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-rw-r--r--backends/sdl/sdl-common.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index ee28922e7e..71ba2d07fc 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -564,13 +564,6 @@ void OSystem_SDL_Common::fillMouseEvent(Event &event, int x, int y) {
event.mouse.x = x;
event.mouse.y = y;
- // FIXME: HACK HACK HACK. This works around an odd problem in the OpenGL
- // variant of the SDL backend, where the mouse y coordinates are reversed.
- // Since the OpenGL variants is quite hackish anyway, we have to hard code
- // here a screen height of 480).
- if (_mode_flags & DF_REVERSE_Y)
- event.mouse.y = 480 - event.mouse.y;
-
// Update the "keyboard mouse" coords
km.x = event.mouse.x;
km.y = event.mouse.y;