diff options
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/ios7/README.md | 150 | ||||
-rw-r--r-- | backends/platform/ios7/iOS7AppDelegate.h | 15 | ||||
-rw-r--r-- | backends/platform/ios7/iOS7AppDelegate.mm | 95 | ||||
-rw-r--r-- | backends/platform/ios7/iOS7ScummVMViewController.h | 28 | ||||
-rw-r--r-- | backends/platform/ios7/iOS7ScummVMViewController.mm | 32 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_common.h | 131 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_keyboard.h | 44 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_keyboard.mm | 98 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_main.mm | 47 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_osys_events.cpp | 576 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_osys_main.cpp | 368 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_osys_main.h | 233 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_osys_sound.cpp | 105 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_osys_video.mm | 545 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_video.h | 131 | ||||
-rw-r--r-- | backends/platform/ios7/ios7_video.mm | 1002 | ||||
-rw-r--r-- | backends/platform/ios7/module.mk | 17 | ||||
-rw-r--r-- | backends/platform/iphone/osys_main.cpp | 6 |
18 files changed, 3620 insertions, 3 deletions
diff --git a/backends/platform/ios7/README.md b/backends/platform/ios7/README.md new file mode 100644 index 0000000000..1f34c15cc6 --- /dev/null +++ b/backends/platform/ios7/README.md @@ -0,0 +1,150 @@ +# ScummVM for iOS 7.1+ # + +This is a quick fix of the latest ScummVM (1.8.0) for iOS 7.1. It has been tested on real iPhone 6S+, and iPad Pro, and also on all the available Xcode simulators. + +I tried to use all the latest iOS features to replace the old code. For instance, it uses gesture recognizers most of the time, it supports the new iPhones 6 / 6+ / 6s / 6s+ resolution, and you can copy your game files using iTunes. + +## Compilation ## + +First, clone the repository: +``` +$ git clone -b ios-fix --recursive https://github.com/bSr43/scummvm.git +``` + +### Compilation from Xcode ### + +This is the recommended way to compile ScummVM, and the only one which makes it possible to run ScummVM on a non-jailbroken device! + +The next step is to compile the **create_project** tool. Open the Xcode project you'll found in the **devtools/create\_project/xcode/** directory. Once compiled, copy the binary somewhere in your *PATH*, and create a **build** directory somewhere on your harddisk. It is recommended to create this directory next to the cloned repository (they share the same parent). + +Execute the following commands in a terminal: +``` +$ cd path_to_the_build_directory +$ create_project path_to_scummvm_repository --xcode --enable-fluidsynth --disable-jpeg --disable-bink --disable-16bit --disable-mt32emu --disable-nasm --disable-opengl --disable-theora --disable-taskbar +``` + +This will create an Xcode project for ScummVM, for both the OS X, and the iOS target. + +Now, download the external libraries from http://bsr43.free.fr/scummvm/ScummVM-iOS-libraries.zip. Unzip the archive in your **build** directory. Please make sure that the **lib**, and **include** directories are at the root of the **build** directory, not in a subdirectory. + +Now, your **build** directory should contain: +* a generated **engines** directory, +* a generated **scummvm.xcodeproj** project, +* an **include** directory, +* a **lib** directory. + +You are ready to compile ScummVM: open the **scummvm.xcodeproj** project, and build it. + +### Compilation from command line ### + +For jailbroken devices, it is also possible to compile the project from command line. You'll need a working toolchain, and some tools, like **ldid**, to fake the code signature. + +Here is a script to download, and compile all the required tools. This script has been wrote for Debian 8.2, and should be run as root. + +``` +#!/bin/bash + +if [ $UID -ne 0 ]; then + echo "This script should be run by the root user" + exit 1 +fi + +# Install the Clang compiler +apt-get install -y clang-3.4 libclang-3.4-dev llvm-3.4 libtool bison flex automake subversion git pkg-config wget libssl-dev uuid-dev libxml2-dev || exit 1 + +# Add LLVM to the linker library path +echo /usr/lib/llvm-3.4/lib > /etc/ld.so.conf.d/libllvm-3.4.conf +ldconfig + +# Add symlinks for the LLVM headers +ln -s /usr/lib/llvm-3.4/bin/llvm-config /usr/bin/llvm-config || exit 1 +ln -s /usr/include/llvm-3.4/llvm /usr/include/llvm || exit 1 +ln -s /usr/include/llvm-c-3.4/llvm-c /usr/include/llvm-c || exit 1 +ln -s /usr/bin/clang-3.4 /usr/bin/clang || exit 1 +ln -s /usr/bin/clang++-3.4 /usr/bin/clang++ || exit 1 + +# Build the linker +svn checkout http://ios-toolchain-based-on-clang-for-linux.googlecode.com/svn/trunk/cctools-porting || exit 1 +cd cctools-porting +sed -i'' 's/proz -k=20 --no-curses/wget/g' cctools-ld64.sh +./cctools-ld64.sh || exit 1 + +cd cctools-855-ld64-236.3 +./autogen.sh || exit 1 +./configure --prefix=/usr/local --target=arm-apple-darwin11 || exit 1 +make || exit 1 +make install || exit 1 +cd ../.. + +# Install ios-tools +wget https://ios-toolchain-based-on-clang-for-linux.googlecode.com/files/iphonesdk-utils-2.0.tar.gz || exit 1 +tar xzf iphonesdk-utils-2.0.tar.gz +cd iphonesdk-utils-2.0 +patch -p0 <<_EOF +*** genLocalization2/getLocalizedStringFromFile.cpp 2015-04-02 04:45:39.309837816 +0530 +--- genLocalization2/getLocalizedStringFromFile.cpp 2015-04-02 04:45:11.525700021 +0530 +*************** +*** 113,115 **** + clang::HeaderSearch headerSearch(headerSearchOptions, +- fileManager, + *pDiagnosticsEngine, +--- 113,115 ---- + clang::HeaderSearch headerSearch(headerSearchOptions, ++ sourceManager, + *pDiagnosticsEngine, +*************** +*** 129,134 **** + false); +- clang::HeaderSearch headerSearch(fileManager, + *pDiagnosticsEngine, + languageOptions, +- pTargetInfo); + ApplyHeaderSearchOptions(headerSearch, headerSearchOptions, languageOptions, pTargetInfo->getTriple()); +--- 129,134 ---- + false); ++ clang::HeaderSearch headerSearch(fileManager);/*, + *pDiagnosticsEngine, + languageOptions, ++ pTargetInfo);*/ + ApplyHeaderSearchOptions(headerSearch, headerSearchOptions, languageOptio +_EOF + +./autogen.sh || exit 1 +CC=clang CXX=clang++ ./configure --prefix=/usr/local || exit 1 +make || exit 1 +make install || exit 1 + +# Install the iOS SDK 8.1 +mkdir -p /usr/share/ios-sdk +cd /usr/share/ios-sdk +wget http://iphone.howett.net/sdks/dl/iPhoneOS8.1.sdk.tbz2 || exit 1 +tar xjf iPhoneOS8.1.sdk.tbz2 +rm iPhoneOS8.1.sdk.tbz2 +``` + +Now, in order to compile ScummVM, execute the following commands: +``` +$ export SDKROOT=/usr/share/ios-sdk/iPhoneOS8.1.sdk +$ export CC=ios-clang +$ export CXX=ios-clang++ +$ ./configure --host=ios7 --disable-mt32emu --enable-release +$ make ios7bundle +``` + +At the end of the compilation, you'll find a **ScummVM.app** application: copy it over SSH, and reboot your device. + +## Usage ## + +The game data files can be copied on the iOS device using iTunes. Once done, add your games in ScummVM as usual. + +Here is a list of the in-game gestures: + +|Gesture|Description| +|-------|-----------| +|Two fingers swipe down|Display the ScummVM menu for loading, saving, etc.| +|Two fingers swipe right|Enable / disable the touchpad mode| +|Two fingers swipe up|Enable / disable the mouse-click-and-drag mode| +|Two fingers tap|Simulate a right click. You should tap with one finger, and then tap with another while keeping your first finger on the screen.| +|Two fingers double-tap|Skip the cinematic / video| + +The iOS keyboard is visible when the device is in portrait mode, and hidden in landscape mode. diff --git a/backends/platform/ios7/iOS7AppDelegate.h b/backends/platform/ios7/iOS7AppDelegate.h new file mode 100644 index 0000000000..7f903a692d --- /dev/null +++ b/backends/platform/ios7/iOS7AppDelegate.h @@ -0,0 +1,15 @@ +// +// Created by Vincent Bénony on 07/12/2015. +// + +#import <UIKit/UIKit.h> + +@class iPhoneView; + + +@interface iOS7AppDelegate : NSObject<UIApplicationDelegate> + ++ (iOS7AppDelegate *)iOS7AppDelegate; ++ (iPhoneView *)iPhoneView; + +@end diff --git a/backends/platform/ios7/iOS7AppDelegate.mm b/backends/platform/ios7/iOS7AppDelegate.mm new file mode 100644 index 0000000000..e9908ec146 --- /dev/null +++ b/backends/platform/ios7/iOS7AppDelegate.mm @@ -0,0 +1,95 @@ +// +// Created by Vincent Bénony on 07/12/2015. +// + +#define FORBIDDEN_SYMBOL_ALLOW_ALL +#import "iOS7AppDelegate.h" +#import "iOS7ScummVMViewController.h" +#import "ios7_video.h" + +@implementation iOS7AppDelegate { + UIWindow *_window; + iOS7ScummVMViewController *_controller; + iPhoneView *_view; +} + +- (id)init { + if (self = [super init]) { + _window = nil; + _view = nil; + } + return self; +} + +- (void)mainLoop:(id)param { + @autoreleasepool { + iOS7_main(iOS7_argc, iOS7_argv); + } + + exit(0); +} + +- (void)applicationDidFinishLaunching:(UIApplication *)application { + CGRect rect = [[UIScreen mainScreen] bounds]; + +#ifdef IPHONE_SANDBOXED + // Create the directory for savegames + NSFileManager *fm = [NSFileManager defaultManager]; + NSString *documentPath = [NSString stringWithUTF8String:iOS7_getDocumentsDir()]; + NSString *savePath = [documentPath stringByAppendingPathComponent:@"Savegames"]; + if (![fm fileExistsAtPath:savePath]) { + [fm createDirectoryAtPath:savePath withIntermediateDirectories:YES attributes:nil error:nil]; + } +#endif + + _window = [[UIWindow alloc] initWithFrame:rect]; + [_window retain]; + + _controller = [[iOS7ScummVMViewController alloc] init]; + + _view = [[iPhoneView alloc] initWithFrame:rect]; + _view.multipleTouchEnabled = YES; + _controller.view = _view; + + [_window setRootViewController:_controller]; + [_window makeKeyAndVisible]; + + [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(didRotate:) + name:@"UIDeviceOrientationDidChangeNotification" + object:nil]; + + [NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil]; +} + +- (void)applicationWillResignActive:(UIApplication *)application { + [_view applicationSuspend]; +} + +- (void)applicationDidBecomeActive:(UIApplication *)application { + [_view applicationResume]; +} + +- (void)didRotate:(NSNotification *)notification { + UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation]; + [_view deviceOrientationChanged:screenOrientation]; +} + ++ (iOS7AppDelegate *)iOS7AppDelegate { + UIApplication *app = [UIApplication sharedApplication]; + return (iOS7AppDelegate *) app.delegate; +} + ++ (iPhoneView *)iPhoneView { + iOS7AppDelegate *appDelegate = [self iOS7AppDelegate]; + return appDelegate->_view; +} + +@end + +const char *iOS7_getDocumentsDir() { + NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); + NSString *documentsDirectory = [paths objectAtIndex:0]; + return [documentsDirectory UTF8String]; +} diff --git a/backends/platform/ios7/iOS7ScummVMViewController.h b/backends/platform/ios7/iOS7ScummVMViewController.h new file mode 100644 index 0000000000..0322bc6f7f --- /dev/null +++ b/backends/platform/ios7/iOS7ScummVMViewController.h @@ -0,0 +1,28 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#import <UIKit/UIKit.h> + + +@interface iOS7ScummVMViewController : UIViewController + +@end diff --git a/backends/platform/ios7/iOS7ScummVMViewController.mm b/backends/platform/ios7/iOS7ScummVMViewController.mm new file mode 100644 index 0000000000..f92fd0115c --- /dev/null +++ b/backends/platform/ios7/iOS7ScummVMViewController.mm @@ -0,0 +1,32 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#import "iOS7ScummVMViewController.h" + + +@implementation iOS7ScummVMViewController + +- (BOOL)prefersStatusBarHidden { + return YES; +} + +@end diff --git a/backends/platform/ios7/ios7_common.h b/backends/platform/ios7/ios7_common.h new file mode 100644 index 0000000000..a32a59a541 --- /dev/null +++ b/backends/platform/ios7/ios7_common.h @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H +#define BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H + +#include "graphics/surface.h" + +// #define ENABLE_IOS7_SCALERS + + +enum InputEvent { + kInputMouseDown, + kInputMouseUp, + kInputMouseDragged, + kInputMouseSecondDragged, + kInputMouseSecondDown, + kInputMouseSecondUp, + kInputOrientationChanged, + kInputKeyPressed, + kInputApplicationSuspended, + kInputApplicationResumed, + kInputSwipe, + kInputTap +}; + +enum ScreenOrientation { + kScreenOrientationPortrait, + kScreenOrientationLandscape, + kScreenOrientationFlippedLandscape +}; + +enum UIViewSwipeDirection { + kUIViewSwipeUp = 1, + kUIViewSwipeDown = 2, + kUIViewSwipeLeft = 4, + kUIViewSwipeRight = 8 +}; + +enum UIViewTapDescription { + kUIViewTapSingle = 1, + kUIViewTapDouble = 2 +}; + +enum GraphicsModes { + kGraphicsModeLinear = 0, + kGraphicsModeNone = 1, + + kGraphicsMode2xSaI, + kGraphicsModeSuper2xSaI, + kGraphicsModeSuperEagle, + kGraphicsModeAdvMame2x, + kGraphicsModeAdvMame3x, + kGraphicsModeHQ2x, + kGraphicsModeHQ3x, + kGraphicsModeTV2x, + kGraphicsModeDotMatrix +}; + +struct VideoContext { + VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false), + overlayWidth(), overlayHeight(), mouseX(), mouseY(), + mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(), + mouseIsVisible(), graphicsMode(kGraphicsModeNone), shakeOffsetY() { + } + + // Game screen state + bool asprectRatioCorrection; + uint screenWidth, screenHeight; + Graphics::Surface screenTexture; + + // Overlay state + bool overlayVisible; + uint overlayWidth, overlayHeight; + Graphics::Surface overlayTexture; + + // Mouse cursor state + uint mouseX, mouseY; + int mouseHotspotX, mouseHotspotY; + uint mouseWidth, mouseHeight; + bool mouseIsVisible; + Graphics::Surface mouseTexture; + + // Misc state + GraphicsModes graphicsMode; + int shakeOffsetY; +}; + +struct InternalEvent { + InternalEvent() : type(), value1(), value2() {} + InternalEvent(InputEvent t, int v1, int v2) : type(t), value1(v1), value2(v2) {} + + InputEvent type; + int value1, value2; +}; + +// On the ObjC side + +extern int iOS7_argc; +extern char **iOS7_argv; + +void iOS7_updateScreen(); +bool iOS7_fetchEvent(InternalEvent *event); +bool iOS7_isBigDevice(); + +void iOS7_main(int argc, char **argv); +const char *iOS7_getDocumentsDir(); +bool iOS7_touchpadModeEnabled(); + +uint getSizeNextPOT(uint size); + +#endif diff --git a/backends/platform/ios7/ios7_keyboard.h b/backends/platform/ios7/ios7_keyboard.h new file mode 100644 index 0000000000..ddd8f436e5 --- /dev/null +++ b/backends/platform/ios7/ios7_keyboard.h @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_KEYBOARD_H +#define BACKENDS_PLATFORM_IPHONE_IPHONE_KEYBOARD_H + +#include <UIKit/UIKit.h> +#include <UIKit/UITextView.h> + +@interface SoftKeyboard : UIView<UITextViewDelegate> { + id inputDelegate; + UITextView *inputView; +} + +- (id)initWithFrame:(CGRect)frame; +- (UITextView *)inputView; +- (void)setInputDelegate:(id)delegate; +- (void)handleKeyPress:(unichar)c; + +- (void)showKeyboard; +- (void)hideKeyboard; + +@end + +#endif diff --git a/backends/platform/ios7/ios7_keyboard.mm b/backends/platform/ios7/ios7_keyboard.mm new file mode 100644 index 0000000000..7923a1cda9 --- /dev/null +++ b/backends/platform/ios7/ios7_keyboard.mm @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "ios7_keyboard.h" + +@interface UITextInputTraits +- (void)setAutocorrectionType:(int)type; +- (void)setAutocapitalizationType:(int)type; +- (void)setEnablesReturnKeyAutomatically:(BOOL)val; +@end + +@interface TextInputHandler : UITextView { + SoftKeyboard *softKeyboard; +} + +- (id)initWithKeyboard:(SoftKeyboard *)keyboard; + +@end + + +@implementation TextInputHandler + +- (id)initWithKeyboard:(SoftKeyboard *)keyboard { + self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)]; + softKeyboard = keyboard; + + [self setAutocorrectionType:UITextAutocorrectionTypeNo]; + [self setAutocapitalizationType:UITextAutocapitalizationTypeNone]; + [self setEnablesReturnKeyAutomatically:NO]; + + return self; +} + +@end + + +@implementation SoftKeyboard + +- (id)initWithFrame:(CGRect)frame { + self = [super initWithFrame:frame]; + inputDelegate = nil; + inputView = [[TextInputHandler alloc] initWithKeyboard:self]; + inputView.delegate = self; + return self; +} + +- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { + unichar c; + if (text.length) { + c = [text characterAtIndex:0]; + } + else { + c = '\b'; + } + [inputDelegate handleKeyPress:c]; + return YES; +} + +- (UITextView *)inputView { + return inputView; +} + +- (void)setInputDelegate:(id)delegate { + inputDelegate = delegate; +} + +- (void)handleKeyPress:(unichar)c { + [inputDelegate handleKeyPress:c]; +} + +- (void)showKeyboard { + [inputView becomeFirstResponder]; +} + +- (void)hideKeyboard { + [inputView endEditing:YES]; +} + +@end diff --git a/backends/platform/ios7/ios7_main.mm b/backends/platform/ios7/ios7_main.mm new file mode 100644 index 0000000000..96f41f4c02 --- /dev/null +++ b/backends/platform/ios7/ios7_main.mm @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include <UIKit/UIKit.h> +#include <Foundation/NSThread.h> + +#include "ios7_video.h" + + +int iOS7_argc; +char **iOS7_argv; + +int main(int argc, char **argv) { + int returnCode; + + @autoreleasepool { + iOS7_argc = argc; + iOS7_argv = argv; + + returnCode = UIApplicationMain(argc, argv, @"UIApplication", @"iOS7AppDelegate"); + } + + return returnCode; +} + diff --git a/backends/platform/ios7/ios7_osys_events.cpp b/backends/platform/ios7/ios7_osys_events.cpp new file mode 100644 index 0000000000..7e805f34b7 --- /dev/null +++ b/backends/platform/ios7/ios7_osys_events.cpp @@ -0,0 +1,576 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "gui/message.h" +#include "common/translation.h" + +#include "ios7_osys_main.h" + +static const int kQueuedInputEventDelay = 50; + +bool OSystem_iOS7::pollEvent(Common::Event &event) { + //printf("pollEvent()\n"); + + long curTime = getMillis(); + + if (_timerCallback && (curTime >= _timerCallbackNext)) { + _timerCallback(_timerCallbackTimer); + _timerCallbackNext = curTime + _timerCallbackTimer; + } + + if (_queuedInputEvent.type != Common::EVENT_INVALID && curTime >= _queuedEventTime) { + event = _queuedInputEvent; + _queuedInputEvent.type = Common::EVENT_INVALID; + return true; + } + + InternalEvent internalEvent; + + if (iOS7_fetchEvent(&internalEvent)) { + switch (internalEvent.type) { + case kInputMouseDown: + if (!handleEvent_mouseDown(event, internalEvent.value1, internalEvent.value2)) + return false; + break; + + case kInputMouseUp: + if (!handleEvent_mouseUp(event, internalEvent.value1, internalEvent.value2)) + return false; + break; + + case kInputMouseDragged: + if (!handleEvent_mouseDragged(event, internalEvent.value1, internalEvent.value2)) + return false; + break; + + case kInputOrientationChanged: + handleEvent_orientationChanged(internalEvent.value1); + return false; + + case kInputApplicationSuspended: + handleEvent_applicationSuspended(); + return false; + + case kInputApplicationResumed: + handleEvent_applicationResumed(); + return false; + + case kInputMouseSecondDragged: + if (!handleEvent_mouseSecondDragged(event, internalEvent.value1, internalEvent.value2)) + return false; + break; + case kInputMouseSecondDown: + _secondaryTapped = true; + if (!handleEvent_secondMouseDown(event, internalEvent.value1, internalEvent.value2)) + return false; + break; + case kInputMouseSecondUp: + _secondaryTapped = false; + if (!handleEvent_secondMouseUp(event, internalEvent.value1, internalEvent.value2)) + return false; + break; + + case kInputKeyPressed: + handleEvent_keyPressed(event, internalEvent.value1); + break; + + case kInputSwipe: + if (!handleEvent_swipe(event, internalEvent.value1, internalEvent.value2)) + return false; + break; + + case kInputTap: + if (!handleEvent_tap(event, (UIViewTapDescription) internalEvent.value1, internalEvent.value2)) + return false; + break; + + default: + break; + } + + return true; + } + return false; +} + +bool OSystem_iOS7::handleEvent_mouseDown(Common::Event &event, int x, int y) { + //printf("Mouse down at (%u, %u)\n", x, y); + + // Workaround: kInputMouseSecondToggled isn't always sent when the + // secondary finger is lifted. Need to make sure we get out of that mode. + _secondaryTapped = false; + + if (_touchpadModeEnabled) { + _lastPadX = x; + _lastPadY = y; + } else + warpMouse(x, y); + + if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse.x = _videoContext->mouseX; + event.mouse.y = _videoContext->mouseY; + return true; + } else { + _lastMouseDown = getMillis(); + } + return false; +} + +bool OSystem_iOS7::handleEvent_mouseUp(Common::Event &event, int x, int y) { + //printf("Mouse up at (%u, %u)\n", x, y); + + if (_secondaryTapped) { + _secondaryTapped = false; + if (!handleEvent_secondMouseUp(event, x, y)) + return false; + } else if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse.x = _videoContext->mouseX; + event.mouse.y = _videoContext->mouseY; + } else { + if (getMillis() - _lastMouseDown < 250) { + event.type = Common::EVENT_LBUTTONDOWN; + event.mouse.x = _videoContext->mouseX; + event.mouse.y = _videoContext->mouseY; + + _queuedInputEvent.type = Common::EVENT_LBUTTONUP; + _queuedInputEvent.mouse.x = _videoContext->mouseX; + _queuedInputEvent.mouse.y = _videoContext->mouseY; + _lastMouseTap = getMillis(); + _queuedEventTime = _lastMouseTap + kQueuedInputEventDelay; + } else + return false; + } + + return true; +} + +bool OSystem_iOS7::handleEvent_secondMouseDown(Common::Event &event, int x, int y) { + _lastSecondaryDown = getMillis(); + _gestureStartX = x; + _gestureStartY = y; + + if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_LBUTTONUP; + event.mouse.x = _videoContext->mouseX; + event.mouse.y = _videoContext->mouseY; + + _queuedInputEvent.type = Common::EVENT_RBUTTONDOWN; + _queuedInputEvent.mouse.x = _videoContext->mouseX; + _queuedInputEvent.mouse.y = _videoContext->mouseY; + } else + return false; + + return true; +} + +bool OSystem_iOS7::handleEvent_secondMouseUp(Common::Event &event, int x, int y) { + int curTime = getMillis(); + + if (curTime - _lastSecondaryDown < 400) { + //printf("Right tap!\n"); + if (curTime - _lastSecondaryTap < 400 && !_videoContext->overlayVisible) { + //printf("Right escape!\n"); + event.type = Common::EVENT_KEYDOWN; + _queuedInputEvent.type = Common::EVENT_KEYUP; + + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_ESCAPE; + _queuedEventTime = curTime + kQueuedInputEventDelay; + _lastSecondaryTap = 0; + } else if (!_mouseClickAndDragEnabled) { + //printf("Rightclick!\n"); + event.type = Common::EVENT_RBUTTONDOWN; + event.mouse.x = _videoContext->mouseX; + event.mouse.y = _videoContext->mouseY; + _queuedInputEvent.type = Common::EVENT_RBUTTONUP; + _queuedInputEvent.mouse.x = _videoContext->mouseX; + _queuedInputEvent.mouse.y = _videoContext->mouseY; + _lastSecondaryTap = curTime; + _queuedEventTime = curTime + kQueuedInputEventDelay; + } else { + //printf("Right nothing!\n"); + return false; + } + } + if (_mouseClickAndDragEnabled) { + event.type = Common::EVENT_RBUTTONUP; + event.mouse.x = _videoContext->mouseX; + event.mouse.y = _videoContext->mouseY; + } + + return true; +} + +bool OSystem_iOS7::handleEvent_mouseDragged(Common::Event &event, int x, int y) { + if (_lastDragPosX == x && _lastDragPosY == y) + return false; + + _lastDragPosX = x; + _lastDragPosY = y; + + //printf("Mouse dragged at (%u, %u)\n", x, y); + int mouseNewPosX; + int mouseNewPosY; + if (_touchpadModeEnabled) { + int deltaX = _lastPadX - x; + int deltaY = _lastPadY - y; + _lastPadX = x; + _lastPadY = y; + + mouseNewPosX = (int)(_videoContext->mouseX - deltaX / 0.5f); + mouseNewPosY = (int)(_videoContext->mouseY - deltaY / 0.5f); + + int widthCap = _videoContext->overlayVisible ? _videoContext->overlayWidth : _videoContext->screenWidth; + int heightCap = _videoContext->overlayVisible ? _videoContext->overlayHeight : _videoContext->screenHeight; + + if (mouseNewPosX < 0) + mouseNewPosX = 0; + else if (mouseNewPosX > widthCap) + mouseNewPosX = widthCap; + + if (mouseNewPosY < 0) + mouseNewPosY = 0; + else if (mouseNewPosY > heightCap) + mouseNewPosY = heightCap; + + } else { + mouseNewPosX = x; + mouseNewPosY = y; + } + + event.type = Common::EVENT_MOUSEMOVE; + event.mouse.x = mouseNewPosX; + event.mouse.y = mouseNewPosY; + warpMouse(mouseNewPosX, mouseNewPosY); + + return true; +} + +bool OSystem_iOS7::handleEvent_mouseSecondDragged(Common::Event &event, int x, int y) { + if (_gestureStartX == -1 || _gestureStartY == -1) { + return false; + } + + static const int kNeededLength = 100; + static const int kMaxDeviation = 20; + + int vecX = (x - _gestureStartX); + int vecY = (y - _gestureStartY); + + int absX = abs(vecX); + int absY = abs(vecY); + + //printf("(%d, %d)\n", vecX, vecY); + + if (absX >= kNeededLength || absY >= kNeededLength) { // Long enough gesture to react upon. + _gestureStartX = -1; + _gestureStartY = -1; + + if (absX < kMaxDeviation && vecY >= kNeededLength) { + // Swipe down + event.type = Common::EVENT_MAINMENU; + _queuedInputEvent.type = Common::EVENT_INVALID; + + _queuedEventTime = getMillis() + kQueuedInputEventDelay; + return true; + } + + if (absX < kMaxDeviation && -vecY >= kNeededLength) { + // Swipe up + _mouseClickAndDragEnabled = !