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-rw-r--r--backends/platform/iphone/iphone_video.mm128
1 files changed, 64 insertions, 64 deletions
diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm
index b6636e6f9a..e461691454 100644
--- a/backends/platform/iphone/iphone_video.mm
+++ b/backends/platform/iphone/iphone_video.mm
@@ -184,64 +184,6 @@ const char *iPhone_getDocumentsDir() {
return [documentsDirectory UTF8String];
}
-/**
- * Converts portrait mode coordinates into rotated mode coordinates.
- */
-static bool convertToRotatedCoords(UIDeviceOrientation orientation, CGPoint point, CGPoint *result) {
- switch (orientation) {
- case UIDeviceOrientationLandscapeLeft:
- result->x = point.y;
- result->y = _renderBufferWidth - point.x;
- return true;
-
- case UIDeviceOrientationLandscapeRight:
- result->x = _renderBufferHeight - point.y;
- result->y = point.x;
- return true;
-
- case UIDeviceOrientationPortrait:
- result->x = point.x;
- result->y = point.y;
- return true;
-
- default:
- return false;
- }
-}
-
-static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *x, int *y) {
- if (!convertToRotatedCoords(orientation, point, &point))
- return false;
-
- CGRect *area;
- int width, height, offsetY;
- if (_overlayIsEnabled) {
- area = &_overlayRect;
- width = _videoContext.overlayWidth;
- height = _videoContext.overlayHeight;
- offsetY = _scaledShakeOffsetY;
- } else {
- area = &_gameScreenRect;
- width = _videoContext.screenWidth;
- height = _videoContext.screenHeight;
- offsetY = _videoContext.shakeOffsetY;
- }
-
- point.x = (point.x - CGRectGetMinX(*area)) / CGRectGetWidth(*area);
- point.y = (point.y - CGRectGetMinY(*area)) / CGRectGetHeight(*area);
-
- *x = (int)(point.x * width);
- // offsetY describes the translation of the screen in the upward direction,
- // thus we need to add it here.
- *y = (int)(point.y * height + offsetY);
-
- // Clip coordinates
- if (*x < 0 || *x > CGRectGetWidth(*area) || *y < 0 || *y > CGRectGetHeight(*area))
- return false;
-
- return true;
-}
-
@implementation iPhoneView
+ (Class)layerClass {
@@ -722,6 +664,64 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
[_events addObject: event];
}
+/**
+ * Converts portrait mode coordinates into rotated mode coordinates.
+ */
+- (bool)convertToRotatedCoords:(CGPoint)point result:(CGPoint *)result {
+ switch (_orientation) {
+ case UIDeviceOrientationLandscapeLeft:
+ result->x = point.y;
+ result->y = _renderBufferWidth - point.x;
+ return true;
+
+ case UIDeviceOrientationLandscapeRight:
+ result->x = _renderBufferHeight - point.y;
+ result->y = point.x;
+ return true;
+
+ case UIDeviceOrientationPortrait:
+ result->x = point.x;
+ result->y = point.y;
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+- (bool)getMouseCoords:(CGPoint)point eventX:(int *)x eventY:(int *)y {
+ if (![self convertToRotatedCoords:point result:&point])
+ return false;
+
+ CGRect *area;
+ int width, height, offsetY;
+ if (_overlayIsEnabled) {
+ area = &_overlayRect;
+ width = _videoContext.overlayWidth;
+ height = _videoContext.overlayHeight;
+ offsetY = _scaledShakeOffsetY;
+ } else {
+ area = &_gameScreenRect;
+ width = _videoContext.screenWidth;
+ height = _videoContext.screenHeight;
+ offsetY = _videoContext.shakeOffsetY;
+ }
+
+ point.x = (point.x - CGRectGetMinX(*area)) / CGRectGetWidth(*area);
+ point.y = (point.y - CGRectGetMinY(*area)) / CGRectGetHeight(*area);
+
+ *x = (int)(point.x * width);
+ // offsetY describes the translation of the screen in the upward direction,
+ // thus we need to add it here.
+ *y = (int)(point.y * height + offsetY);
+
+ // Clip coordinates
+ if (*x < 0 || *x > CGRectGetWidth(*area) || *y < 0 || *y > CGRectGetHeight(*area))
+ return false;
+
+ return true;
+}
+
- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation {
switch (orientation) {
case UIDeviceOrientationLandscapeLeft:
@@ -752,7 +752,7 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
case 1: {
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
- if (!getMouseCoords(_orientation, point, &x, &y))
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
_firstTouch = touch;
@@ -770,7 +770,7 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
case 2: {
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
- if (!getMouseCoords(_orientation, point, &x, &y))
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
_secondTouch = touch;
@@ -794,7 +794,7 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
for (UITouch *touch in touches) {
if (touch == _firstTouch) {
CGPoint point = [touch locationInView:self];
- if (!getMouseCoords(_orientation, point, &x, &y))
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent:
@@ -807,7 +807,7 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
];
} else if (touch == _secondTouch) {
CGPoint point = [touch locationInView:self];
- if (!getMouseCoords(_orientation, point, &x, &y))
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent:
@@ -830,7 +830,7 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
case 1: {
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint point = [touch locationInView:self];
- if (!getMouseCoords(_orientation, point, &x, &y))
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent:
@@ -847,7 +847,7 @@ static bool getMouseCoords(UIDeviceOrientation orientation, CGPoint point, int *
case 2: {
UITouch *touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint point = [touch locationInView:self];
- if (!getMouseCoords(_orientation, point, &x, &y))
+ if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent: