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-rw-r--r--backends/platform/psp/osys_psp.cpp8
-rw-r--r--backends/platform/psp/powerman.cpp242
-rw-r--r--backends/platform/psp/powerman.h82
-rw-r--r--backends/platform/psp/trace.cpp10
-rw-r--r--backends/platform/psp/trace.h13
5 files changed, 290 insertions, 65 deletions
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index 78081db384..79804b3e18 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -35,6 +35,7 @@
#include "osys_psp.h"
#include "trace.h"
+#include "powerman.h"
#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
@@ -927,6 +928,13 @@ bool OSystem_PSP::processInput(Common::Event &event) {
bool OSystem_PSP::pollEvent(Common::Event &event) {
float nub_angle = -1;
int x, y;
+
+ // If we're polling for events, we should check for pausing the engine
+ // Pausing the engine is a necessary fix for games that use the timer for music synchronization
+ // recovering many hours later causes the game to crash. We're polling without mutexes since it's not critical to
+ // get it right now.
+
+ PowerMan.pollPauseEngine();
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(1);
diff --git a/backends/platform/psp/powerman.cpp b/backends/platform/psp/powerman.cpp
index c553669fc3..678f3697fb 100644
--- a/backends/platform/psp/powerman.cpp
+++ b/backends/platform/psp/powerman.cpp
@@ -23,17 +23,33 @@
*
*/
+#include <psppower.h>
+#include <pspthreadman.h>
+
#include "./powerman.h"
#include "./trace.h"
+#include "engine.h"
DECLARE_SINGLETON(PowerManager);
+#ifdef __PSP_DEBUG_SUSPEND__
+void PowerManager::debugPM() {
+ PSPDebugTrace("PM status is %d. Listcount is %d. CriticalCount is %d. ThreadId is %x. Error = %d\n", _PMStatus, _listCounter,
+ _criticalCounter, sceKernelGetThreadId(), _error);
+}
+#else
+ #define debugPM()
+ #define PMStatusSet(x)
+#endif /* __PSP_DEBUG_SUSPEND__ */
+
+
/*******************************************
*
* Constructor
*
********************************************/
PowerManager::PowerManager() {
+
_flagMutex = NULL; /* Init mutex handle */
_listMutex = NULL; /* Init mutex handle */
_condSuspendable = NULL; /* Init condition variable */
@@ -41,26 +57,33 @@ PowerManager::PowerManager() {
_condSuspendable = SDL_CreateCond();
if (_condSuspendable <= 0) {
- PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condSuspendable\n");
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condSuspendable\n");
}
_condPM = SDL_CreateCond();
if (_condPM <= 0) {
- PSPDebugTrace("PowerManager::PowerManager(): Couldn't create condPM\n");
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create condPM\n");
}
_flagMutex = SDL_CreateMutex();
if (_flagMutex <= 0) {
- PSPDebugTrace("PowerManager::PowerManager(): Couldn't create flagMutex\n");
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create flagMutex\n");
}
_listMutex = SDL_CreateMutex();
if (_listMutex <= 0) {
- PSPDebugTrace("PowerManager::PowerManager(): Couldn't create listMutex\n");
+ PSPDebugSuspend("PowerManager::PowerManager(): Couldn't create listMutex\n");
}
_suspendFlag = false;
_criticalCounter = 0;
+ _pauseFlag = 0; _pauseFlagOld = 0; _pauseClientState = 0;
+
+#ifdef __PSP_DEBUG_SUSPEND__
+ _listCounter = 0;
+ PMStatusSet(kInitDone);
+ _error = 0;
+#endif
}
/*******************************************
@@ -70,20 +93,25 @@ PowerManager::PowerManager() {
********************************************/
int PowerManager::registerSuspend(Suspendable *item) {
// Register in list
- PSPDebugTrace("In registerSuspend\n");
+ PSPDebugSuspend("In registerSuspend\n");
+ debugPM();
if (SDL_mutexP(_listMutex) != 0) {
PSPDebugTrace("PowerManager::registerSuspend(): Couldn't lock _listMutex %d\n", _listMutex);