_mouseClickAndDragEnabled; + const char *dialogMsg; + if (_mouseClickAndDragEnabled) { + _touchpadModeEnabled = false; + dialogMsg = _("Mouse-click-and-drag mode enabled."); + } else + dialogMsg = _("Mouse-click-and-drag mode disabled."); + GUI::TimedMessageDialog dialog(dialogMsg, 1500); + dialog.runModal(); + return false; + } + + if (absY < kMaxDeviation && vecX >= kNeededLength) { + // Swipe right + _touchpadModeEnabled = !_touchpadModeEnabled; + const char *dialogMsg; + if (_touchpadModeEnabled) + dialogMsg = _("Touchpad mode enabled."); + else + dialogMsg = _("Touchpad mode disabled."); + GUI::TimedMessageDialog dialog(dialogMsg, 1500); + dialog.runModal(); + return false; + + } + + if (absY < kMaxDeviation && -vecX >= kNeededLength) { + // Swipe left + return false; + } + } + + return false; +} + +void OSystem_iOS7::handleEvent_orientationChanged(int orientation) { + //printf("Orientation: %i\n", orientation); + + ScreenOrientation newOrientation; + switch (orientation) { + case 1: + newOrientation = kScreenOrientationPortrait; + break; + case 3: + newOrientation = kScreenOrientationLandscape; + break; + case 4: + newOrientation = kScreenOrientationFlippedLandscape; + break; + default: + return; + } + + if (_screenOrientation != newOrientation) { + _screenOrientation = newOrientation; + rebuildSurface(); + } +} + +void OSystem_iOS7::rebuildSurface() { + updateOutputSurface(); + + dirtyFullScreen(); + if (_videoContext->overlayVisible) { + dirtyFullOverlayScreen(); + } + updateScreen(); +} + +void OSystem_iOS7::handleEvent_applicationSuspended() { + suspendLoop(); +} + +void OSystem_iOS7::handleEvent_applicationResumed() { + rebuildSurface(); +} + +void OSystem_iOS7::handleEvent_keyPressed(Common::Event &event, int keyPressed) { + int ascii = keyPressed; + //printf("key: %i\n", keyPressed); + + // We remap some of the iPhone keyboard keys. + // The first ten here are the row of symbols below the numeric keys. + switch (keyPressed) { + case 45: + keyPressed = Common::KEYCODE_F1; + ascii = Common::ASCII_F1; + break; + case 47: + keyPressed = Common::KEYCODE_F2; + ascii = Common::ASCII_F2; + break; + case 58: + keyPressed = Common::KEYCODE_F3; + ascii = Common::ASCII_F3; + break; + case 59: + keyPressed = Common::KEYCODE_F4; + ascii = Common::ASCII_F4; + break; + case 40: + keyPressed = Common::KEYCODE_F5; + ascii = Common::ASCII_F5; + break; + case 41: + keyPressed = Common::KEYCODE_F6; + ascii = Common::ASCII_F6; + break; + case 36: + keyPressed = Common::KEYCODE_F7; + ascii = Common::ASCII_F7; + break; + case 38: + keyPressed = Common::KEYCODE_F8; + ascii = Common::ASCII_F8; + break; + case 64: + keyPressed = Common::KEYCODE_F9; + ascii = Common::ASCII_F9; + break; + case 34: + keyPressed = Common::KEYCODE_F10; + ascii = Common::ASCII_F10; + break; + case 10: + keyPressed = Common::KEYCODE_RETURN; + ascii = Common::ASCII_RETURN; + break; + } + event.type = Common::EVENT_KEYDOWN; + _queuedInputEvent.type = Common::EVENT_KEYUP; + + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + event.kbd.keycode = _queuedInputEvent.kbd.keycode = (Common::KeyCode)keyPressed; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = ascii; + _queuedEventTime = getMillis() + kQueuedInputEventDelay; +} + +bool OSystem_iOS7::handleEvent_swipe(Common::Event &event, int direction, int touches) { + if (touches == 1) { + Common::KeyCode keycode = Common::KEYCODE_INVALID; + switch (_screenOrientation) { + case kScreenOrientationPortrait: + switch ((UIViewSwipeDirection)direction) { + case kUIViewSwipeUp: + keycode = Common::KEYCODE_UP; + break; + case kUIViewSwipeDown: + keycode = Common::KEYCODE_DOWN; + break; + case kUIViewSwipeLeft: + keycode = Common::KEYCODE_LEFT; + break; + case kUIViewSwipeRight: + keycode = Common::KEYCODE_RIGHT; + break; + default: + return false; + } + break; + case kScreenOrientationLandscape: + switch ((UIViewSwipeDirection)direction) { + case kUIViewSwipeUp: + keycode = Common::KEYCODE_LEFT; + break; + case kUIViewSwipeDown: + keycode = Common::KEYCODE_RIGHT; + break; + case kUIViewSwipeLeft: + keycode = Common::KEYCODE_DOWN; + break; + case kUIViewSwipeRight: + keycode = Common::KEYCODE_UP; + break; + default: + return false; + } + break; + case kScreenOrientationFlippedLandscape: + switch ((UIViewSwipeDirection)direction) { + case kUIViewSwipeUp: + keycode = Common::KEYCODE_RIGHT; + break; + case kUIViewSwipeDown: + keycode = Common::KEYCODE_LEFT; + break; + case kUIViewSwipeLeft: + keycode = Common::KEYCODE_UP; + break; + case kUIViewSwipeRight: + keycode = Common::KEYCODE_DOWN; + break; + default: + return false; + } + break; + } + + event.kbd.keycode = _queuedInputEvent.kbd.keycode = keycode; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = 0; + event.type = Common::EVENT_KEYDOWN; + _queuedInputEvent.type = Common::EVENT_KEYUP; + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + _queuedEventTime = getMillis() + kQueuedInputEventDelay; + + return true; + } + else if (touches == 2) { + switch ((UIViewSwipeDirection)direction) { + case kUIViewSwipeUp: { + _mouseClickAndDragEnabled = !_mouseClickAndDragEnabled; + const char *dialogMsg; + if (_mouseClickAndDragEnabled) { + _touchpadModeEnabled = false; + dialogMsg = _("Mouse-click-and-drag mode enabled."); + } else + dialogMsg = _("Mouse-click-and-drag mode disabled."); + GUI::TimedMessageDialog dialog(dialogMsg, 1500); + dialog.runModal(); + return false; + } + + case kUIViewSwipeDown: { + // Swipe down + event.type = Common::EVENT_MAINMENU; + _queuedInputEvent.type = Common::EVENT_INVALID; + _queuedEventTime = getMillis() + kQueuedInputEventDelay; + return true; + } + + case kUIViewSwipeRight: { + // Swipe right + _touchpadModeEnabled = !_touchpadModeEnabled; + const char *dialogMsg; + if (_touchpadModeEnabled) + dialogMsg = _("Touchpad mode enabled."); + else + dialogMsg = _("Touchpad mode disabled."); + GUI::TimedMessageDialog dialog(dialogMsg, 1500); + dialog.runModal(); + return false; + } + + default: + break; + } + } + return false; +} + +bool OSystem_iOS7::handleEvent_tap(Common::Event &event, UIViewTapDescription type, int touches) { + if (touches == 1) { + if (type == kUIViewTapDouble) { + event.type = Common::EVENT_RBUTTONDOWN; + _queuedInputEvent.type = Common::EVENT_RBUTTONUP; + _queuedEventTime = getMillis() + kQueuedInputEventDelay; + return true; + } + } + else if (touches == 2) { + if (type == kUIViewTapDouble) { + event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_ESCAPE; + event.type = Common::EVENT_KEYDOWN; + _queuedInputEvent.type = Common::EVENT_KEYUP; + event.kbd.flags = _queuedInputEvent.kbd.flags = 0; + _queuedEventTime = getMillis() + kQueuedInputEventDelay; + return true; + } + } + return false; +} diff --git a/backends/platform/ios7/ios7_osys_main.cpp b/backends/platform/ios7/ios7_osys_main.cpp new file mode 100644 index 0000000000..37fa34ce33 --- /dev/null +++ b/backends/platform/ios7/ios7_osys_main.cpp @@ -0,0 +1,368 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include <unistd.h> +#include <pthread.h> +#include <string.h> + +#include <sys/time.h> +#include <QuartzCore/QuartzCore.h> + +#include "common/scummsys.h" +#include "common/util.h" +#include "common/rect.h" +#include "common/file.h" +#include "common/fs.h" + +#include "base/main.h" + +#include "backends/saves/default/default-saves.h" +#include "backends/timer/default/default-timer.h" +#include "backends/fs/chroot/chroot-fs-factory.h" +#include "backends/fs/posix/posix-fs.h" +#include "audio/mixer.h" +#include "audio/mixer_intern.h" + +#include "graphics/scaler.h" +#include "graphics/scaler/aspect.h" + +#include "ios7_osys_main.h" + + +const OSystem::GraphicsMode OSystem_iOS7::s_supportedGraphicsModes[] = { + { "none", "No filtering", kGraphicsModeNone }, + { "linear", "Linear filtering", kGraphicsModeLinear }, + +#ifdef ENABLE_IOS7_SCALERS +#ifdef USE_SCALERS +// {"2x", "2x", GFX_DOUBLESIZE}, +// {"3x", "3x", GFX_TRIPLESIZE}, + { "2xsai", "2xSAI", kGraphicsMode2xSaI}, + {"super2xsai", "Super2xSAI", kGraphicsModeSuper2xSaI}, + {"supereagle", "SuperEagle", kGraphicsModeSuperEagle}, + {"advmame2x", "AdvMAME2x", kGraphicsModeAdvMame2x}, + {"advmame3x", "AdvMAME3x", kGraphicsModeAdvMame3x}, +#ifdef USE_HQ_SCALERS + {"hq2x", "HQ2x", kGraphicsModeHQ2x}, + {"hq3x", "HQ3x", kGraphicsModeHQ3x}, +#endif + {"tv2x", "TV2x", kGraphicsModeTV2x}, + {"dotmatrix", "DotMatrix", kGraphicsModeDotMatrix}, +#endif +#endif + { 0, 0, 0 } +}; + +AQCallbackStruct OSystem_iOS7::s_AudioQueue; +SoundProc OSystem_iOS7::s_soundCallback = NULL; +void *OSystem_iOS7::s_soundParam = NULL; + +OSystem_iOS7::OSystem_iOS7() : + _mixer(NULL), _lastMouseTap(0), _queuedEventTime(0), + _mouseNeedTextureUpdate(false), _secondaryTapped(false), _lastSecondaryTap(0), + _screenOrientation(kScreenOrientationFlippedLandscape), _mouseClickAndDragEnabled(false), + _gestureStartX(-1), _gestureStartY(-1), _fullScreenIsDirty(false), _fullScreenOverlayIsDirty(false), + _mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0), + _lastErrorMessage(NULL), _mouseCursorPaletteEnabled(false), _gfxTransactionError(kTransactionSuccess) { + _queuedInputEvent.type = Common::EVENT_INVALID; + _touchpadModeEnabled = !iOS7_isBigDevice(); +#ifdef IPHONE_SANDBOXED + _fsFactory = new ChRootFilesystemFactory(iOS7_getDocumentsDir()); +#else + _fsFactory = new POSIXFilesystemFactory(); +#endif + initVideoContext(); + + memset(_gamePalette, 0, sizeof(_gamePalette)); + memset(_gamePaletteRGBA5551, 0, sizeof(_gamePaletteRGBA5551)); + memset(_mouseCursorPalette, 0, sizeof(_mouseCursorPalette)); +} + +OSystem_iOS7::~OSystem_iOS7() { + AudioQueueDispose(s_AudioQueue.queue, true); + + delete _mixer; + // Prevent accidental freeing of the screen texture here. This needs to be + // checked since we might use the screen texture as framebuffer in the case + // of hi-color games for example. Otherwise this can lead to a double free. + if (_framebuffer.getPixels() != _videoContext->screenTexture.getPixels()) + _framebuffer.free(); + _mouseBuffer.free(); +} + +bool OSystem_iOS7::touchpadModeEnabled() const { + return _touchpadModeEnabled; +} + +int OSystem_iOS7::timerHandler(int t) { + DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager(); + tm->handler(); + return t; +} + +void OSystem_iOS7::initBackend() { +#ifdef IPHONE_SANDBOXED + _savefileManager = new DefaultSaveFileManager("/Savegames"); +#else + _savefileManager = new DefaultSaveFileManager(SCUMMVM_SAVE_PATH); +#endif + + _timerManager = new DefaultTimerManager(); + + gettimeofday(&_startTime, NULL); + + setupMixer(); + + setTimerCallback(&OSystem_iOS7::timerHandler, 10); + + EventsBaseBackend::initBackend(); +} + +bool OSystem_iOS7::hasFeature(Feature f) { + switch (f) { + case kFeatureCursorPalette: + return true; + + default: + return false; + } +} + +void OSystem_iOS7::setFeatureState(Feature f, bool enable) { + switch (f) { + case kFeatureCursorPalette: + if (_mouseCursorPaletteEnabled != enable) { + _mouseNeedTextureUpdate = true; + _mouseDirty = true; + _mouseCursorPaletteEnabled = enable; + } + break; + case kFeatureAspectRatioCorrection: + _videoContext->asprectRatioCorrection = enable; + break; + + default: + break; + } +} + +bool OSystem_iOS7::getFeatureState(Feature f) { + switch (f) { + case kFeatureCursorPalette: + return _mouseCursorPaletteEnabled; + case kFeatureAspectRatioCorrection: + return _videoContext->asprectRatioCorrection; + + default: + return false; + } +} + +void OSystem_iOS7::suspendLoop() { + bool done = false; + uint32 startTime = getMillis(); + + stopSoundsystem(); + + InternalEvent event; + while (!done) { + if (iOS7_fetchEvent(&event)) + if (event.type == kInputApplicationResumed) + done = true; + usleep(100000); + } + + startSoundsystem(); + + _timeSuspended += getMillis() - startTime; +} + +uint32 OSystem_iOS7::getMillis(bool skipRecord) { + CFTimeInterval timeInSeconds = CACurrentMediaTime(); + return (uint32) (timeInSeconds * 1000.0); +} + +void OSystem_iOS7::delayMillis(uint msecs) { + //printf("delayMillis(%d)\n", msecs); + usleep(msecs * 1000); +} + +OSystem::MutexRef OSystem_iOS7::createMutex(void) { + pthread_mutexattr_t attr; + pthread_mutexattr_init(&attr); + pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); + + pthread_mutex_t *mutex = (pthread_mutex_t *) malloc(sizeof(pthread_mutex_t)); + if (pthread_mutex_init(mutex, &attr) != 0) { + printf("pthread_mutex_init() failed!\n"); + free(mutex); + return NULL; + } + + return (MutexRef)mutex; +} + +void OSystem_iOS7::lockMutex(MutexRef mutex) { + if (pthread_mutex_lock((pthread_mutex_t *) mutex) != 0) { + printf("pthread_mutex_lock() failed!