diff options
Diffstat (limited to 'backends/sdl')
| -rw-r--r-- | backends/sdl/fb2opengl.h | 355 | ||||
| -rw-r--r-- | backends/sdl/sdl.cpp | 1409 | ||||
| -rw-r--r-- | backends/sdl/sdl_gl.cpp | 1068 | 
3 files changed, 2832 insertions, 0 deletions
diff --git a/backends/sdl/fb2opengl.h b/backends/sdl/fb2opengl.h new file mode 100644 index 0000000000..39ab98ddc5 --- /dev/null +++ b/backends/sdl/fb2opengl.h @@ -0,0 +1,355 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001  Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. + * + */ + +// FrameBuffer renderer in an OpenGL texture +// Andre Souza <asouza@olinux.com.br> + +#include <SDL.h> +#include <SDL_opengl.h> +#include <stdlib.h> +#include <string.h> + +// FLAGS  +#define FB2GL_FS 1      // FULLSCREEN +#define FB2GL_RGBA 2    // Use RGBA (else use palette) +#define FB2GL_320 4     // 320x256 texture (else use 256x256) +#define FB2GL_AUDIO 8   // Activate SDL Audio +#define FB2GL_PITCH 16  // On fb2l_update, use pitch (else bytes per pixel) +#define FB2GL_EXPAND 32 // Create a RGB fb with the color lookup table + +// This extension isn't defined in OpenGL 1.1 +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#endif + +class FB2GL { +  private: +    // Framebuffer for 8 bpp +    unsigned char ogl_fb[256][256]; +    unsigned char ogl_fbb[256][64]; +    // Framebuffer for RGBA */  +    unsigned char ogl_fb1[256][256][4]; +    unsigned char ogl_fb2[256][64][4]; +    // Texture(s) +    GLuint texture; +    GLuint textureb; +    // Display list +    GLuint dlist; +    // Color Table (256 colors, RGB) +    char ogl_ctable[256][3]; +    char ogl_temp_ctable[256][3]; // Support for OpenGL 1.1 +    char flags; +    void maketex(); +    void makedlist(int xf, int yf); +    void display(); + +  public: +    SDL_Surface *screen; +    FB2GL() {  +      flags=0; +      screen=NULL; +    } +    int init(int width, int height, int xfix, int yfix, char _flags); +    void update(void *fb, int width, int height, int pitch, int xskip, int yskip); +    void palette(int index, int r, int g, int b); +    void setPalette(int first, int ncolors); +}; + +void FB2GL::maketex() +{ +  glGenTextures(0,&texture); +  glBindTexture(GL_TEXTURE_2D,texture); + +  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); +  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + +  // Bilinear filtering +  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +/* +  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +*/ +   +  if (flags & FB2GL_RGBA) { +    glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA, GL_UNSIGNED_BYTE, ogl_fb1); +  } +  else { +    glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,256,256,0,GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ogl_fb); +  } + +  if (flags & FB2GL_320) { +    glGenTextures(1,&textureb); +    glBindTexture(GL_TEXTURE_2D,textureb); + +    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); +    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + +    // Bilinear filtering +    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +/* +    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +*/ + +    if (flags & FB2GL_RGBA) { +      glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,64,256,0,GL_RGBA,  +	GL_UNSIGNED_BYTE, ogl_fb2); +    } +    else { +      glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,64,256,0,GL_COLOR_INDEX, +	GL_UNSIGNED_BYTE, ogl_fbb); +    } +  } + +} + +void FB2GL::makedlist(int xf, int yf) +{ +  double xfix=(double)xf/128; // 128 = 256/2 (half texture => 0.0 to 1.0) +  double yfix=(double)yf/128; +  // End of 256x256 (from -1.0 to 1.0) +  double texend = (double)96/160; // 160=320/2 (== 0.0), 256-160=96. +   +  dlist=glGenLists(1); +  glNewList(dlist,GL_COMPILE); + +  glEnable(GL_TEXTURE_2D); + +  glBindTexture(GL_TEXTURE_2D, texture); + +  if (!