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diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
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-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef SDL_COMMON_H
-#define SDL_COMMON_H
-
-#include <SDL.h>
-
-#include "common/stdafx.h"
-#include "common/scummsys.h"
-#include "common/system.h"
-#include "graphics/scaler.h"
-#include "backends/intern.h"
-
-
-#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
-// Uncomment this to enable the 'on screen display' code.
-#define USE_OSD 1
-#endif
-
-
-enum {
- GFX_NORMAL = 0,
- GFX_DOUBLESIZE = 1,
- GFX_TRIPLESIZE = 2,
- GFX_2XSAI = 3,
- GFX_SUPER2XSAI = 4,
- GFX_SUPEREAGLE = 5,
- GFX_ADVMAME2X = 6,
- GFX_ADVMAME3X = 7,
- GFX_HQ2X = 8,
- GFX_HQ3X = 9,
- GFX_TV2X = 10,
- GFX_DOTMATRIX = 11
-};
-
-
-class OSystem_SDL : public OSystem {
-public:
- OSystem_SDL();
- virtual ~OSystem_SDL();
-
- virtual void initBackend();
-
- void beginGFXTransaction(void);
- void endGFXTransaction(void);
-
- // Set the size of the video bitmap.
- // Typically, 320x200
- virtual void initSize(uint w, uint h); // overloaded by CE backend
-
- // Set colors of the palette
- void setPalette(const byte *colors, uint start, uint num);
-
- // Get colors of the palette
- void grabPalette(byte *colors, uint start, uint num);
-
- // Draw a bitmap to screen.
- // The screen will not be updated to reflect the new bitmap
- virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
-
- // Copies the screen to a buffer
- bool grabRawScreen(Graphics::Surface *surf);
-
- // Clear the screen
- void clearScreen();
-
- // Update the dirty areas of the screen
- void updateScreen();
-
- // Either show or hide the mouse cursor
- bool showMouse(bool visible);
-
- // Warp the mouse cursor. Where set_mouse_pos() only informs the
- // backend of the mouse cursor's current position, this function
- // actually moves the cursor to the specified position.
- virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
-
- // Set the bitmap that's used when drawing the cursor.
- virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
-
- // Set colors of cursor palette
- void setCursorPalette(const byte *colors, uint start, uint num);
-
- // Disables or enables cursor palette
- void disableCursorPalette(bool disable) {
- _cursorPaletteDisabled = disable;
- blitCursor();
- };
-
- // Shaking is used in SCUMM. Set current shake position.
- void setShakePos(int shake_pos);
-
- // Get the number of milliseconds since the program was started.
- uint32 getMillis();
-
- // Delay for a specified amount of milliseconds
- void delayMillis(uint msecs);
-
- // Get the next event.
- // Returns true if an event was retrieved.
- virtual bool pollEvent(Event &event); // overloaded by CE backend
-
- // Set function that generates samples
- virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
-
- void clearSoundCallback();
-
- // Poll CD status
- // Returns true if cd audio is playing
- bool pollCD();
-
- // Play CD audio track
- void playCD(int track, int num_loops, int start_frame, int duration);
-
- // Stop CD audio track
- void stopCD();
-
- // Update CD audio status
- void updateCD();
-
- // Quit
- virtual void quit(); // overloaded by CE backend
-
-
- // Add a callback timer
- void setTimerCallback(TimerProc callback, int timer);
-
- // Mutex handling
- MutexRef createMutex();
- void lockMutex(MutexRef mutex);
- void unlockMutex(MutexRef mutex);
- void deleteMutex(MutexRef mutex);
-
- // Overlay
- virtual void showOverlay(); // WinCE FIXME
- virtual void hideOverlay(); // WinCE FIXME
- virtual void clearOverlay();
- virtual void grabOverlay(OverlayColor *buf, int pitch);
- virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); // WinCE FIXME
- virtual int16 getHeight();
- virtual int16 getWidth();
- virtual int16 getOverlayHeight() { return _overlayHeight; }
- virtual int16 getOverlayWidth() { return _overlayWidth; }
-
- // Methods that convert RGB to/from colors suitable for the overlay.
- virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
- virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
-
-
- virtual const GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
-
- virtual void setWindowCaption(const char *caption);
- virtual bool openCD(int drive);
- virtual int getOutputSampleRate() const;
-
- virtual bool hasFeature(Feature f);
- virtual void setFeatureState(Feature f, bool enable);
- virtual bool getFeatureState(Feature f);
-
-#ifdef USE_OSD
- void displayMessageOnOSD(const char *msg);
-#endif
-
-protected:
- bool _inited;
-
-#ifdef USE_OSD
- SDL_Surface *_osdSurface;
- Uint8 _osdAlpha; // Transparency level of the OSD
- uint32 _osdFadeStartTime; // When to start the fade out
- enum {
- kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
- kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
- kOSDColorKey = 1,
- kOSDInitialAlpha = 80 // Initial alpha level, in percent
- };
-#endif
-
- // hardware screen
- SDL_Surface *_hwscreen;
-
- // unseen game screen
- SDL_Surface *_screen;
- int _screenWidth, _screenHeight;
-
- // temporary screen (for scalers)
- SDL_Surface *_tmpscreen;
- SDL_Surface *_tmpscreen2;
-
- // overlay
- SDL_Surface *_overlayscreen;
- int _overlayWidth, _overlayHeight;
- bool _overlayVisible;
-
- // Audio
- int _samplesPerSec;
-
- // CD Audio
- SDL_CD *_cdrom;
- int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
- uint32 _cdEndTime, _cdStopTime;
-
- enum {
- DF_WANT_RECT_OPTIM = 1 << 0,
- DF_UPDATE_EXPAND_1_PIXEL = 1 << 1
- };
-
- enum {
- kTransactionNone = 0,
- kTransactionCommit = 1,
- kTransactionActive = 2
- };
-
- struct TransactionDetails {
- int mode;
- bool modeChanged;
- int w;
- int h;
- bool sizeChanged;
- bool fs;
- bool fsChanged;
- bool ar;
- bool arChanged;
- bool needHotswap;
- bool needUpdatescreen;
- bool needUnload;
- bool needToggle;
- bool normal1xScaler;
- };
- TransactionDetails _transactionDetails;
-
- /** Force full redraw on next updateScreen */
- bool _forceFull;
- ScalerProc *_scalerProc;
- int _scalerType;
- int _scaleFactor;
- int _mode;
- int _transactionMode;
- bool _fullscreen;
-
- /** Current video mode flags (see DF_* constants) */
- uint32 _modeFlags;
- bool _modeChanged;
-
- /** True if aspect ratio correction is enabled. */
- bool _adjustAspectRatio;
-
- enum {
- NUM_DIRTY_RECT = 100,
-
- MAX_MOUSE_W = 80,
- MAX_MOUSE_H = 80,
- MAX_SCALING = 3
- };
-
- // Dirty rect management
- SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
- int _numDirtyRects;
- uint32 *_dirtyChecksums;
- bool _cksumValid;
- int _cksumNum;
-
- // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
- // I am keeping the rest of the code in for now, since the joystick
- // code (or rather, "hack") uses it, too.
- struct KbdMouse {
- int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
- uint32 last_time, delay_time, x_down_time, y_down_time;
- };
-
- struct MousePos {
- // The mouse position, using either virtual (game) or real
- // (overlay) coordinates.
- int16 x, y;
-
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
-
- // The size and hotspot of the pre-scaled cursor image, in real
- // coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
-
- // The size and hotspot of the pre-scaled cursor image, in game
- // coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
-
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0)
- { }
- };
-
- // mouse
- KbdMouse _km;
- bool _mouseVisible;
- bool _mouseDrawn;
- byte *_mouseData;
- SDL_Rect _mouseBackup;
- MousePos _mouseCurState;
- byte _mouseKeyColor;
- int _cursorTargetScale;
- bool _cursorPaletteDisabled;
- SDL_Surface *_mouseOrigSurface;
- SDL_Surface *_mouseSurface;
- enum {
- kMouseColorKey = 1
- };
-
- // joystick
- SDL_Joystick *_joystick;
-
- // Shake mode
- int _currentShakePos;
- int _newShakePos;
-
- // Palette data
- SDL_Color *_currentPalette;
- uint _paletteDirtyStart, _paletteDirtyEnd;
-
- // Cursor palette data
- SDL_Color *_cursorPalette;
-
- /**
- * Mutex which prevents multiple threads from interfering with each other
- * when accessing the screen.
- */
- MutexRef _graphicsMutex;
-
-
- void addDirtyRgnAuto(const byte *buf);
- void makeChecksums(const byte *buf);
-
- virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend
-
- virtual void drawMouse(); // overloaded by CE backend
- virtual void undrawMouse(); // overloaded by CE backend (FIXME)
- virtual void blitCursor(); // overloaded by CE backend (FIXME)
-
- /** Set the position of the virtual mouse cursor. */
- void setMousePos(int x, int y);
- virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend
- void toggleMouseGrab();
-
- virtual void internUpdateScreen(); // overloaded by CE backend
-
- virtual void loadGFXMode(); // overloaded by CE backend
- virtual void unloadGFXMode(); // overloaded by CE backend
- virtual void hotswapGFXMode(); // overloaded by CE backend
-
- void setFullscreenMode(bool enable);
- void setAspectRatioCorrection(bool enable);
-
- virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
-
- int effectiveScreenHeight() const { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }
-
- void setupIcon();
- void handleKbdMouse();
-
- virtual bool remapKey(SDL_Event &ev, Event &event);
-
- void handleScalerHotkeys(const SDL_KeyboardEvent &key);
-};
-
-#endif