\n"); + } +} + +void OSystem_iOS7::unlockMutex(MutexRef mutex) { + if (pthread_mutex_unlock((pthread_mutex_t *) mutex) != 0) { + printf("pthread_mutex_unlock() failed!\n"); + } +} + +void OSystem_iOS7::deleteMutex(MutexRef mutex) { + if (pthread_mutex_destroy((pthread_mutex_t *) mutex) != 0) { + printf("pthread_mutex_destroy() failed!\n"); + } else { + free(mutex); + } +} + + +void OSystem_iOS7::setTimerCallback(TimerProc callback, int interval) { + //printf("setTimerCallback()\n"); + + if (callback != NULL) { + _timerCallbackTimer = interval; + _timerCallbackNext = getMillis() + interval; + _timerCallback = callback; + } else + _timerCallback = NULL; +} + +void OSystem_iOS7::quit() { +} + +void OSystem_iOS7::getTimeAndDate(TimeDate &td) const { + time_t curTime = time(0); + struct tm t = *localtime(&curTime); + td.tm_sec = t.tm_sec; + td.tm_min = t.tm_min; + td.tm_hour = t.tm_hour; + td.tm_mday = t.tm_mday; + td.tm_mon = t.tm_mon; + td.tm_year = t.tm_year; + td.tm_wday = t.tm_wday; +} + +Audio::Mixer *OSystem_iOS7::getMixer() { + assert(_mixer); + return _mixer; +} + +OSystem_iOS7 *OSystem_iOS7::sharedInstance() { + static OSystem_iOS7 *instance = new OSystem_iOS7(); + return instance; +} + +Common::String OSystem_iOS7::getDefaultConfigFileName() { +#ifdef IPHONE_SANDBOXED + Common::String path = "/Preferences"; + return path; +#else + return SCUMMVM_PREFS_PATH; +#endif +} + +void OSystem_iOS7::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { + // Get URL of the Resource directory of the .app bundle + CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); + if (fileUrl) { + // Try to convert the URL to an absolute path + UInt8 buf[MAXPATHLEN]; + if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) { + // Success: Add it to the search path + Common::String bundlePath((const char *)buf); +#ifdef IPHONE_SANDBOXED + POSIXFilesystemNode *posixNode = new POSIXFilesystemNode(bundlePath); + Common::FSNode *node = new Common::FSNode(posixNode); + s.add("__IOS_BUNDLE__", new Common::FSDirectory(*node), priority); +#else + s.add("__IOS_BUNDLE__", new Common::FSDirectory(bundlePath), priority); +#endif + } + CFRelease(fileUrl); + } +} + +void OSystem_iOS7::logMessage(LogMessageType::Type type, const char *message) { + FILE *output = 0; + + if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) + output = stdout; + else + output = stderr; + + if (type == LogMessageType::kError) { + free(_lastErrorMessage); + _lastErrorMessage = strdup(message); + } + + fputs(message, output); + fflush(output); +} + +bool iOS7_touchpadModeEnabled() { + OSystem_iOS7 *sys = (OSystem_iOS7 *) g_system; + return sys && sys->touchpadModeEnabled(); +} + +void iOS7_main(int argc, char **argv) { + + //OSystem_iOS7::migrateApp(); + + FILE *newfp = fopen("/var/mobile/.scummvm.log", "a"); + if (newfp != NULL) { + fclose(stdout); + fclose(stderr); + *stdout = *newfp; + *stderr = *newfp; + setbuf(stdout, NULL); + setbuf(stderr, NULL); + + //extern int gDebugLevel; + //gDebugLevel = 10; + } + +#ifdef IPHONE_SANDBOXED + chdir(iOS7_getDocumentsDir()); +#else + system("mkdir " SCUMMVM_ROOT_PATH); + system("mkdir " SCUMMVM_SAVE_PATH); + + chdir("/var/mobile/"); +#endif + + g_system = OSystem_iOS7::sharedInstance(); + assert(g_system); + + // Invoke the actual ScummVM main entry point: + scummvm_main(argc, (const char *const *) argv); + g_system->quit(); // TODO: Consider removing / replacing this! +} diff --git a/backends/platform/ios7/ios7_osys_main.h b/backends/platform/ios7/ios7_osys_main.h new file mode 100644 index 0000000000..eadb49e5ac --- /dev/null +++ b/backends/platform/ios7/ios7_osys_main.h @@ -0,0 +1,233 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_PLATFORM_IPHONE_OSYS_MAIN_H +#define BACKENDS_PLATFORM_IPHONE_OSYS_MAIN_H + +#include "graphics/surface.h" +#include "ios7_common.h" +#include "backends/base-backend.h" +#include "common/events.h" +#include "audio/mixer_intern.h" +#include "backends/fs/posix/posix-fs-factory.h" +#include "graphics/colormasks.h" +#include "graphics/palette.h" + +#include <AudioToolbox/AudioQueue.h> + +#define AUDIO_BUFFERS 3 +#define WAVE_BUFFER_SIZE 2048 +#define AUDIO_SAMPLE_RATE 44100 + +#define SCUMMVM_ROOT_PATH "/var/mobile/Library/ScummVM" +#define SCUMMVM_SAVE_PATH SCUMMVM_ROOT_PATH "/Savegames" +#define SCUMMVM_PREFS_PATH SCUMMVM_ROOT_PATH "/Preferences" + +typedef void (*SoundProc)(void *param, byte *buf, int len); +typedef int (*TimerProc)(int interval); + +struct AQCallbackStruct { + AudioQueueRef queue; + uint32 frameCount; + AudioQueueBufferRef buffers[AUDIO_BUFFERS]; + AudioStreamBasicDescription dataFormat; +}; + +class OSystem_iOS7 : public EventsBaseBackend, public PaletteManager { +protected: + static const OSystem::GraphicsMode s_supportedGraphicsModes[]; + static AQCallbackStruct s_AudioQueue; + static SoundProc s_soundCallback; + static void *s_soundParam; + + Audio::MixerImpl *_mixer; + + VideoContext *_videoContext; + + Graphics::Surface _framebuffer; + + // For signaling that screen format set up might have failed. + TransactionError _gfxTransactionError; + + // For use with the game texture + uint16 _gamePalette[256]; + // For use with the mouse texture + uint16 _gamePaletteRGBA5551[256]; + + struct timeval _startTime; + uint32 _timeSuspended; + + bool _mouseCursorPaletteEnabled; + uint16 _mouseCursorPalette[256]; + Graphics::Surface _mouseBuffer; + uint16 _mouseKeyColor; + bool _mouseDirty; + bool _mouseNeedTextureUpdate; + + long _lastMouseDown; + long _lastMouseTap; + long _queuedEventTime; + Common::Event _queuedInputEvent; + bool _secondaryTapped; + long _lastSecondaryDown; + long _lastSecondaryTap; + int _gestureStartX, _gestureStartY; + bool _mouseClickAndDragEnabled; + bool _touchpadModeEnabled; + int _lastPadX; + int _lastPadY; + int _lastDragPosX; + int _lastDragPosY; + + int _timerCallbackNext; + int _timerCallbackTimer; + TimerProc _timerCallback; + + Common::Array<Common::Rect> _dirtyRects; + Common::Array<Common::Rect> _dirtyOverlayRects; + ScreenOrientation _screenOrientation; + bool _fullScreenIsDirty; + bool _fullScreenOverlayIsDirty; + int _screenChangeCount; + + char *_lastErrorMessage; + +public: + + OSystem_iOS7(); + virtual ~OSystem_iOS7(); + + static OSystem_iOS7 *sharedInstance(); + + virtual void initBackend(); + + virtual bool hasFeature(Feature f); + virtual void setFeatureState(Feature f, bool enable); + virtual bool getFeatureState(Feature f); + virtual const GraphicsMode *getSupportedGraphicsModes() const; + virtual int getDefaultGraphicsMode() const; + virtual bool setGraphicsMode(int mode); + virtual int getGraphicsMode() const; + virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format); + + virtual void beginGFXTransaction(); + virtual TransactionError endGFXTransaction(); + + virtual int16 getHeight(); + virtual int16 getWidth(); + + bool touchpadModeEnabled() const; + +#ifdef USE_RGB_COLOR + virtual Graphics::PixelFormat getScreenFormat() const { return _framebuffer.format; } + virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const; +#endif + + virtual PaletteManager *getPaletteManager() { return this; } +protected: + // PaletteManager API + virtual void setPalette(const byte *colors, uint start, uint num); + virtual void grabPalette(byte *colors, uint start, uint num); + +public: + virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); + virtual void updateScreen(); + virtual Graphics::Surface *lockScreen(); + virtual void unlockScreen(); + virtual void setShakePos(int shakeOffset); + + virtual void showOverlay(); + virtual void hideOverlay(); + virtual void clearOverlay(); + virtual void grabOverlay(void *buf, int pitch); + virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h); + virtual int16 getOverlayHeight(); + virtual int16 getOverlayWidth(); + virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<5551>(); } + + virtual bool showMouse(bool visible); + + virtual void warpMouse(int x, int y); + virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor = 255, bool dontScale = false, const Graphics::PixelFormat *format = NULL); + virtual void setCursorPalette(const byte *colors, uint start, uint num); + + virtual bool pollEvent(Common::Event &event); + virtual uint32 getMillis(bool skipRecord = false); + virtual void delayMillis(uint msecs); + + virtual MutexRef createMutex(void); + virtual void lockMutex(MutexRef mutex); + virtual void unlockMutex(MutexRef mutex); + virtual void deleteMutex(MutexRef mutex); + + static void mixCallback(void *sys, byte *samples, int len); + virtual void setupMixer(void); + virtual void setTimerCallback(TimerProc callback, int interval); + virtual int getScreenChangeID() const { return _screenChangeCount; } + virtual void quit(); + + virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); + virtual void getTimeAndDate(TimeDate &t) const; + + virtual Audio::Mixer *getMixer(); + + void startSoundsystem(); + void stopSoundsystem(); + + virtual Common::String getDefaultConfigFileName(); + + virtual void logMessage(LogMessageType::Type type, const char *message); + virtual void fatalError() override; + +protected: + void initVideoContext(); + void updateOutputSurface(); + + void internUpdateScreen(); + void dirtyFullScreen(); + void dirtyFullOverlayScreen(); + void suspendLoop(); + void drawDirtyRect(const Common::Rect &dirtyRect); + void updateMouseTexture(); + static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB); + static int timerHandler(int t); + + bool handleEvent_swipe(Common::Event &event, int direction, int touches); + bool handleEvent_tap(Common::Event &event, UIViewTapDescription type, int touches); + void handleEvent_keyPressed(Common::Event &event, int keyPressed); + void handleEvent_orientationChanged(int orientation); + void handleEvent_applicationSuspended(); + void handleEvent_applicationResumed(); + + bool handleEvent_mouseDown(Common::Event &event, int x, int y); + bool handleEvent_mouseUp(Common::Event &event, int x, int y); + + bool handleEvent_secondMouseDown(Common::Event &event, int x, int y); + bool handleEvent_secondMouseUp(Common::Event &event, int x, int y); + + bool handleEvent_mouseDragged(Common::Event &event, int x, int y); + bool handleEvent_mouseSecondDragged(Common::Event &event, int x, int y); + + void rebuildSurface(); +}; + +#endif diff --git a/backends/platform/ios7/ios7_osys_sound.cpp b/backends/platform/ios7/ios7_osys_sound.cpp new file mode 100644 index 0000000000..0dc81a9385 --- /dev/null +++ b/backends/platform/ios7/ios7_osys_sound.cpp @@ -0,0 +1,105 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "ios7_osys_main.h" + +void OSystem_iOS7::AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB) { + //printf("AQBufferCallback()\n"); + if (s_AudioQueue.frameCount > 0 && s_soundCallback != NULL) { + outQB->mAudioDataByteSize = 4 * s_AudioQueue.frameCount; + s_soundCallback(s_soundParam, (byte *)outQB->mAudioData, outQB->mAudioDataByteSize); + AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL); + } else { + AudioQueueStop(s_AudioQueue.queue, false); + } +} + +void OSystem_iOS7::mixCallback(void *sys, byte *samples, int len) { + OSystem_iOS7 *this_ = (OSystem_iOS7 *)sys; + assert(this_); + + if (this_->_mixer) { + this_->_mixer->mixCallback(samples, len); + } +} + +void OSystem_iOS7::setupMixer() { + _mixer = new Audio::MixerImpl(this, AUDIO_SAMPLE_RATE); + + s_soundCallback = mixCallback; + s_soundParam = this; + + startSoundsystem(); +} + +void OSystem_iOS7::startSoundsystem() { + s_AudioQueue.dataFormat.mSampleRate = AUDIO_SAMPLE_RATE; + s_AudioQueue.dataFormat.mFormatID = kAudioFormatLinearPCM; + s_AudioQueue.dataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; + s_AudioQueue.dataFormat.mBytesPerPacket = 4; + s_AudioQueue.dataFormat.mFramesPerPacket = 1; + s_AudioQueue.dataFormat.mBytesPerFrame = 4; + s_AudioQueue.dataFormat.mChannelsPerFrame = 2; + s_AudioQueue.dataFormat.mBitsPerChannel = 16; + s_AudioQueue.frameCount = WAVE_BUFFER_SIZE; + + if (AudioQueueNewOutput(&s_AudioQueue.dataFormat, AQBufferCallback, &s_AudioQueue, 0, kCFRunLoopCommonModes, 0, &s_AudioQueue.queue)) { + printf("Couldn't set the AudioQueue callback!\n"); + _mixer->setReady(false); + return; + } + + uint32 bufferBytes = s_AudioQueue.frameCount * s_AudioQueue.dataFormat.mBytesPerFrame; + + for (int i = 0; i < AUDIO_BUFFERS; i++) { + if (AudioQueueAllocateBuffer(s_AudioQueue.queue, bufferBytes, &s_AudioQueue.buffers[i])) { + printf("Error allocating AudioQueue buffer!\n"); + _mixer->setReady(false); + return; + } + + AQBufferCallback(&s_AudioQueue, s_AudioQueue.queue, s_AudioQueue.buffers[i]); + } + + AudioQueueSetParameter(s_AudioQueue.queue, kAudioQueueParam_Volume, 1.0); + if (AudioQueueStart(s_AudioQueue.queue, NULL)) { + printf("Error starting the AudioQueue!