}
_suspendList.push_front(item);
+#ifdef __PSP_DEBUG_SUSPEND__
+ _listCounter++;
+#endif
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::registerSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
}
- PSPDebugTrace("Out of registerSuspend\n");
-
+ PSPDebugSuspend("Out of registerSuspend\n");
+ debugPM();
+
return 0;
}
@@ -94,7 +122,8 @@ int PowerManager::registerSuspend(Suspendable *item) {
********************************************/
int PowerManager::unregisterSuspend(Suspendable *item) {
- PSPDebugTrace("In unregisterSuspend\n");
+ PSPDebugSuspend("In unregisterSuspend\n");
+ debugPM();
// Unregister from stream list
if (SDL_mutexP(_listMutex) != 0) {
@@ -102,13 +131,17 @@ int PowerManager::unregisterSuspend(Suspendable *item) {
}
_suspendList.remove(item);
-
+#ifdef __PSP_DEBUG_SUSPEND__
+ _listCounter--;
+#endif
+
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::unregisterSuspend(): Couldn't unlock _listMutex %d\n", _listMutex);
}
- PSPDebugTrace("Out of unregisterSuspend\n");
-
+ PSPDebugSuspend("Out of unregisterSuspend\n");
+ debugPM();
+
return 0;
}
@@ -118,6 +151,11 @@ int PowerManager::unregisterSuspend(Suspendable *item) {
*
********************************************/
PowerManager::~PowerManager() {
+
+#ifdef __PSP_DEBUG_SUSPEND__
+ PMStatusSet(kDestroyPM);
+#endif
+
SDL_DestroyCond(_condSuspendable);
_condSuspendable = 0;
@@ -130,48 +168,84 @@ int PowerManager::unregisterSuspend(Suspendable *item) {
SDL_DestroyMutex(_listMutex);
_listMutex = 0;
}
+
+/*******************************************
+*
+* Unsafe function to poll for a pause event (first stage of suspending)
+* Only for pausing the engine, which doesn't need high synchronization ie. we don't care if it misreads
+* the flag a couple of times since there is NO mutex protection (for performance reasons).
+* Polling the engine happens regularly.
+* On the other hand, we don't know if there will be ANY polling which prevents us from using proper events.
+*
+********************************************/
+void PowerManager::pollPauseEngine() {
+
+ bool pause = _pauseFlag; // We copy so as not to have multiple values
+
+ if ((pause != _pauseFlagOld) && g_engine) { // Check to see if we have an engine
+ if (pause && _pauseClientState == PowerManager::Unpaused) {
+ _pauseClientState = PowerManager::Pausing; // Tell PM we're in the middle of pausing
+ g_engine->pauseEngine(true);
+ PSPDebugSuspend("Pausing engine in PowerManager::pollPauseEngine()\n");
+ _pauseClientState = PowerManager::Paused; // Tell PM we're done pausing
+ }
+ else if (!pause && _pauseClientState == PowerManager::Paused) {
+ g_engine->pauseEngine(false);
+ PSPDebugSuspend("Unpausing for resume in PowerManager::pollPauseEngine()\n");
+ _pauseClientState = PowerManager::Unpaused; // Tell PM we're in the middle of pausing
+ }
+
+ _pauseFlagOld = pause;
+ }
+}
-
- /*******************************************
+/*******************************************
*
* Function to be called by threads wanting to block on the PSP entering suspend
+* Use this for small critical sections where you can easily restore the previous state.
*
********************************************/
int PowerManager::blockOnSuspend() {
return beginCriticalSection(true);
}
- /*
- * Function to block on a suspend, then start a non-suspendable critical section
- */
-int PowerManager::beginCriticalSection(bool justBlock) {
- int ret = PowerManager::NotBlocked;
+/*******************************************
+*
+* Function to block on a suspend, then start a non-suspendable critical section
+* Use this for large or REALLY critical critical-sections.
+* Make sure to call endCriticalSection or the PSP won't suspend.
