diff options
Diffstat (limited to 'backends/sdl/sdl-common.cpp')
-rw-r--r-- | backends/sdl/sdl-common.cpp | 65 |
1 files changed, 35 insertions, 30 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index c5905da384..9b20879ef9 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -194,38 +194,43 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int void OSystem_SDL_Common::move_screen(int dx, int dy, int height) { - if ((dx == 0) && (dy == 0)) + + // Short circuit check - do we have to do anything anyway? + if ((dx == 0 && dy == 0) || height <= 0) return; + + int x, y; + + // We'll have to do a full screen redraw anyway, so set the flag. + _forceFull = true; + + // Hide the mouse + if (_mouseDrawn) + undraw_mouse(); - if (dx == 0) { - // vertical movement - if (dy > 0) { - // move down - // copy from bottom to top - for (int y = height - 1; y >= dy; y--) - copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); - } else { - // move up - // copy from top to bottom - for (int y = 0; y < height + dx; y++) - copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); - } - } else if (dy == 0) { - // horizontal movement - if (dx > 0) { - // move right - // copy from right to left - for (int x = _screenWidth - 1; x >= dx; x--) - copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); - } else { - // move left - // copy from left to right - for (int x = 0; x < _screenWidth; x++) - copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); - } - } else { - // free movement - // not neccessary for now + // FIXME - calling copy rect repeatedly is horribly inefficient, as it (un)locks the surface repeatedly + // and it performs unneeded clipping checks etc. + + // vertical movement + if (dy > 0) { + // move down - copy from bottom to top + for (y = height - 1; y >= dy; y--) + copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); + } else if (dy < 0) { + // move up - copy from top to bottom + for (y = 0; y < height + dx; y++) + copy_rect((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1); + } + + // horizontal movement + if (dx > 0) { + // move right - copy from right to left + for (x = _screenWidth - 1; x >= dx; x--) + copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); + } else if (dx < 0) { + // move left - copy from left to right + for (x = 0; x < _screenWidth; x++) + copy_rect((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height); } } |