\n"); + _mixer->setReady(false); + return; + } + + _mixer->setReady(true); +} + +void OSystem_iOS7::stopSoundsystem() { + AudioQueueStop(s_AudioQueue.queue, true); + + for (int i = 0; i < AUDIO_BUFFERS; i++) { + AudioQueueFreeBuffer(s_AudioQueue.queue, s_AudioQueue.buffers[i]); + } + + AudioQueueDispose(s_AudioQueue.queue, true); + _mixer->setReady(false); +} diff --git a/backends/platform/ios7/ios7_osys_video.mm b/backends/platform/ios7/ios7_osys_video.mm new file mode 100644 index 0000000000..0d183ce834 --- /dev/null +++ b/backends/platform/ios7/ios7_osys_video.mm @@ -0,0 +1,545 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "ios7_osys_main.h" +#include "ios7_video.h" + +#include "graphics/conversion.h" +#import "iOS7AppDelegate.h" + +@interface iOS7AlertHandler : NSObject<UIAlertViewDelegate> +@end + +@implementation iOS7AlertHandler + +- (void)alertView:(UIAlertView *)alertView willDismissWithButtonIndex:(NSInteger)buttonIndex { + OSystem_iOS7::sharedInstance()->quit(); + exit(1); +} + +@end + +static void displayAlert(void *ctx) { + UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Fatal Error" + message:[NSString stringWithCString:(const char *)ctx encoding:NSUTF8StringEncoding] + delegate:[[iOS7AlertHandler alloc] init] + cancelButtonTitle:@"OK" + otherButtonTitles:nil]; + [alert show]; + [alert autorelease]; +} + +void OSystem_iOS7::fatalError() { + if (_lastErrorMessage) { + dispatch_async_f(dispatch_get_main_queue(), _lastErrorMessage, displayAlert); + for(;;); + } + else { + OSystem::fatalError(); + } +} + +void OSystem_iOS7::initVideoContext() { + _videoContext = [[iOS7AppDelegate iPhoneView] getVideoContext]; +} + +const OSystem::GraphicsMode *OSystem_iOS7::getSupportedGraphicsModes() const { + return s_supportedGraphicsModes; +} + +int OSystem_iOS7::getDefaultGraphicsMode() const { + return kGraphicsModeNone; +} + +bool OSystem_iOS7::setGraphicsMode(int mode) { + switch (mode) { + case kGraphicsModeNone: + case kGraphicsModeLinear: + case kGraphicsMode2xSaI: + case kGraphicsModeSuper2xSaI: + case kGraphicsModeSuperEagle: + case kGraphicsModeAdvMame2x: + case kGraphicsModeAdvMame3x: + case kGraphicsModeHQ2x: + case kGraphicsModeHQ3x: + case kGraphicsModeTV2x: + case kGraphicsModeDotMatrix: + _videoContext->graphicsMode = (GraphicsModes)mode; + return true; + + default: + return false; + } +} + +int OSystem_iOS7::getGraphicsMode() const { + return _videoContext->graphicsMode; +} + +#ifdef USE_RGB_COLOR +Common::List<Graphics::PixelFormat> OSystem_iOS7::getSupportedFormats() const { + Common::List<Graphics::PixelFormat> list; + // RGB565 + list.push_back(Graphics::createPixelFormat<565>()); + // CLUT8 + list.push_back(Graphics::PixelFormat::createFormatCLUT8()); + return list; +} +#endif + +void OSystem_iOS7::initSize(uint width, uint height, const Graphics::PixelFormat *format) { + //printf("initSize(%u, %u, %p)\n", width, height, (const void *)format); + + _videoContext->screenWidth = width; + _videoContext->screenHeight = height; + _videoContext->shakeOffsetY = 0; + + // In case we use the screen texture as frame buffer we reset the pixels + // pointer here to avoid freeing the screen texture. + if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels()) + _framebuffer.setPixels(0); + + // Create the screen texture right here. We need to do this here, since + // when a game requests hi-color mode, we actually set the framebuffer + // to the texture buffer to avoid an additional copy step. + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(createScreenTexture) withObject:nil waitUntilDone: YES]; + + // In case the client code tries to set up a non supported mode, we will + // fall back to CLUT8 and set the transaction error accordingly. + if (format && format->bytesPerPixel != 1 && *format != _videoContext->screenTexture.format) { + format = 0; + _gfxTransactionError = kTransactionFormatNotSupported; + } + + if (!format || format->bytesPerPixel == 1) { + _framebuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); + } else { +#if 0 + printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", format->bytesPerPixel, + format->rLoss, format->gLoss, format->bLoss, format->aLoss, + format->rShift, format->gShift, format->bShift, format->aShift); +#endif + // We directly draw on the screen texture in hi-color mode. Thus + // we copy over its settings here and just replace the width and + // height to avoid any problems. + _framebuffer = _videoContext->screenTexture; + _framebuffer.w = width; + _framebuffer.h = height; + } + + _fullScreenIsDirty = false; + dirtyFullScreen(); + _mouseCursorPaletteEnabled = false; +} + +void OSystem_iOS7::beginGFXTransaction() { + _gfxTransactionError = kTransactionSuccess; +} + +OSystem::TransactionError OSystem_iOS7::endGFXTransaction() { + _screenChangeCount++; + updateOutputSurface(); + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(setGraphicsMode) withObject:nil waitUntilDone: YES]; + + return _gfxTransactionError; +} + +void OSystem_iOS7::updateOutputSurface() { + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES]; +} + +int16 OSystem_iOS7::getHeight() { + return _videoContext->screenHeight; +} + +int16 OSystem_iOS7::getWidth() { + return _videoContext->screenWidth; +} + +void OSystem_iOS7::setPalette(const byte *colors, uint start, uint num) { + //printf("setPalette(%p, %u, %u)\n", colors, start, num); + assert(start + num <= 256); + const byte *b = colors; + + for (uint i = start; i < start + num; ++i) { + _gamePalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(b[0], b[1], b[2]); + _gamePaletteRGBA5551[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(b[0], b[1], b[2]); + b += 3; + } + + dirtyFullScreen(); + + // Automatically update the mouse texture when the palette changes while the + // cursor palette is disabled. + if (!_mouseCursorPaletteEnabled && _mouseBuffer.format.bytesPerPixel == 1) + _mouseDirty = _mouseNeedTextureUpdate = true; +} + +void OSystem_iOS7::grabPalette(byte *colors, uint start, uint num) { + //printf("grabPalette(%p, %u, %u)\n", colors, start, num); + assert(start + num <= 256); + byte *b = colors; + + for (uint i = start; i < start + num; ++i) { + Graphics::colorToRGB<Graphics::ColorMasks<565> >(_gamePalette[i], b[0], b[1], b[2]); + b += 3; + } +} + +void OSystem_iOS7::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { + //printf("copyRectToScreen(%p, %d, %i, %i, %i, %i)\n", buf, pitch, x, y, w, h); + //Clip the coordinates + const byte *src = (const byte *)buf; + if (x < 0) { + w += x; + src -= x; + x = 0; + } + + if (y < 0) { + h += y; + src -= y * pitch; + y = 0; + } + + if (w > (int)_framebuffer.w - x) { + w = _framebuffer.w - x; + } + + if (h > (int)_framebuffer.h - y) { + h = _framebuffer.h - y; + } + + if (w <= 0 || h <= 0) + return; + + if (!_fullScreenIsDirty) { + _dirtyRects.push_back(Common::Rect(x, y, x + w, y + h)); + } + + byte *dst = (byte *)_framebuffer.getBasePtr(x, y); + if (_framebuffer.pitch == pitch && _framebuffer.w == w) { + memcpy(dst, src, h * pitch); + } else { + do { + memcpy(dst, src, w * _framebuffer.format.bytesPerPixel); + src += pitch; + dst += _framebuffer.pitch; + } while (--h); + } +} + +void OSystem_iOS7::updateScreen() { + if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty) + return; + + //printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size()); + + internUpdateScreen(); + _mouseDirty = false; + _fullScreenIsDirty = false; + _fullScreenOverlayIsDirty = false; + + iOS7_updateScreen(); +} + +void OSystem_iOS7::internUpdateScreen() { + if (_mouseNeedTextureUpdate) { + updateMouseTexture(); + _mouseNeedTextureUpdate = false; + } + + while (_dirtyRects.size()) { + Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1); + + //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom); + drawDirtyRect(dirtyRect); + // TODO: Implement dirty rect code + //updateHardwareSurfaceForRect(dirtyRect); + } + + if (_videoContext->overlayVisible) { + // TODO: Implement dirty rect code + _dirtyOverlayRects.clear(); + /*while (_dirtyOverlayRects.size()) { + Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1); + + //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom); + drawDirtyOverlayRect(dirtyRect); + }*/ + } +} + +void OSystem_iOS7::drawDirtyRect(const Common::Rect &dirtyRect) { + // We only need to do a color look up for CLUT8 + if (_framebuffer.format.bytesPerPixel != 1) + return; + + int h = dirtyRect.bottom - dirtyRect.top; + int w = dirtyRect.right - dirtyRect.left; + + const byte *src = (const byte *)_framebuffer.getBasePtr(dirtyRect.left, dirtyRect.top); + byte *dstRaw = (byte *)_videoContext->screenTexture.getBasePtr(dirtyRect.left, dirtyRect.top); + + // When we use CLUT8 do a color look up + for (int y = h; y > 0; y--) { + uint16 *dst = (uint16 *)dstRaw; + for (int x = w; x > 0; x--) + *dst++ = _gamePalette[*src++]; + + dstRaw += _videoContext->screenTexture.pitch; + src += _framebuffer.pitch - w; + } +} + +Graphics::Surface *OSystem_iOS7::lockScreen() { + //printf("lockScreen()\n"); + return &_framebuffer; +} + +void OSystem_iOS7::unlockScreen() { + //printf("unlockScreen()\n"); + dirtyFullScreen(); +} + +void OSystem_iOS7::setShakePos(int shakeOffset) { + //printf("setShakePos(%i)\n", shakeOffset); + _videoContext->shakeOffsetY = shakeOffset; + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES]; + // HACK: We use this to force a redraw. + _mouseDirty = true; +} + +void OSystem_iOS7::showOverlay() { + //printf("showOverlay()\n"); + _videoContext->overlayVisible = true; + dirtyFullOverlayScreen(); + updateScreen(); + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES]; + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES]; +} + +void OSystem_iOS7::hideOverlay() { + //printf("hideOverlay()\n"); + _videoContext->overlayVisible = false; + _dirtyOverlayRects.clear(); + dirtyFullScreen(); + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES]; + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES]; +} + +void OSystem_iOS7::clearOverlay() { + //printf("clearOverlay()\n"); + bzero(_videoContext->overlayTexture.getPixels(), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch); + dirtyFullOverlayScreen(); +} + +void OSystem_iOS7::grabOverlay(void *buf, int pitch) { + //printf("grabOverlay()\n"); + int h = _videoContext->overlayHeight; + + byte *dst = (byte *)buf; + const byte *src = (const byte *)_videoContext->overlayTexture.getPixels(); + do { + memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16)); + src += _videoContext->overlayTexture.pitch; + dst += pitch; + } while (--h); +} + +void OSystem_iOS7::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { + //printf("copyRectToOverlay(%p, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", (const void *)buf, pitch, x, y, w, h); + const byte *src = (const byte *)buf; + + //Clip the coordinates + if (x < 0) { + w += x; + src -= x * sizeof(uint16); + x = 0; + } + + if (y < 0) { + h += y; + src -= y * pitch; + y = 0; + } + + if (w > (int)_videoContext->overlayWidth - x) + w = _videoContext->overlayWidth - x; + + if (h > (int)_videoContext->overlayHeight - y) + h = _videoContext->overlayHeight - y; + + if (w <= 0 || h <= 0) + return; + + if (!_fullScreenOverlayIsDirty) { + _dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h)); + } + + byte *dst = (byte *)_videoContext->overlayTexture.getBasePtr(x, y); + do { + memcpy(dst, src, w * sizeof(uint16)); + src += pitch; + dst += _videoContext->overlayTexture.pitch; + } while (--h); +} + +int16 OSystem_iOS7::getOverlayHeight() { + return _videoContext->overlayHeight; +} + +int16 OSystem_iOS7::getOverlayWidth() { + return _videoContext->overlayWidth; +} + +bool OSystem_iOS7::showMouse(bool visible) { + //printf("showMouse(%d)\n", visible); + bool last = _videoContext->mouseIsVisible; + _videoContext->mouseIsVisible = visible; + _mouseDirty = true; + + return last; +} + +void OSystem_iOS7::warpMouse(int x, int y) { + //printf("warpMouse(%d, %d)\n", x, y); + _videoContext->mouseX = x; + _videoContext->mouseY = y; + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(notifyMouseMove) withObject:nil waitUntilDone: YES]; + _mouseDirty = true; +} + +void OSystem_iOS7::dirtyFullScreen() { + if (!_fullScreenIsDirty) { + _dirtyRects.clear(); + _dirtyRects.push_back(Common::Rect(0, 0, _videoContext->screenWidth, _videoContext->screenHeight)); + _fullScreenIsDirty = true; + } +} + +void OSystem_iOS7::dirtyFullOverlayScreen() { + if (!