+********************************************/
+
+ int PowerManager::beginCriticalSection(bool justBlock) {
+ int ret = NotBlocked;
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't lock flagMutex %d\n", _flagMutex);
- ret = PowerManager::Error;
+ ret = Error;
}
// Check the access flag
if (_suspendFlag == true) {
- PSPDebugTrace("Blocking!!\n");
- ret = PowerManager::Blocked;
+ PSPDebugSuspend("We're being blocked!\n");
+ debugPM();
+ ret = Blocked;
// If it's true, we wait for a signal to continue
- if( SDL_CondWait(_condSuspendable, _flagMutex) != 0) {
+ if (SDL_CondWait(_condSuspendable, _flagMutex) != 0) {
PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't wait on cond %d\n", _condSuspendable);
}
- PSPDebugTrace("We got blocked!!\n");
+ PSPDebugSuspend("We got blocked!!\n");
+ debugPM();
}
- // Now put the pm to sleep
+ // Now prevent the PM from suspending until we're done
if (justBlock == false)
_criticalCounter++;
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
- ret = PowerManager::Error;
+ ret = Error;
}
return ret;
@@ -182,25 +256,32 @@ int PowerManager::endCriticalSection() {
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't lock flagMutex %d\n", _flagMutex);
- ret = PowerManager::Error;
+ ret = Error;
}
// We're done with our critical section
_criticalCounter--;
if (_criticalCounter <= 0) {
- if(_suspendFlag == true) PSPDebugTrace("Waking up the PM and suspendFlag is true\n");
-
- SDL_CondBroadcast(_condPM);
+ if (_suspendFlag == true) { // If the PM is sleeping, this flag must be set
+ PSPDebugSuspend("Unblocked thread waking up the PM.\n");
+ debugPM();
+
+ SDL_CondBroadcast(_condPM);
+
+ PSPDebugSuspend("Woke up the PM\n");
+ debugPM();
+ }
- if (_criticalCounter < 0) {
+ if (_criticalCounter < 0) { // Check for bad usage of critical sections
PSPDebugTrace("PowerManager::endCriticalSection(): Error! Critical counter is %d\n", _criticalCounter);
+ debugPM();
}
}
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::endCriticalSection(): Couldn't unlock flagMutex %d\n", _flagMutex);
- ret = PowerManager::Error;
+ ret = Error;
}
return ret;
@@ -213,40 +294,86 @@ int PowerManager::endCriticalSection() {
********************************************/
int PowerManager::suspend() {
int ret = 0;
+
+ if (_pauseFlag) return ret; // Very important - make sure we only suspend once
- // First we set the suspend flag to true
+ scePowerLock(0); // Critical to make sure PSP doesn't suspend before we're done
+
+ // The first stage of suspend is pausing the engine if possible. We don't want to cause files
+ // to block, or we might not get the engine to pause. On the other hand, we might wait for polling
+ // and it'll never happen. We also want to do this w/o mutexes (for speed) which is ok in this case.
+ _pauseFlag = true;
+
+ PMStatusSet(kWaitForClientPause);
+
+ // Now we wait, giving the engine thread some time to find our flag.
+ for (int i = 0; i < 10 && _pauseClientState == Unpaused; i++)
+ sceKernelDelayThread(50000); // We wait 50 msec x 10 times = 0.5 seconds
+
+ if (_pauseClientState == Pausing) { // Our event has been acknowledged. Let's wait until the client is done.
+ PMStatusSet(kWaitForClientToFinishPausing);
+
+ while (_pauseClientState != Paused)
+ sceKernelDelayThread(50000); // We wait 50 msec at a time
+ }
+
+ // It's possible that the polling thread missed our pause event, but there's nothing we can do about that.
+ // We can't know if there's polling going on or not. It's usually not a critical thing anyway.
