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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001/2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef SDL_COMMON_H
+#define SDL_COMMON_H
+
+#include "stdafx.h"
+#include "scummsys.h"
+#include "system.h"
+
+#include <SDL.h>
+#include <SDL_thread.h>
+
+class OSystem_SDL_Common : public OSystem {
+public:
+ // Set colors of the palette
+ void set_palette(const byte *colors, uint start, uint num) = 0;
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ void init_size(uint w, uint h);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
+
+ // Update the dirty areas of the screen
+ void update_screen() = 0;
+
+ // Either show or hide the mouse cursor
+ bool show_mouse(bool visible);
+
+ // Set the position of the mouse cursor
+ void set_mouse_pos(int x, int y);
+
+ // Set the bitmap that's used when drawing the cursor.
+ void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+
+ // Shaking is used in SCUMM. Set current shake position.
+ void set_shake_pos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ uint32 get_msecs();
+
+ // Delay for a specified amount of milliseconds
+ void delay_msecs(uint msecs);
+
+ // Create a thread
+ void *create_thread(ThreadProc *proc, void *param);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ bool poll_event(Event *event);
+
+ // Set function that generates samples
+ bool set_sound_proc(void *param, SoundProc *proc, byte sound);
+
+ // Poll cdrom status
+ // Returns true if cd audio is playing
+ bool poll_cdrom();
+
+ // Play cdrom audio track
+ void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
+
+ // Stop cdrom audio track
+ void stop_cdrom();
+
+ // Update cdrom audio status
+ void update_cdrom();
+
+ // Quit
+ void quit();
+
+ // Set a parameter
+ uint32 property(int param, Property *value);
+
+ // Add a callback timer
+ void set_timer(int timer, int (*callback)(int));
+
+ // Mutex handling
+ void *create_mutex(void);
+ void lock_mutex(void *mutex);
+ void unlock_mutex(void *mutex);
+ void delete_mutex(void *mutex);
+
+ static OSystem *create(int gfx_mode, bool full_screen);
+
+protected:
+ typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+
+ SDL_Surface *sdl_screen; // unseen game screen
+ SDL_Surface *sdl_tmpscreen; // temporary screen (for 2xsai)
+ SDL_CD *cdrom;
+
+ enum {
+ DF_WANT_RECT_OPTIM = 1 << 0,
+ DF_REAL_8BIT = 1 << 1,
+ DF_SEPARATE_TEMPSCREEN = 1 << 2,
+ DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
+ };
+
+ int _mode;
+ bool _full_screen;
+ bool _mouse_visible;
+ bool _mouse_drawn;
+ uint32 _mode_flags;
+
+ bool force_full; //Force full redraw on next update_screen
+ bool cksum_valid;
+
+ enum {
+ NUM_DIRTY_RECT = 100,
+
+ MAX_MOUSE_W = 40,
+ MAX_MOUSE_H = 40,
+ MAX_SCALING = 3
+ };
+
+ int SCREEN_WIDTH, SCREEN_HEIGHT, CKSUM_NUM;
+ SDL_Rect *dirty_rect_list;
+ int num_dirty_rects;
+ uint32 *dirty_checksums;
+
+ int scaling;
+
+ /* CD Audio */
+ int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
+ Uint32 cd_end_time, cd_stop_time, cd_next_second;
+
+ /* Keyboard mouse emulation */
+ struct KbdMouse {
+ int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
+ uint32 last_time, delay_time, x_down_time, y_down_time;
+ } km;
+
+ struct MousePos {
+ int16 x, y, w, h;
+ };
+
+ byte *_mouse_data;
+ byte *_mouse_backup;
+ MousePos _mouse_cur_state;
+ MousePos _mouse_old_state;
+ int16 _mouse_hotspot_x;
+ int16 _mouse_hotspot_y;
+ int _current_shake_pos;
+ int _new_shake_pos;
+ TwoXSaiProc *_sai_func;
+ SDL_Color *_cur_pal;
+
+ uint _palette_changed_first, _palette_changed_last;
+
+ OSystem_SDL_Common() : _current_shake_pos(0), _new_shake_pos(0) {}
+
+ void add_dirty_rgn_auto(const byte *buf);
+ void mk_checksums(const byte *buf);
+
+ static void fill_sound(void *userdata, Uint8 * stream, int len);
+
+ void add_dirty_rect(int x, int y, int w, int h);
+
+ void draw_mouse();
+ void undraw_mouse();
+
+ virtual void load_gfx_mode() = 0;
+ virtual void unload_gfx_mode() = 0;
+ virtual void hotswap_gfx_mode() = 0;
+
+ void get_320x200_image(byte *buf);
+
+ void setup_icon();
+ void kbd_mouse();
+
+ static OSystem_SDL_Common *create();
+};
+
+
+#endif