_fullScreenOverlayIsDirty) { + _dirtyOverlayRects.clear(); + _dirtyOverlayRects.push_back(Common::Rect(0, 0, _videoContext->overlayWidth, _videoContext->overlayHeight)); + _fullScreenOverlayIsDirty = true; + } +} + +void OSystem_iOS7::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { + //printf("setMouseCursor(%p, %u, %u, %i, %i, %u, %d, %p)\n", (const void *)buf, w, h, hotspotX, hotspotY, keycolor, dontScale, (const void *)format); + + const Graphics::PixelFormat pixelFormat = format ? *format : Graphics::PixelFormat::createFormatCLUT8(); +#if 0 + printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", pixelFormat.bytesPerPixel, + pixelFormat.rLoss, pixelFormat.gLoss, pixelFormat.bLoss, pixelFormat.aLoss, + pixelFormat.rShift, pixelFormat.gShift, pixelFormat.bShift, pixelFormat.aShift); +#endif + assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2); + + if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels()) + _mouseBuffer.create(w, h, pixelFormat); + + _videoContext->mouseWidth = w; + _videoContext->mouseHeight = h; + + _videoContext->mouseHotspotX = hotspotX; + _videoContext->mouseHotspotY = hotspotY; + + _mouseKeyColor = keycolor; + + memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch); + + _mouseDirty = true; + _mouseNeedTextureUpdate = true; +} + +void OSystem_iOS7::setCursorPalette(const byte *colors, uint start, uint num) { + //printf("setCursorPalette(%p, %u, %u)\n", (const void *)colors, start, num); + assert(start + num <= 256); + + for (uint i = start; i < start + num; ++i, colors += 3) + _mouseCursorPalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(colors[0], colors[1], colors[2]); + + // FIXME: This is just stupid, our client code seems to assume that this + // automatically enables the cursor palette. + _mouseCursorPaletteEnabled = true; + + if (_mouseCursorPaletteEnabled) + _mouseDirty = _mouseNeedTextureUpdate = true; +} + +void OSystem_iOS7::updateMouseTexture() { + uint texWidth = getSizeNextPOT(_videoContext->mouseWidth); + uint texHeight = getSizeNextPOT(_videoContext->mouseHeight); + + Graphics::Surface &mouseTexture = _videoContext->mouseTexture; + if (mouseTexture.w != texWidth || mouseTexture.h != texHeight) + mouseTexture.create(texWidth, texHeight, Graphics::createPixelFormat<5551>()); + + if (_mouseBuffer.format.bytesPerPixel == 1) { + const uint16 *palette; + if (_mouseCursorPaletteEnabled) + palette = _mouseCursorPalette; + else + palette = _gamePaletteRGBA5551; + + uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels(); + for (uint x = 0; x < _videoContext->mouseWidth; ++x) { + for (uint y = 0; y < _videoContext->mouseHeight; ++y) { + const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y); + if (color != _mouseKeyColor) + mouseBuf[y * texWidth + x] = palette[color] | 0x1; + else + mouseBuf[y * texWidth + x] = 0x0; + } + } + } else { + if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch, + _mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) { + if (!_mouseBuffer.format.aBits()) { + // Apply color keying since the original cursor had no alpha channel. + const uint16 *src = (const uint16 *)_mouseBuffer.getPixels(); + uint8 *dstRaw = (uint8 *)mouseTexture.getPixels(); + + for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) { + uint16 *dst = (uint16 *)dstRaw; + for (uint x = 0; x < _mouseBuffer.w; ++x, ++dst) { + if (*src++ == _mouseKeyColor) + *dst &= ~1; + else + *dst |= 1; + } + } + } + } else { + // TODO: Log this! + // Make the cursor all transparent... we really need a better fallback ;-). + memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch); + } + } + + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES]; +} diff --git a/backends/platform/ios7/ios7_video.h b/backends/platform/ios7/ios7_video.h new file mode 100644 index 0000000000..ab261a977b --- /dev/null +++ b/backends/platform/ios7/ios7_video.h @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H +#define BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H + +#include <UIKit/UIKit.h> +#include <Foundation/Foundation.h> +#include <QuartzCore/QuartzCore.h> + +#include <OpenGLES/EAGL.h> +#include <OpenGLES/ES2/gl.h> +#include <OpenGLES/ES2/glext.h> + +#include "ios7_keyboard.h" +#include "ios7_common.h" + +#include "common/list.h" +#import "graphics/scaler.h" + +typedef struct { + GLfloat x, y; + GLfloat u,v; +} GLVertex; + +@interface iPhoneView : UIView { + VideoContext _videoContext; + + Common::List<InternalEvent> _events; + NSLock *_eventLock; + SoftKeyboard *_keyboardView; + + EAGLContext *_context; + GLuint _viewRenderbuffer; + GLuint _viewFramebuffer; + GLuint _screenTexture; + GLuint _overlayTexture; + GLuint _mouseCursorTexture; + + GLuint _vertexShader; + GLuint _fragmentShader; + + GLuint _vertexBuffer; + + GLuint _screenSizeSlot; + GLuint _textureSlot; + GLuint _shakeSlot; + + GLuint _positionSlot; + GLuint _textureCoordSlot; + + GLint _renderBufferWidth; + GLint _renderBufferHeight; + + GLVertex _gameScreenCoords[4]; + CGRect _gameScreenRect; + + GLVertex _overlayCoords[4]; + CGRect _overlayRect; + + GLVertex _mouseCoords[4]; + + GLint _mouseHotspotX, _mouseHotspotY; + GLint _mouseWidth, _mouseHeight; + GLfloat _mouseScaleX, _mouseScaleY; + + int _scaledShakeOffsetY; + + UITouch *_firstTouch; + UITouch *_secondTouch; + +#ifdef ENABLE_IOS7_SCALERS + uint8_t *_scalerMemorySrc; + uint8_t *_scalerMemoryDst; + size_t _scalerMemorySrcSize; + size_t _scalerMemoryDstSize; + int _scalerScale; + ScalerProc *_scaler; +#endif +} + +- (id)initWithFrame:(struct CGRect)frame; + +- (VideoContext *)getVideoContext; + +- (void)createScreenTexture; +- (void)initSurface; +- (void)setViewTransformation; + +- (void)setGraphicsMode; + +- (void)updateSurface; +- (void)updateMainSurface; +- (void)updateOverlaySurface; +- (void)updateMouseSurface; +- (void)clearColorBuffer; + +- (void)notifyMouseMove; +- (void)updateMouseCursorScaling; +- (void)updateMouseCursor; + +- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation; + +- (void)applicationSuspend; + +- (void)applicationResume; + +- (bool)fetchEvent:(InternalEvent *)event; + +@end + +#endif diff --git a/backends/platform/ios7/ios7_video.mm b/backends/platform/ios7/ios7_video.mm new file mode 100644 index 0000000000..2cfc3e05f7 --- /dev/null +++ b/backends/platform/ios7/ios7_video.mm @@ -0,0 +1,1002 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "ios7_video.h" + +#include "graphics/colormasks.h" +#include "common/system.h" +#import "iOS7AppDelegate.h" + +static int g_needsScreenUpdate = 0; + +#if 0 +static long g_lastTick = 0; +static int g_frames = 0; +#endif + +#define printOpenGLError() printOglError(__FILE__, __LINE__) + +int printOglError(const char *file, int line) { + int retCode = 0; + + // returns 1 if an OpenGL error occurred, 0 otherwise. + GLenum glErr = glGetError(); + while (glErr != GL_NO_ERROR) { + fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line); + retCode = 1; + glErr = glGetError(); + } + return retCode; +} + +bool iOS7_isBigDevice() { + return UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad; +} + +void iOS7_updateScreen() { + //printf("Mouse: (%i, %i)\n", mouseX, mouseY); + if (!g_needsScreenUpdate) { + g_needsScreenUpdate = 1; + [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(updateSurface) withObject:nil waitUntilDone: NO]; + } +} + +bool iOS7_fetchEvent(InternalEvent *event) { + return [[iOS7AppDelegate iPhoneView] fetchEvent:event]; +} + +uint getSizeNextPOT(uint size) { + if ((size & (size - 1)) || !size) { + int log = 0; + + while (size >>= 1) + ++log; + + size = (2 << log); + } + + return size; +} + +@implementation iPhoneView + ++ (Class)layerClass { + return [CAEAGLLayer class]; +} + +- (VideoContext *)getVideoContext { + return &_videoContext; +} + +- (void)createContext { + CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; + + eaglLayer.opaque = YES; + eaglLayer.drawableProperties = @{ + kEAGLDrawablePropertyRetainedBacking: @NO, + kEAGLDrawablePropertyColorFormat: kEAGLColorFormatRGB565 + }; + + _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; + + // In case creating the OpenGL ES context failed, we will error out here. + if (_context == nil) { + fprintf(stderr, "Could not create OpenGL ES context\n"); + exit(-1); + } + + if ([EAGLContext setCurrentContext:_context]) { + // glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError(); + // glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError(); + [self setupOpenGL]; + } +} + +- (void)setupOpenGL { + [self setupFramebuffer]; + [self createOverlaySurface]; + [self compileShaders]; + [self setupVBOs]; + [self setupTextures]; + + [self finishGLSetup]; +} + +- (void)finishGLSetup { + glViewport(0, 0, _renderBufferWidth, _renderBufferHeight); printOpenGLError(); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError(); + + glUniform2f(_screenSizeSlot, _renderBufferWidth, _renderBufferHeight); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +} + +- (void)freeOpenGL { + [self deleteTextures]; + [self deleteVBOs]; + [self deleteShaders]; + [self deleteFramebuffer]; +} + +- (void)rebuildFrameBuffer { + [self deleteFramebuffer]; + [self setupFramebuffer]; + [self finishGLSetup]; +} + +- (void)setupFramebuffer { + glGenRenderbuffers(1, &_viewRenderbuffer); + printOpenGLError(); + glBindRenderbuffer(GL_RENDERBUFFER, _viewRenderbuffer); + printOpenGLError(); + [_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(id <EAGLDrawable>) self.layer]; + + glGenFramebuffers(1, &_viewFramebuffer); + printOpenGLError(); + glBindFramebuffer(GL_FRAMEBUFFER, _viewFramebuffer); + printOpenGLError(); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _viewRenderbuffer); + printOpenGLError(); + + // Retrieve the render buffer size. This *should* match the frame size, + // i.e. g_fullWidth and g_fullHeight. + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &_renderBufferWidth); + printOpenGLError(); + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &_renderBufferHeight); + printOpenGLError(); + + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatus(GL_FRAMEBUFFER)); + return; + } +} + +- (void)createOverlaySurface { + uint overlayWidth = (uint) MAX(_renderBufferWidth, _renderBufferHeight); + uint overlayHeight = (uint) MIN(_renderBufferWidth, _renderBufferHeight); + + if (iOS7_isBigDevice()) { + // On really big displays, like the iPad Pro, we scale the interface down + // so that the controls are not too small.. + while (overlayHeight > 1024) { + overlayWidth /= 2; + overlayHeight /= 2; + } + } + else { + // On small devices, we force the user interface to use the small theme + while (overlayHeight > 480) { + overlayWidth /= 2; + overlayHeight /= 2; + } + } + + _videoContext.overlayWidth = overlayWidth; + _videoContext.overlayHeight = overlayHeight; + + uint overlayTextureWidthPOT = getSizeNextPOT(overlayWidth); + uint overlayTextureHeightPOT = getSizeNextPOT(overlayHeight); + + // Since the overlay size won't change the whole run, we can + // precalculate the texture coordinates for the overlay texture here + // and just use it later on. + GLfloat u = _videoContext.overlayWidth / (GLfloat) overlayTextureWidthPOT; + GLfloat v = _videoContext.overlayHeight / (GLfloat) overlayTextureHeightPOT; + _overlayCoords[0].x = 0; _overlayCoords[0].y = 0; _overlayCoords[0].u = 0; _overlayCoords[0].v = 0; + _overlayCoords[1].x = 0; _overlayCoords[1].y = 0; _overlayCoords[1].u = u; _overlayCoords[1].v = 0; + _overlayCoords[2].x = 0; _overlayCoords[2].y = 0; _overlayCoords[2].u = 0; _overlayCoords[2].v = v; + _overlayCoords[3].x = 0; _overlayCoords[3].y = 0; _overlayCoords[3].u = u; _overlayCoords[3].v = v; + + _videoContext.overlayTexture.create((uint16) overlayTextureWidthPOT, (uint16) overlayTextureHeightPOT, Graphics::createPixelFormat<5551>()); +} + +- (void)deleteFramebuffer { + glDeleteRenderbuffers(1, &_viewRenderbuffer); + glDeleteFramebuffers(1, &_viewFramebuffer); +} + +- (void)setupVBOs { + glGenBuffers(1, &_vertexBuffer); + glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); +} + +- (void)deleteVBOs { + glDeleteBuffers(1, &_vertexBuffer); +} + +- (GLuint)compileShader:(const char*)shaderPrg withType:(GLenum)shaderType { + GLuint shaderHandle = glCreateShader(shaderType); + + int shaderPrgLength = strlen(shaderPrg); + glShaderSource(shaderHandle, 1, &shaderPrg, &shaderPrgLength); + + glCompileShader(shaderHandle); + + GLint compileSuccess; + glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &compileSuccess); + if (compileSuccess == GL_FALSE) { + GLchar messages[256]; + glGetShaderInfoLog(shaderHandle, sizeof(messages), 0, &messages[0]); + NSString *messageString = [NSString stringWithUTF8String:messages]; + NSLog(@"%@", messageString); + exit(1); + } + + return shaderHandle; +} + +- (void)compileShaders { + const char *vertexPrg = + "uniform vec2 ScreenSize;" + "uniform float Shake;" + "" + "attribute vec2 Position;" + "attribute vec2 TexCoord;" + "" + "varying vec4 DestColor;" + "varying vec2 o_TexCoord;" + "" + "void main(void) {" + " DestColor = vec4(Position.x, Position.y, 0, 1);" + " o_TexCoord = TexCoord;" + " gl_Position = vec4((Position.x / ScreenSize.x) * 2.0 - 1.0, (1.0 - (Position.y + Shake) / ScreenSize.y) * 2.0 - 1.0, 0, 1);" + "}"; + + const char *fragmentPrg = + "uniform sampler2D Texture;" + "" + "varying lowp vec4 DestColor;" + "varying lowp vec2 o_TexCoord;" + "" + "void main(void) {" + " gl_FragColor = texture2D(Texture, o_TexCoord);" + "}"; + + _vertexShader = [self compileShader:vertexPrg withType:GL_VERTEX_SHADER]; + _fragmentShader = [self compileShader:fragmentPrg withType:GL_FRAGMENT_SHADER]; + + GLuint programHandle = glCreateProgram(); + glAttachShader(programHandle, _vertexShader); + glAttachShader(programHandle, _fragmentShader); + glLinkProgram(programHandle); + + GLint linkSuccess; + glGetProgramiv(programHandle, GL_LINK_STATUS, &linkSuccess); + if (linkSuccess == GL_FALSE) { + printOpenGLError(); + exit(1); + } + + glUseProgram(programHandle); + + _screenSizeSlot = (GLuint) glGetUniformLocation(programHandle, "ScreenSize"); + _textureSlot = (GLuint) glGetUniformLocation(programHandle, "Texture"); + _shakeSlot = (GLuint) glGetUniformLocation(programHandle, "Shake"); + + _positionSlot = (GLuint) glGetAttribLocation(programHandle, "Position"); + _textureCoordSlot = (GLuint) glGetAttribLocation(programHandle, "TexCoord"); + + glEnableVertexAttribArray(_positionSlot); + glEnableVertexAttribArray(_textureCoordSlot); + + glUniform1i(_textureSlot, 0); printOpenGLError(); +} + +- (void)deleteShaders { + glDeleteShader(_vertexShader); + glDeleteShader(_fragmentShader); +} + +- (void)setupTextures { + glGenTextures(1, &_screenTexture); printOpenGLError(); + glGenTextures(1, &_overlayTexture); printOpenGLError(); + glGenTextures(1, &_mouseCursorTexture); printOpenGLError(); + + [self setGraphicsMode]; +} + +- (void)deleteTextures { + if (_screenTexture) { + glDeleteTextures(1, &_screenTexture); printOpenGLError(); + _screenTexture = 0; + } + if (_overlayTexture) { + glDeleteTextures(1, &_overlayTexture); printOpenGLError(); + _overlayTexture = 0; + } + if (_mouseCursorTexture) { + glDeleteTextures(1, &_mouseCursorTexture); printOpenGLError(); + _mouseCursorTexture = 0; + } +} + +- (void)setupGestureRecognizers { + UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersSwipeRight:)]; + swipeRight.direction = UISwipeGestureRecognizerDirectionRight; + swipeRight.numberOfTouchesRequired = 2; + swipeRight.delaysTouchesBegan = NO; + swipeRight.delaysTouchesEnded = NO; + + UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersSwipeLeft:)]; + swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft; + swipeLeft.numberOfTouchesRequired = 2; + swipeLeft.delaysTouchesBegan = NO; + swipeLeft.delaysTouchesEnded = NO; + + UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersSwipeUp:)]; + swipeUp.direction = UISwipeGestureRecognizerDirectionUp; + swipeUp.numberOfTouchesRequired = 2; + swipeUp.delaysTouchesBegan = NO; + swipeUp.delaysTouchesEnded = NO; + + UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersSwipeDown:)]; + swipeDown.direction = UISwipeGestureRecognizerDirectionDown; + swipeDown.numberOfTouchesRequired = 2; + swipeDown.delaysTouchesBegan = NO; + swipeDown.delaysTouchesEnded = NO; + + UITapGestureRecognizer *doubleTapTwoFingers = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersDoubleTap:)]; + doubleTapTwoFingers.numberOfTapsRequired = 2; + doubleTapTwoFingers.numberOfTouchesRequired = 2; + doubleTapTwoFingers.delaysTouchesBegan = NO; + doubleTapTwoFingers.delaysTouchesEnded = NO; + + [self addGestureRecognizer:swipeRight]; + [self addGestureRecognizer:swipeLeft]; + [self addGestureRecognizer:swipeUp]; + [self addGestureRecognizer:swipeDown]; + [self addGestureRecognizer:doubleTapTwoFingers]; + + [swipeRight release]; + [swipeLeft release]; + [swipeUp release]; + [swipeDown release]; + [doubleTapTwoFingers release]; +} + +- (id)initWithFrame:(struct CGRect)frame { + self = [super initWithFrame: frame]; + +#if defined(USE_SCALERS) || defined(USE_HQ_SCALERS) + InitScalers(565); +#endif + + [self setupGestureRecognizers]; + + [self setContentScaleFactor:[[UIScreen mainScreen] scale]]; + +#ifdef ENABLE_IOS7_SCALERS + _scalerMemorySrc = NULL; + _scalerMemoryDst = NULL; + _scalerMemorySrcSize = 0; + _scalerMemoryDstSize = 0; + _scaler = NULL; + _scalerScale = 1; +#endif + + _keyboardView = nil; + _screenTexture = 0; + _overlayTexture = 0; + _mouseCursorTexture = 0; + + _scaledShakeOffsetY = 0; + + _firstTouch = NULL; + _secondTouch = NULL; + + _eventLock = [[NSLock alloc] init]; + + memset(_gameScreenCoords, 0, sizeof(GLVertex) * 4); + memset(_overlayCoords, 0, sizeof(GLVertex) * 4); + memset(_mouseCoords, 0, sizeof(GLVertex) * 4); + + // Initialize the OpenGL ES context + [self createContext]; + + return self; +} + +- (void)dealloc { + [_keyboardView release]; + + _videoContext.screenTexture.free(); + _videoContext.overlayTexture.free(); + _videoContext.mouseTexture.free(); + +#ifdef ENABLE_IOS7_SCALERS + free(_scalerMemorySrc); + free(_scalerMemoryDst); +#endif + + [_eventLock release]; + [super dealloc]; +} + +- (void)setFilterModeForTexture:(GLuint)tex { + if (!tex) + return; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex); printOpenGLError(); + + GLint filter = GL_LINEAR; + + switch (_videoContext.graphicsMode) { + case kGraphicsModeNone: + filter = GL_NEAREST; + break; + + case kGraphicsModeLinear: + case kGraphicsMode2xSaI: + case kGraphicsModeSuper2xSaI: + case kGraphicsModeSuperEagle: + case kGraphicsModeAdvMame2x: + case kGraphicsModeAdvMame3x: + case kGraphicsModeHQ2x: + case kGraphicsModeHQ3x: + case kGraphicsModeTV2x: + case kGraphicsModeDotMatrix: + filter = GL_LINEAR; + break; + } + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); printOpenGLError(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); printOpenGLError(); + // We use GL_CLAMP_TO_EDGE here to avoid artifacts when linear filtering + // is used. If we would not use this for example the cursor in Loom would + // have a line/border artifact on the right side of the covered rect. + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); printOpenGLError(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); printOpenGLError(); +} + +#ifdef ENABLE_IOS7_SCALERS +- (void)setScaler { + ScalerProc *scaler = NULL; + int scalerScale = 1; + + switch (_videoContext.graphicsMode) { + case kGraphicsModeLinear: + break; + + case kGraphicsModeNone: + break; +#ifdef USE_SCALERS + case kGraphicsMode2xSaI: + scaler = _2xSaI; + scalerScale = 2; + break; + + case kGraphicsModeSuper2xSaI: + scaler = Super2xSaI; + scalerScale = 2; + break; + + case kGraphicsModeSuperEagle: + scaler = SuperEagle; + scalerScale = 2; + break; + + case kGraphicsModeAdvMame2x: + scaler = AdvMame2x; + scalerScale = 2; + break; + + case kGraphicsModeAdvMame3x: + scaler = AdvMame3x; + scalerScale = 3; + break; + +#ifdef USE_HQ_SCALERS + case kGraphicsModeHQ2x: + scaler = HQ2x; + scalerScale = 2; + break; + + case kGraphicsModeHQ3x: + scaler = HQ3x; + scalerScale = 3; + break; +#endif + + case kGraphicsModeTV2x: + scaler = TV2x; + scalerScale = 2; + break; + + case kGraphicsModeDotMatrix: + scaler = DotMatrix; + scalerScale = 2; + break; +#endif + + default: + break; + } + + _scaler = scaler; + _scalerScale = scalerScale; +} +#endif + +- (void)setGraphicsMode { + [self setFilterModeForTexture:_screenTexture]; + [self setFilterModeForTexture:_overlayTexture]; + [self setFilterModeForTexture:_mouseCursorTexture]; +#ifdef ENABLE_IOS7_SCALERS + [self setScaler]; +#endif +} + +- (void)updateSurface { + if (!g_needsScreenUpdate) { + return; + } + g_needsScreenUpdate = 0; + + glClear(GL_COLOR_BUFFER_BIT); printOpenGLError(); + + [self updateMainSurface]; + + if (_videoContext.overlayVisible) + [self updateOverlaySurface]; + + if (_videoContext.mouseIsVisible) + [self updateMouseSurface]; + + [_context presentRenderbuffer:GL_RENDERBUFFER]; + glFinish(); +} + +- (void)notifyMouseMove { + const GLint mouseX = (GLint)(_videoContext.mouseX * _mouseScaleX) - _mouseHotspotX; + const GLint mouseY = (GLint)(_videoContext.mouseY * _mouseScaleY) - _mouseHotspotY; + + _mouseCoords[0].x = _mouseCoords[2].x = mouseX; + _mouseCoords[0].y = _mouseCoords[1].y = mouseY; + _mouseCoords[1].x = _mouseCoords[3].x = mouseX + _mouseWidth; + _mouseCoords[2].y = _mouseCoords[3].y = mouseY + _mouseHeight; +} + +- (void)updateMouseCursorScaling { + CGRect *rect; + int maxWidth, maxHeight; + + if (!_videoContext.overlayVisible) { + rect = &_gameScreenRect; + maxWidth = _videoContext.screenWidth; + maxHeight = _videoContext.screenHeight; + } else { + rect = &_overlayRect; + maxWidth = _videoContext.overlayWidth; + maxHeight = _videoContext.overlayHeight; + } + + if (!maxWidth || !maxHeight) { + printf("WARNING: updateMouseCursorScaling called when screen was not ready (%d)!\n", _videoContext.overlayVisible); + return; + } + + _mouseScaleX = CGRectGetWidth(*rect) / (GLfloat)maxWidth; + _mouseScaleY = CGRectGetHeight(*rect) / (GLfloat)maxHeight; + + _mouseWidth = (GLint)(_videoContext.mouseWidth * _mouseScaleX); + _mouseHeight = (GLint)(_videoContext.mouseHeight * _mouseScaleY); + + _mouseHotspotX = (GLint)(_videoContext.mouseHotspotX * _mouseScaleX); + _mouseHotspotY = (GLint)(_videoContext.mouseHotspotY * _mouseScaleY); + + // We subtract the screen offset to the hotspot here to simplify the + // screen offset handling in the mouse code. Note the subtraction here + // makes sure that the offset actually gets added to the mouse position, + // since the hotspot offset is substracted from the position. + _mouseHotspotX -= (GLint)CGRectGetMinX(*rect); + _mouseHotspotY -= (GLint)CGRectGetMinY(*rect); + + // FIXME: For now we also adapt the mouse position here. In reality we + // would be better off to also adjust the event position when switching + // from overlay to game screen or vica versa. + [self notifyMouseMove]; +} + +- (void)updateMouseCursor { + [self updateMouseCursorScaling]; + + _mouseCoords[1].u = _mouseCoords[3].u = (_videoContext.mouseWidth - 1) / (GLfloat)_videoContext.mouseTexture.w; + _mouseCoords[2].v = _mouseCoords[3].v = (_videoContext.mouseHeight - 1) / (GLfloat)_videoContext.mouseTexture.h; + + [self setFilterModeForTexture:_mouseCursorTexture]; + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.getPixels()); printOpenGLError(); +} + +- (void)updateMainSurface { + glBufferData(GL_ARRAY_BUFFER, sizeof(GLVertex) * 4, _gameScreenCoords, GL_STATIC_DRAW); + glVertexAttribPointer(_positionSlot, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), 0); + glVertexAttribPointer(_textureCoordSlot, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), (GLvoid *) (sizeof(GLfloat) * 2)); + + [self setFilterModeForTexture:_screenTexture]; + + // Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases + // due to the iPhone internals having to convert the whole texture back from its internal format when used. + // In the future we could use several tiled textures instead. +#ifdef ENABLE_IOS7_SCALERS + if (_scaler) { + size_t neededSrcMemorySize = (size_t) (_videoContext.screenTexture.pitch * (_videoContext.screenTexture.h + 4)); + size_t neededDstMemorySize = (size_t) (_videoContext.screenTexture.pitch * (_videoContext.screenTexture.h + 4) * _scalerScale * _scalerScale); + if (neededSrcMemorySize != _scalerMemorySrcSize) { + _scalerMemorySrc = (uint8_t *) realloc(_scalerMemorySrc, neededSrcMemorySize); + _scalerMemorySrcSize = neededSrcMemorySize; + } + if (neededDstMemorySize != _scalerMemoryDstSize) { + _scalerMemoryDst = (uint8_t *) realloc(_scalerMemoryDst, neededDstMemorySize); + _scalerMemoryDstSize = neededDstMemorySize; + } + + // Clear two lines before + memset(_scalerMemorySrc, 0, (size_t) (_videoContext.screenTexture.pitch * 2)); + // Copy original buffer + memcpy(_scalerMemorySrc + _videoContext.screenTexture.pitch * 2, _videoContext.screenTexture.getPixels(), _videoContext.screenTexture.pitch * _videoContext.screenTexture.h); + // Clear two lines after + memset(_scalerMemorySrc + _videoContext.screenTexture.pitch * (2 + _videoContext.screenTexture.h), 0, (size_t) (_videoContext.screenTexture.pitch * 2)); + // Apply scaler + _scaler(_scalerMemorySrc + _videoContext.screenTexture.pitch * 2, + _videoContext.screenTexture.pitch, + _scalerMemoryDst, + (uint32) (_videoContext.screenTexture.pitch * _scalerScale), + _videoContext.screenTexture.w, + _videoContext.screenTexture.h); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w * _scalerScale, _videoContext.screenTexture.h * _scalerScale, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _scalerMemoryDst); printOpenGLError(); + } + else { +#endif + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.getPixels()); printOpenGLError(); +#ifdef ENABLE_IOS7_SCALERS + } +#endif + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); +} + +- (void)updateOverlaySurface { + glBufferData(GL_ARRAY_BUFFER, sizeof(GLVertex) * 4, _overlayCoords, GL_STATIC_DRAW); + glVertexAttribPointer(_positionSlot, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), 0); + glVertexAttribPointer(_textureCoordSlot, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), (GLvoid *) (sizeof(GLfloat) * 2)); + + [self setFilterModeForTexture:_overlayTexture]; + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.getPixels()); printOpenGLError(); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); +} + +- (void)updateMouseSurface { + glBufferData(GL_ARRAY_BUFFER, sizeof(GLVertex) * 4, _mouseCoords, GL_STATIC_DRAW); + glVertexAttribPointer(_positionSlot, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), 0); + glVertexAttribPointer(_textureCoordSlot, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), (GLvoid *) (sizeof(GLfloat) * 2)); + + glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError(); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError(); +} + +- (void)createScreenTexture { + const uint screenTexWidth = getSizeNextPOT(_videoContext.screenWidth); + const uint screenTexHeight = getSizeNextPOT(_videoContext.screenHeight); + + _gameScreenCoords[1].u = _gameScreenCoords[3].u = _videoContext.screenWidth / (GLfloat)screenTexWidth; + _gameScreenCoords[2].v = _gameScreenCoords[3].v = _videoContext.screenHeight / (GLfloat)screenTexHeight; + + _videoContext.screenTexture.create((uint16) screenTexWidth, (uint16) screenTexHeight, Graphics::createPixelFormat<565>()); +} + +- (void)initSurface { + if (_context) { + [self rebuildFrameBuffer]; + } + + BOOL isLandscape = (self.bounds.size.width > self.bounds.size.height); // UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]); + + int screenWidth, screenHeight; + if (isLandscape) { + screenWidth = MAX(_renderBufferWidth, _renderBufferHeight); + screenHeight = MIN(_renderBufferWidth, _renderBufferHeight); + } + else { + screenWidth = MIN(_renderBufferWidth, _renderBufferHeight); + screenHeight = MAX(_renderBufferWidth, _renderBufferHeight); + } + + glBindRenderbuffer(GL_RENDERBUFFER, _viewRenderbuffer); printOpenGLError(); + + [self clearColorBuffer]; + + GLfloat adjustedWidth = _videoContext.screenWidth; + GLfloat adjustedHeight = _videoContext.screenHeight; + if (_videoContext.asprectRatioCorrection) { + if (_videoContext.screenWidth == 320 && _videoContext.screenHeight == 200) + adjustedHeight = 240; + else if (_videoContext.screenWidth == 640 && _videoContext.screenHeight == 400) + adjustedHeight = 480; + } + + float overlayPortraitRatio; + + if (isLandscape) { + GLfloat gameScreenRatio = adjustedWidth / adjustedHeight; + GLfloat screenRatio = (GLfloat)screenWidth / (GLfloat)screenHeight; + + // These are the width/height according to the portrait layout! + int rectWidth, rectHeight; + int xOffset, yOffset; + + if (gameScreenRatio < screenRatio) { + // When the game screen ratio is less than the screen ratio + // we need to scale the width, since the game screen was higher + // compared to the width than our output screen is. + rectWidth = (int)(screenHeight * gameScreenRatio); + rectHeight = screenHeight; + xOffset = (screenWidth - rectWidth) / 2; + yOffset = 0; + } else { + // When the game screen ratio is bigger than the screen ratio + // we need to scale the height, since the game screen was wider + // compared to the height than our output screen is. + rectWidth = screenWidth; + rectHeight = (int)(screenWidth / gameScreenRatio); + xOffset = 0; + yOffset = (screenHeight - rectHeight) / 2; + } + + [_keyboardView hideKeyboard]; + + //printf("Rect: %i, %i, %i, %i\n", xOffset, yOffset, rectWidth, rectHeight); + _gameScreenRect = CGRectMake(xOffset, yOffset, rectWidth, rectHeight); + overlayPortraitRatio = 1.0f; + } else { + GLfloat ratio = adjustedHeight / adjustedWidth; + int height = (int)(screenWidth * ratio); + //printf("Making rect (%u, %u)\n", screenWidth, height); + _gameScreenRect = CGRectMake(0, 0, screenWidth, height); + + CGRect keyFrame = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f); + if (_keyboardView == nil) { + _keyboardView = [[SoftKeyboard alloc] initWithFrame:keyFrame]; + [_keyboardView setInputDelegate:self]; + [self addSubview:[_keyboardView inputView]]; + [self addSubview: _keyboardView]; + } + + [_keyboardView showKeyboard]; + overlayPortraitRatio = (_videoContext.overlayHeight * ratio) / _videoContext.overlayWidth; + } + _overlayRect = CGRectMake(0, 0, screenWidth, screenHeight * overlayPortraitRatio); + + _gameScreenCoords[0].x = _gameScreenCoords[2].x = CGRectGetMinX(_gameScreenRect); + _gameScreenCoords[0].y = _gameScreenCoords[1].y = CGRectGetMinY(_gameScreenRect); + _gameScreenCoords[1].x = _gameScreenCoords[3].x = CGRectGetMaxX(_gameScreenRect); + _gameScreenCoords[2].y = _gameScreenCoords[3].y = CGRectGetMaxY(_gameScreenRect); + + _overlayCoords[1].x = _overlayCoords[3].x = CGRectGetMaxX(_overlayRect); + _overlayCoords[2].y = _overlayCoords[3].y = CGRectGetMaxY(_overlayRect); + + [self setViewTransformation]; + [self updateMouseCursorScaling]; +} + +- (void)setViewTransformation { + // Scale the shake offset according to the overlay size. We need this to + // adjust the overlay mouse click coordinates when an offset is set. + _scaledShakeOffsetY = (int)(_videoContext.shakeOffsetY / (GLfloat)_videoContext.screenHeight * CGRectGetHeight(_overlayRect)); + + glUniform1f(_shakeSlot, _scaledShakeOffsetY); +} + +- (void)clearColorBuffer { + // The color buffer is triple-buffered, so we clear it multiple times right away to avid doing any glClears later. + int clearCount = 5; + while (clearCount-- > 0) { + glClear(GL_COLOR_BUFFER_BIT); printOpenGLError(); + [_context presentRenderbuffer:GL_RENDERBUFFER]; + glFinish(); + } +} + +- (void)addEvent:(InternalEvent)event { + [_eventLock lock]; + _events.push_back(event); + [_eventLock unlock]; +} + +- (bool)fetchEvent:(InternalEvent *)event { + [_eventLock lock]; + if (_events.empty()) { + [_eventLock unlock]; + return false; + } + + *event = *_events.begin(); + _events.pop_front(); + [_eventLock unlock]; + return true; +} + +- (bool)getMouseCoords:(CGPoint)point eventX:(int *)x eventY:(int *)y { + // We scale the input according to our scale factor to get actual screen + // coordinates. + point.x *= self.contentScaleFactor; + point.y *= self.contentScaleFactor; + + CGRect *area; + int width, height, offsetY; + if (_videoContext.overlayVisible) { + area = &_overlayRect; + width = _videoContext.overlayWidth; + height = _videoContext.overlayHeight; + offsetY = _scaledShakeOffsetY; + } else { + area = &_gameScreenRect; + width = _videoContext.screenWidth; + height = _videoContext.screenHeight; + offsetY = _videoContext.shakeOffsetY; + } + + point.x = (point.x - CGRectGetMinX(*area)) / CGRectGetWidth(*area); + point.y = (point.y - CGRectGetMinY(*area)) / CGRectGetHeight(*area); + + *x = (int)(point.x * width); + // offsetY describes the translation of the screen in the upward direction, + // thus we need to add it here. + *y = (int)(point.y * height + offsetY); + + if (!iOS7_touchpadModeEnabled()) { + // Clip coordinates + if (*x < 0 || *x > width || *y < 0 || *y > height) + return false; + } + + return true; +} + +- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation { + [self addEvent:InternalEvent(kInputOrientationChanged, orientation, 0)]; +} + +- (UITouch *)secondTouchOtherTouchThan:(UITouch *)touch in:(NSSet *)set { + NSArray *all = [set allObjects]; + for (UITouch *t in all) { + if (t != touch) { + return t; + } + } + return nil; +} + +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { + int x, y; + + NSSet *allTouches = [event allTouches]; + if (allTouches.count == 1) { + _firstTouch = [allTouches anyObject]; + CGPoint point = [_firstTouch locationInView:self]; + if (![self getMouseCoords:point eventX:&x eventY:&y]) + return; + + [self addEvent:InternalEvent(kInputMouseDown, x, y)]; + } + else if (allTouches.count == 2) { + _secondTouch = [self secondTouchOtherTouchThan:_firstTouch in:allTouches]; + if (_secondTouch) { + CGPoint point = [_secondTouch locationInView:self]; + if (![self getMouseCoords:point eventX:&x eventY:&y]) + return; + + [self addEvent:InternalEvent(kInputMouseSecondDown, x, y)]; + } + } +} + +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { + int x, y; + + NSSet *allTouches = [event allTouches]; + for (UITouch *touch in allTouches) { + if (touch == _firstTouch) { + CGPoint point = [touch locationInView:self]; + if (![self getMouseCoords:point eventX:&x eventY:&y]) + return; + + [self addEvent:InternalEvent(kInputMouseDragged, x, y)]; + } else if (touch == _secondTouch) { + CGPoint point = [touch locationInView:self]; + if (![self getMouseCoords:point eventX:&x eventY:&y]) + return; + + [self addEvent:InternalEvent(kInputMouseSecondDragged, x, y)]; + } + } +} + +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { + int x, y; + + NSSet *allTouches = [event allTouches]; + if (allTouches.count == 1) { + UITouch *touch = [allTouches anyObject]; + CGPoint point = [touch locationInView:self]; + if (![self getMouseCoords:point eventX:&x eventY:&y]) { + return; + } + + [self addEvent:InternalEvent(kInputMouseUp, x, y)]; + } + else if (allTouches.count == 2) { + UITouch *touch = [[allTouches allObjects] objectAtIndex:1]; + CGPoint point = [touch locationInView:self]; + if (![self getMouseCoords:point eventX:&x eventY:&y]) + return; + + [self addEvent:InternalEvent(kInputMouseSecondUp, x, y)]; + } + _firstTouch = nil; + _secondTouch = nil; +} + +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { + _firstTouch = nil; + _secondTouch = nil; +} + +- (void)twoFingersSwipeRight:(UISwipeGestureRecognizer *)recognizer { + [self addEvent:InternalEvent(kInputSwipe, kUIViewSwipeRight, 2)]; +} + +- (void)twoFingersSwipeLeft:(UISwipeGestureRecognizer *)recognizer { + [self addEvent:InternalEvent(kInputSwipe, kUIViewSwipeLeft, 2)]; +} + +- (void)twoFingersSwipeUp:(UISwipeGestureRecognizer *)recognizer { + [self addEvent:InternalEvent(kInputSwipe, kUIViewSwipeUp, 2)]; +} + +- (void)twoFingersSwipeDown:(UISwipeGestureRecognizer *)recognizer { + [self addEvent:InternalEvent(kInputSwipe, kUIViewSwipeDown, 2)]; +} + +- (void)twoFingersDoubleTap:(UITapGestureRecognizer *)recognizer { + [self addEvent:InternalEvent(kInputTap, kUIViewTapDouble, 2)]; +} + +- (void)handleKeyPress:(unichar)c { + [self addEvent:InternalEvent(kInputKeyPressed, c, 0)]; +} + +- (void)applicationSuspend { + [self addEvent:InternalEvent(kInputApplicationSuspended, 0, 0)]; +} + +- (void)applicationResume { + [self addEvent:InternalEvent(kInputApplicationResumed, 0, 0)]; +} + +@end diff --git a/backends/platform/ios7/module.mk b/backends/platform/ios7/module.mk new file mode 100644 index 0000000000..5ee4c7a601 --- /dev/null +++ b/backends/platform/ios7/module.mk @@ -0,0 +1,17 @@ +MODULE := backends/platform/ios7 + +MODULE_OBJS := \ + ios7_osys_main.o \ + ios7_osys_events.o \ + ios7_osys_sound.o \ + ios7_osys_video.o \ + ios7_main.o \ + ios7_video.o \ + ios7_keyboard.o \ + iOS7ScummVMViewController.o \ + iOS7AppDelegate.o + +# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. +MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) +OBJS := $(MODULE_OBJS) $(OBJS) +MODULE_DIRS += $(sort $(dir $(MODULE_OBJS))) diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp index 0ce21b44c1..3f5e7692c7 100644 --- a/backends/platform/iphone/osys_main.cpp +++ b/backends/platform/iphone/osys_main.cpp @@ -90,7 +90,7 @@ int OSystem_IPHONE::timerHandler(int t) { } void OSystem_IPHONE::initBackend() { -#ifdef IPHONE_OFFICIAL +#ifdef IPHONE_SANDBOXED _savefileManager = new DefaultSaveFileManager(iPhone_getDocumentsDir()); #else _savefileManager = new DefaultSaveFileManager(SCUMMVM_SAVE_PATH); @@ -252,7 +252,7 @@ OSystem *OSystem_IPHONE_create() { } Common::String OSystem_IPHONE::getDefaultConfigFileName() { -#ifdef IPHONE_OFFICIAL +#ifdef IPHONE_SANDBOXED Common::String path = iPhone_getDocumentsDir(); path += "/Preferences"; return path; @@ -305,7 +305,7 @@ void iphone_main(int argc, char *argv[]) { //gDebugLevel = 10; } -#ifdef IPHONE_OFFICIAL +#ifdef IPHONE_SANDBOXED chdir(iPhone_getDocumentsDir()); #else system("mkdir " SCUMMVM_ROOT_PATH); |