diff options
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/sdl/graphics.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp index a090db01b6..4e47db0827 100644 --- a/backends/platform/sdl/graphics.cpp +++ b/backends/platform/sdl/graphics.cpp @@ -213,30 +213,30 @@ OSystem::TransactionError OSystem_SDL::endGFXTransaction(void) { const Graphics::PixelFormat RGBList[] = { #ifdef ENABLE_32BIT // RGBA8888, ARGB8888, RGB888 - Graphics::PixelFormat(4, 0, 0, 0, 0, 24, 16, 8, 0), - Graphics::PixelFormat(4, 0, 0, 0, 0, 16, 8, 0, 24), - Graphics::PixelFormat(3, 0, 0, 0, 8, 16, 8, 0, 0), + Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), + Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), + Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), #endif // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444 - Graphics::PixelFormat(2, 3, 2, 3, 8, 11, 5, 0, 0), - Graphics::PixelFormat(2, 3, 3, 3, 7, 10, 5, 0, 15), - Graphics::PixelFormat(2, 3, 3, 3, 8, 10, 5, 0, 0), + Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) }; const Graphics::PixelFormat BGRList[] = { #ifdef ENABLE_32BIT // ABGR8888, BGRA8888, BGR888 - Graphics::PixelFormat(4, 0, 0, 0, 0, 0, 8, 16, 24), - Graphics::PixelFormat(4, 0, 0, 0, 0, 8, 16, 24, 0), - Graphics::PixelFormat(3, 0, 0, 0, 8, 0, 8, 16, 0), + Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), + Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), + Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), #endif // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444 - Graphics::PixelFormat(2, 3, 2, 3, 8, 0, 5, 11, 0), - Graphics::PixelFormat(2, 3, 3, 3, 7, 0, 5, 10, 15), - Graphics::PixelFormat(2, 3, 3, 3, 8, 0, 5, 10, 0), + Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), + Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15), + Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0), Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), - Graphics::PixelFormat(2, 3, 3, 3, 8, 4, 8, 12, 0) + Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) }; // TODO: prioritize matching alpha masks |