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-rw-r--r--backends/saves/psp/psp-saves.cpp79
-rw-r--r--backends/saves/psp/psp-saves.h48
2 files changed, 0 insertions, 127 deletions
diff --git a/backends/saves/psp/psp-saves.cpp b/backends/saves/psp/psp-saves.cpp
deleted file mode 100644
index ba09223884..0000000000
--- a/backends/saves/psp/psp-saves.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-// Disable printf override in common/forbidden.h to avoid
-// clashes with pspdebug.h from the PSP SDK.
-// That header file uses
-// __attribute__((format(printf,1,2)));
-// which gets messed up by our override mechanism; this could
-// be avoided by either changing the PSP SDK to use the equally
-// legal and valid
-// __attribute__((format(__printf__,1,2)));
-// or by refining our printf override to use a varadic macro
-// (which then wouldn't be portable, though).
-// Anyway, for now we just disable the printf override globally
-// for the PSP port
-#define FORBIDDEN_SYMBOL_EXCEPTION_printf
-
-#include "common/scummsys.h"
-
-#ifdef __PSP__
-
-#include "backends/saves/psp/psp-saves.h"
-#include "backends/platform/psp/powerman.h"
-
-#include "common/config-manager.h"
-#include "common/savefile.h"
-
-#include <pspkernel.h>
-
-#define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames"
-
-
-PSPSaveFileManager::PSPSaveFileManager() {
- // Register default savepath
- ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH);
-}
-/*
-PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath)
- : DefaultSaveFileManager(defaultSavepath) {
-}
-*/
-
-void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
- clearError();
-
- PowerMan.beginCriticalSection();
-
- //check if the save directory exists
- SceUID fd = sceIoDopen(dir.getPath().c_str());
- if (fd < 0) {
- //No? then let's create it.
- sceIoMkdir(dir.getPath().c_str(), 0777);
- } else {
- //it exists, so close it again.
- sceIoDclose(fd);
- }
-
- PowerMan.endCriticalSection();
-}
-#endif
diff --git a/backends/saves/psp/psp-saves.h b/backends/saves/psp/psp-saves.h
deleted file mode 100644
index a0e4c38ecf..0000000000
--- a/backends/saves/psp/psp-saves.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BACKEND_PSP_SAVES_H
-#define BACKEND_PSP_SAVES_H
-
-#include "backends/saves/default/default-saves.h"
-
-/**
- * Customization of the DefaultSaveFileManager for the PSP platform.
- * The only two differences are that the default constructor sets
- * up a default savepath, and that checkPath tries to create the savedir,
- * if missing, via the sceIoMkdir() call.
- */
-class PSPSaveFileManager : public DefaultSaveFileManager {
-public:
- PSPSaveFileManager();
-// PSPSaveFileManager(const Common::String &defaultSavepath);
-
-protected:
- /**
- * Checks the given path for read access, existence, etc.
- * In addition, tries to create a missing savedir, if possible.
- * Sets the internal error and error message accordingly.
- */
- virtual void checkPath(const Common::FSNode &dir);
-};
-
-#endif