+
+ PMStatusSet(kGettingFlagMutexSuspend);
+
+ // Now we set the suspend flag to true to cause reading threads to block
+
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't lock flagMutex %d\n", _flagMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
+ PMStatusSet(kGotFlagMutexSuspend);
+
_suspendFlag = true;
- if (_criticalCounter > 0)
+ // Check if anyone is in a critical section. If so, we'll wait for them
+ if (_criticalCounter > 0) {
+ PMStatusSet(kWaitCritSectionSuspend);
SDL_CondWait(_condPM, _flagMutex);
+ PMStatusSet(kDoneWaitingCritSectionSuspend);
+ }
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't unlock flagMutex %d\n", _flagMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
+ PMStatusSet(kGettingListMutexSuspend);
+
// Loop over list, calling suspend()
if (SDL_mutexP(_listMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't lock listMutex %d\n", _listMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
-
+ PMStatusSet(kIteratingListSuspend);
+ // Iterate
Common::List<Suspendable *>::iterator i = _suspendList.begin();
for (; i != _suspendList.end(); i++) {
(*i)->suspend();
}
+
+ PMStatusSet(kDoneIteratingListSuspend);
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::suspend(): Couldn't unlock listMutex %d\n", _listMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
+ PMStatusSet(kDoneSuspend);
+ scePowerUnlock(0); // Allow the PSP to go to sleep now
+
return ret;
}
@@ -258,40 +385,67 @@ int PowerManager::suspend() {
int PowerManager::resume() {
int ret = 0;
+ // Make sure we can't get another suspend
+ scePowerLock(0);
+
+ if (!_pauseFlag) return ret; // Make sure we can only resume once
+
+ PMStatusSet(kGettingListMutexResume);
+
// First we notify our Suspendables. Loop over list, calling resume()
if (SDL_mutexP(_listMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't lock listMutex %d\n", _listMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
-
+ PMStatusSet(kIteratingListResume);
+ // Iterate
Common::List<Suspendable *>::iterator i = _suspendList.begin();
for (; i != _suspendList.end(); i++) {
(*i)->resume();
}
+
+ PMStatusSet(kDoneIteratingListResume);
if (SDL_mutexV(_listMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't unlock listMutex %d\n", _listMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
+
+ PMStatusSet(kGettingFlagMutexResume);
// Now we set the suspend flag to false
if (SDL_mutexP(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't lock flagMutex %d\n", _flagMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
+ PMStatusSet(kGotFlagMutexResume);
+
_suspendFlag = false;
+ PMStatusSet(kSignalSuspendedThreadsResume);
+
// Signal the other threads to wake up
if (SDL_CondBroadcast(_condSuspendable) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't broadcast condition %d\n", _condSuspendable);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
+ PMStatusSet(kDoneSignallingSuspendedThreadsResume);
if (SDL_mutexV(_flagMutex) != 0) {
PSPDebugTrace("PowerManager::resume(): Couldn't unlock flagMutex %d\n", _flagMutex);
- ret = -1;
+ _error = Error;
+ ret = Error;
}
+ PMStatusSet(kDoneResume);
+
+ _pauseFlag = false; // Signal engine to unpause
+ scePowerUnlock(0); // Allow new suspends
+
return ret;
}
diff --git a/backends/platform/psp/powerman.h b/backends/platform/psp/powerman.h
index 0a5f7a2361..43fb55459b 100644
--- a/backends/platform/psp/powerman.h
+++ b/backends/platform/psp/powerman.h
@@ -50,19 +50,6 @@
*
*******************************************************************************************************/
class PowerManager: public Common::Singleton<PowerManager> {
-private:
- friend class Common::Singleton<PowerManager>;
- PowerManager();
- ~PowerManager();
-
- Common::List<Suspendable *> _suspendList; /* list to register in */
-
- bool _suspendFlag; /* protected variable */
- SDL_mutex *_flagMutex; /* mutex to access access flag */
- SDL_mutex *_listMutex; /* mutex to access Suspendable list */
- SDL_cond *_condSuspendable; /* signal to synchronize accessing threads */
- SDL_cond *_condPM; /* signal to wake up the PM from a critical section */
- int _criticalCounter; /* Counter of how many threads are in a critical section */
public:
int blockOnSuspend(); /* block if suspending */
@@ -72,13 +59,78 @@ public:
int unregisterSuspend(Suspendable *item); /* remove from suspend/resume list */
int suspend(); /* callback to have all items in list suspend */
int resume(); /* callback to have all items in list resume */
+ // Functions for pausing the engine
+ void pollPauseEngine(); /* Poll whether the engine should be paused */
enum {
Error = -1,
NotBlocked = 0,
- Blocked = 1
+ Blocked = 1
+ };
+
+ enum PauseState {
+ Unpaused = 0,
+ PauseEvent,
+ UnpauseEvent,
+ Pausing,
+ Paused
};
-
+
+ private:
+ friend class Common::Singleton<PowerManager>;
+ PowerManager();
+ ~PowerManager();
+
+ Common::List<Suspendable *> _suspendList; /* list to register in */
+
+ volatile bool _pauseFlag; /* For pausing, which is before suspending */
+ volatile bool _pauseFlagOld; /* Save the last state of the flag while polling */
+ volatile int _pauseClientState; /* Pause state of the target */
+
+ volatile bool _suspendFlag; /* protected variable */
+ SDL_mutex *_flagMutex; /* mutex to access access flag */
+ SDL_mutex *_listMutex; /* mutex to access Suspendable list */
+ SDL_cond *_condSuspendable; /* signal to synchronize accessing threads */
+ SDL_cond *_condPM; /* signal to wake up the PM from a critical section */
+ volatile int _criticalCounter; /* Counter of how many threads are in a critical section */
+ int _error; /* error code - PM can't talk to us. For debugging */
+
+ // States for PM to be in (used for debugging)
+ enum PMState {
+ kInitDone = 1 ,
+ kDestroyPM,
+ kWaitForClientPause,
+ kWaitForClientToFinishPausing,
+ kGettingFlagMutexSuspend,
+ kGotFlagMutexSuspend,
+ kWaitCritSectionSuspend,
+ kDoneWaitingCritSectionSuspend,
+ kGettingListMutexSuspend,
+ kIteratingListSuspend,
+ kDoneIteratingListSuspend,
+ kDoneSuspend,
+ kGettingListMutexResume,
+ kIteratingListResume,
+ kDoneIteratingListResume,
+ kGettingFlagMutexResume,
+ kGotFlagMutexResume,
+ kSignalSuspendedThreadsResume,
+ kDoneSignallingSuspendedThreadsResume,
+ kDoneResume
+ };
+#ifdef __PSP_DEBUG_SUSPEND__
+
+ volatile int _listCounter; /* How many people are in the list - just for debugging */
+
+ void debugPM(); /* print info about the PM */
+ void PMStatusSet(PMState s) { _PMStatus = s; }
+ volatile int _PMStatus; /* What the PM is doing */
+
+ public:
+ int getPMStatus() { return _PMStatus; }
+
+#endif /* __PSP_DEBUG_SUSPEND__ */
+
};
// For easy access
diff --git a/backends/platform/psp/trace.cpp b/backends/platform/psp/trace.cpp
index 00d19b582c..752c0b8306 100644
--- a/backends/platform/psp/trace.cpp
+++ b/backends/platform/psp/trace.cpp
@@ -27,10 +27,8 @@
#include "./trace.h"
-//#define __DEBUG__
-
void PSPDebugTrace (const char *format, ...) {
-#ifdef __DEBUG__
+#ifdef __PSP_DEBUG__
va_list opt;
char buff[2048];
int bufsz, fd;
@@ -46,11 +44,11 @@ void PSPDebugTrace (const char *format, ...) {
sceIoWrite(fd, (const void*)buff, bufsz);
sceIoClose(fd);
-#endif
+#endif /* __PSP_DEBUG__ */
}
void PSPDebugTrace (const char * filename, const char *format, ...) {
-#ifdef __DEBUG__
+#ifdef __PSP_DEBUG__
va_list opt;
char buff[2048];
int bufsz, fd;
@@ -66,5 +64,5 @@ void PSPDebugTrace (const char * filename, const char *format, ...) {
sceIoWrite(fd, (const void*)buff, bufsz);
sceIoClose(fd);
-#endif
+#endif /* __PSP_DEBUG__ */
}
diff --git a/backends/platform/psp/trace.h b/backends/platform/psp/trace.h
index 80afdbc4fe..ef8992ceb2 100644
--- a/backends/platform/psp/trace.h
+++ b/backends/platform/psp/trace.h
@@ -33,8 +33,21 @@
#include <stdarg.h>
#include <pspdebug.h>
+// Use these defines for debugging
+
+//#define __PSP_DEBUG__
+//#define __PSP_DEBUG_SUSPEND__
+
void PSPDebugTrace (const char *filename, const char *format, ...);
void PSPDebugTrace (const char *format, ...);
+#ifdef __PSP_DEBUG_SUSPEND__
+#define PSPDebugSuspend(format,...) PSPDebugTrace(format, ## __VA_ARGS__)
+#else
+#define PSPDegbugSuspend(x)
+#define PSPDebugSuspend(format,...)
+#endif /* __PSP_DEBUG_SUSPEND__ */
+
+
#endif // TRACE_H