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-rw-r--r--backends/platform/psp/memory.cpp17
-rw-r--r--backends/platform/psp/memory.h35
2 files changed, 32 insertions, 20 deletions
diff --git a/backends/platform/psp/memory.cpp b/backends/platform/psp/memory.cpp
index 83ba36767a..1e08173286 100644
--- a/backends/platform/psp/memory.cpp
+++ b/backends/platform/psp/memory.cpp
@@ -37,23 +37,6 @@
//#define TEST_MEMORY_COPY
-extern "C" {
-
-#ifdef TEST_MEMORY_COPY /* we won't be able to run in this case b/c of printouts */
-extern void *__real_memcpy(void *dst, void *src, size_t bytes);
-#endif
-
-void *__wrap_memcpy(void *dst, void *src, size_t bytes) {
-#ifdef TEST_MEMORY_COPY /* we won't be able to run in this case */
- return __real_memcpy(dst, src, bytes);
-#else
- PspMemory::fastCopy((byte *)dst, (byte *)src, bytes);
- return dst;
-#endif
-}
-
-}
-
void PspMemory::copy(byte *dst, const byte *src, uint32 bytes) {
DEBUG_ENTER_FUNC();
diff --git a/backends/platform/psp/memory.h b/backends/platform/psp/memory.h
index 3cd441a69f..f54436fb99 100644
--- a/backends/platform/psp/memory.h
+++ b/backends/platform/psp/memory.h
@@ -32,7 +32,19 @@
//#define __PSP_DEBUG_PRINT__
-#include "backends/platform/psp/trace.h"
+//#include "backends/platform/psp/trace.h"
+
+// These instructions don't generate automatically but are faster then copying byte by byte
+inline void lwl_copy(byte *dst, const byte *src) {
+ register uint32 data;
+ asm volatile ("lwr %0,0(%1)\n\t"
+ "lwl %0,3(%1)\n\t"
+ : "=&r" (data) : "r" (src), "m" (*src));
+
+ asm volatile ("swr %1,0(%2)\n\t"
+ "swl %1,3(%2)\n\t"
+ : "=m" (*dst) : "r" (data), "r" (dst));
+}
/**
* Class that does memory copying and swapping if needed
@@ -46,22 +58,39 @@ private:
static inline void copy8(byte *dst, const byte *src, int32 bytes) {
//PSP_DEBUG_PRINT("copy8 called with dst[%p], src[%p], bytes[%d]\n", dst, src, bytes);
- for (;bytes; bytes--) {
+ uint32 words = bytes >> 2;
+ for (; words; words--) {
+ lwl_copy(dst, src);
+ dst += 4;
+ src += 4;
+ }
+
+ uint32 bytesLeft = bytes & 0x3;
+ for (; bytesLeft; bytesLeft--) {
*dst++ = *src++;
}
}
public:
// This is the interface to the outside world
- static void fastCopy(byte *dst, const byte *src, uint32 bytes) {
+ static void *fastCopy(void *dstv, const void *srcv, int32 bytes) {
+ byte *dst = (byte *)dstv;
+ byte *src = (byte *)srcv;
+
if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) {
copy8(dst, src, bytes);
} else { // go to more powerful copy
copy(dst, src, bytes);
}
+
+ return dstv;
}
};
+inline void *psp_memcpy(void *dst, const void *src, int32 bytes) {
+ return PspMemory::fastCopy(dst, src, bytes);
+}
+
#endif /* PSP_MEMORY_H */
#if defined(PSP_INCLUDE_SWAP) && !defined(PSP_MEMORY_SWAP_H)