--r-- | backends/platform/sdl/ps3/ps3-main.cpp | 49 | ||||
-rw-r--r-- | backends/platform/sdl/ps3/ps3.cpp | 79 | ||||
-rw-r--r-- | backends/platform/sdl/ps3/ps3.h | 47 |
6 files changed, 183 insertions, 1 deletions
diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp index 1992bdd3f2..3947d010c4 100644 --- a/backends/platform/sdl/main.cpp +++ b/backends/platform/sdl/main.cpp @@ -34,6 +34,7 @@ !defined(CAANOO) && \ !defined(LINUXMOTO) && \ !defined(SAMSUNGTV) && \ + !defined(PLAYSTATION3) && \ !defined(OPENPANDORA) #include "backends/platform/sdl/sdl.h" diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk index efc5168d5b..e67bf859d6 100644 --- a/backends/platform/sdl/module.mk +++ b/backends/platform/sdl/module.mk @@ -29,6 +29,12 @@ MODULE_OBJS += \ amigaos/amigaos.o endif +ifdef PLAYSTATION3 +MODULE_OBJS += \ + ps3/ps3-main.o \ + ps3/ps3.o +endif + # We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) OBJS := $(MODULE_OBJS) $(OBJS) diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp index f78e001398..3bf7a5138a 100644 --- a/backends/platform/sdl/posix/posix-main.cpp +++ b/backends/platform/sdl/posix/posix-main.cpp @@ -22,7 +22,7 @@ #include "common/scummsys.h" -#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) +#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) #include "backends/platform/sdl/posix/posix.h" #include "backends/plugins/sdl/sdl-provider.h" diff --git a/backends/platform/sdl/ps3/ps3-main.cpp b/backends/platform/sdl/ps3/ps3-main.cpp new file mode 100644 index 0000000000..ba548a3749 --- /dev/null +++ b/backends/platform/sdl/ps3/ps3-main.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "backends/platform/sdl/ps3/ps3.h" +#include "backends/plugins/sdl/sdl-provider.h" +#include "base/main.h" + +int main(int argc, char *argv[]) { + + // Create our OSystem instance + g_system = new OSystem_PS3(); + assert(g_system); + + // Pre initialize the backend + ((OSystem_PS3 *)g_system)->init(); + +#ifdef DYNAMIC_MODULES + PluginManager::instance().addPluginProvider(new SDLPluginProvider()); +#endif + + // Invoke the actual ScummVM main entry point: + int res = scummvm_main(argc, argv); + + // Free OSystem + delete (OSystem_PS3 *)g_system; + + return res; +} diff --git a/backends/platform/sdl/ps3/ps3.cpp b/backends/platform/sdl/ps3/ps3.cpp new file mode 100644 index 0000000000..49739b8ba7 --- /dev/null +++ b/backends/platform/sdl/ps3/ps3.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir +#define FORBIDDEN_SYMBOL_EXCEPTION_time_h //On IRIX, sys/stat.h includes sys/time.h +#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "backends/platform/sdl/ps3/ps3.h" +#include "backends/graphics/surfacesdl/surfacesdl-graphics.h" +#include "backends/saves/default/default-saves.h" +#include "backends/fs/ps3/ps3-fs-factory.h" + +#include <dirent.h> +#include <sys/stat.h> + +int access(const char *pathname, int mode) { + struct stat sb; + + if (stat(pathname, &sb) == -1) { + return -1; + } + + return 0; +} + +OSystem_PS3::OSystem_PS3(Common::String baseConfigName) + : _baseConfigName(baseConfigName) { +} + +void OSystem_PS3::init() { + // Initialze File System Factory + _fsFactory = new PS3FilesystemFactory(); + + // Invoke parent implementation of this method + OSystem_SDL::init(); +} + +void OSystem_PS3::initBackend() { + ConfMan.registerDefault("joystick_num", 0); + ConfMan.registerDefault("fullscreen", true); + ConfMan.registerDefault("aspect_ratio", true); + + // Create the savefile manager + if (_savefileManager == 0) + _savefileManager = new DefaultSaveFileManager(PREFIX "/saves"); + + // Invoke parent implementation of this method + OSystem_SDL::initBackend(); +} + +Common::String OSystem_PS3::getDefaultConfigFileName() { + return PREFIX "/" + _baseConfigName; +} + +Common::WriteStream *OSystem_PS3::createLogFile() { + Common::FSNode file(PREFIX "/scummvm.log"); + return file.createWriteStream(); +} diff --git a/backends/platform/sdl/ps3/ps3.h b/backends/platform/sdl/ps3/ps3.h new file mode 100644 index 0000000000..daed7599a9 --- /dev/null +++ b/backends/platform/sdl/ps3/ps3.h @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PLATFORM_SDL_PS3_H +#define PLATFORM_SDL_PS3_H + +#include "backends/platform/sdl/sdl.h" + +class OSystem_PS3 : public OSystem_SDL { +public: + // Let the subclasses be able to change _baseConfigName in the constructor + OSystem_PS3(Common::String baseConfigName = "scummvm.ini"); + virtual ~OSystem_PS3() {} + + virtual void init(); + virtual void initBackend(); + +protected: + // Base string for creating the default path and filename + // for the configuration file + Common::String _baseConfigName; + + virtual Common::String getDefaultConfigFileName(); + + virtual Common::WriteStream *createLogFile(); +}; + +#endif |