(flags & FB2GL_320)) { // Normal 256x256 +    glBegin(GL_QUADS); +      glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); // upper left  +      glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); // lower left  +      glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); // lower right  +      glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); // upper right  +    glEnd(); +  } +  else { // 320x256  + +    // First, the 256x256 texture  +    glBegin(GL_QUADS); +      glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); // upper left  +      glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); // lower left  +      glTexCoord2f(1.0,0.0); glVertex2f(texend+xfix,1.0); // lower right  +      glTexCoord2f(1.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); // upper right +    glEnd(); + +    // 64x256  +    glBindTexture(GL_TEXTURE_2D, textureb); + +    glBegin(GL_QUADS); +      glTexCoord2f(0.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); // upper left  +      glTexCoord2f(0.0,0.0); glVertex2f(texend+xfix,1.0); // lower left  +      glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); // lower right  +      glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); // upper right  +    glEnd(); +  } + +  glDisable(GL_TEXTURE_2D); + +  glEndList(); +} + +int FB2GL::init(int width, int height, int xfix, int yfix, char _flags) +{ +  char gl_ext[4096]; +  gl_ext[0]='\0'; + +  flags = _flags; +   +  // Fullscreen? +  if ((flags & FB2GL_FS) && !screen) { +    screen = SDL_SetVideoMode(width, height, 0, SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_FULLSCREEN); +  } +  else if (!screen) { +    screen = SDL_SetVideoMode(width, height, 0, SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER); +  } + +  if (!screen) { +    fprintf(stderr, "Couldn't start video res %dx%d\n", width, height); +    return 0; +  } + + +  if (!(flags & FB2GL_RGBA)) { // Check for Paletted Texture Extension  +     +    strcpy(gl_ext, (char *)glGetString(GL_EXTENSIONS)); +	fprintf(stderr,"gl_ext= %s\n",gl_ext); + +    if ( strstr( gl_ext , "GL_EXT_paletted_texture") ) +      glEnable(GL_EXT_paletted_texture); +    else { +      fprintf(stderr,"Your OpenGL version doesn't support paletted texture\n"); +      return 0; +    } +  } +   +  maketex(); +  makedlist(xfix, yfix); + +  return 1; +} + +void FB2GL::display() +{ +  glCallList(dlist); +  SDL_GL_SwapBuffers(); +} + +void FB2GL::update(void *fb, int w, int h, int pitch, int xskip, int yskip) { +  unsigned char *fb1=(unsigned char *)fb; +  int x,y,scr_pitch,byte=0; + +  if (flags & FB2GL_PITCH) scr_pitch=pitch; +  else { +    scr_pitch=w*pitch; +    byte = pitch; // Bytes perl pixel (for RGBA mode) +  } + +  if (flags & FB2GL_RGBA) { +     +    if (flags & FB2GL_EXPAND) { // Expand the 8 bit fb into a RGB fb +   +      for (y=yskip; y<h; y++) { +	for (x=xskip; x<w; x++) { +	  if (x<256) {  +	    ogl_fb1[y][x][0] = ogl_ctable[*(fb1+x)][0]; +	    ogl_fb1[y][x][1] = ogl_ctable[*(fb1+x)][1];  +	    ogl_fb1[y][x][2] = ogl_ctable[*(fb1+x)][2];  +	  } +	  else { +	    ogl_fb2[y][x-256][0] = ogl_ctable[*(fb1+x)][0];  +	    ogl_fb2[y][x-256][1] = ogl_ctable[*(fb1+x)][1];  +	    ogl_fb2[y][x-256][2] = ogl_ctable[*(fb1+x)][2];  +	  } +	} +	fb1 += scr_pitch; +      } +    } +    else { // No expansion +      for (y=yskip; y<h; y++) { +	for (x=xskip; x<w; x++) { +	  if (x<256) {  +	    ogl_fb1[y-yskip][x-xskip][0] = *(fb1+(x*byte));  +	    ogl_fb1[y-yskip][x-xskip][1] = *(fb1+(x*byte)+1);  +	    ogl_fb1[y-yskip][x-xskip][2] = *(fb1+(x*byte)+2);  +	  } +	  else { +	    ogl_fb2[y-yskip][x-256][0] = *(fb1+(x*byte));  +	    ogl_fb2[y-yskip][x-256][1] = *(fb1+(x*byte)+1);  +	    ogl_fb2[y-yskip][x-256][2] = *(fb1+(x*byte)+2);  +	  } +	} +	fb1 += scr_pitch; +      } +    } + +    // Update 256x256 texture +    glBindTexture(GL_TEXTURE_2D,texture); +    glFlush(); +    glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,GL_RGBA, +	GL_UNSIGNED_BYTE,ogl_fb1); + +    if (flags & FB2GL_320) { +      // Update 64x256 texture +      glBindTexture(GL_TEXTURE_2D,textureb); +      glFlush(); +      glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,GL_RGBA, +	GL_UNSIGNED_BYTE,ogl_fb2); +    } + +  } +  else { // non RGBA (paletted) + +    for (y=0; y<h; y++) +      for (x=0; x<w; x++) { +	if (x<256) {  +	  ogl_fb[ y ][ x ] = *(fb1 + (y)*scr_pitch + x); +	} +	else {  +	  ogl_fbb[ y ][ x - 256 ] = *(fb1 + y*scr_pitch + x); +	} +      } + +    // Update 256x256 texture +    glBindTexture(GL_TEXTURE_2D,texture); +    glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip, +	GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fb); +		 +    if (flags & FB2GL_320) { +      // Update 64x256 texture +      glBindTexture(GL_TEXTURE_2D,textureb); +      glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip, +	  GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fbb); +    } + +  } + +  display(); + +} + +void FB2GL::palette(int i, int r, int g, int b) { +  if (flags & FB2GL_EXPAND) { +    ogl_temp_ctable[i][0]=r; +    ogl_temp_ctable[i][1]=g; +    ogl_temp_ctable[i][2]=b; +  } +  else { // Paletted texture +    ogl_ctable[i][0]=r; +    ogl_ctable[i][1]=g; +    ogl_ctable[i][2]=b; +  } +} + +void FB2GL::setPalette(int f, int n) { +  char temp[256][3]; +  int i; +  +  if (flags & FB2GL_EXPAND) { +    for (i=f; i<n; i++) { +      ogl_ctable[i][0] = ogl_temp_ctable[i][0]; +      ogl_ctable[i][1] = ogl_temp_ctable[i][1]; +      ogl_ctable[i][2] = ogl_temp_ctable[i][2]; +    } +  } +  else { // Paletted texture +    glBindTexture(GL_TEXTURE_2D,texture); +    glGetColorTable(GL_TEXTURE_2D,GL_RGB,GL_UNSIGNED_BYTE,&temp); +	 +    for (i=f; i<n; i++) { +      temp[i][0] = ogl_ctable[i][0]; +      temp[i][1] = ogl_ctable[i][1]; +      temp[i][2] = ogl_ctable[i][2]; +    } +	 +    glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp); + +    if (flags & FB2GL_320) { +      glBindTexture(GL_TEXTURE_2D,textureb); +      glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp); +    } + +  } + +} diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp new file mode 100644 index 0000000000..204d1323dd --- /dev/null +++ b/backends/sdl/sdl.cpp @@ -0,0 +1,1409 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001  Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include "scummsys.h" +#include "system.h" +#include "sound/mididrv.h" +#include "gameDetector.h" +#include "scaler.h" +#include "scumm.h"	// Only #included for error() and warning() + +#include "scummvm.xpm" + +#include <SDL.h> +#include <SDL_thread.h> + + +class OSystem_SDL : public OSystem { +public: +	// Set colors of the palette +	void set_palette(const byte *colors, uint start, uint num); + +	// Set the size of the video bitmap. +	// Typically, 320x200 +	void init_size(uint w, uint h); + +	// Draw a bitmap to screen. +	// The screen will not be updated to reflect the new bitmap +	void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h); + +	// Update the dirty areas of the screen +	void update_screen(); + +	// Either show or hide the mouse cursor +	bool show_mouse(bool visible); +	 +	// Set the position of the mouse cursor +	void set_mouse_pos(int x, int y); +	 +	// Set the bitmap that's used when drawing the cursor. +	void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y); +	 +	// Shaking is used in SCUMM. Set current shake position. +	void set_shake_pos(int shake_pos); +		 +	// Get the number of milliseconds since the program was started. +	uint32 get_msecs(); +	 +	// Delay for a specified amount of milliseconds +	void delay_msecs(uint msecs); +	 +	// Create a thread +	void *create_thread(ThreadProc *proc, void *param); +	 +	// Get the next event. +	// Returns true if an event was retrieved.	 +	bool poll_event(Event *event); +	 +	// Set function that generates samples  +	bool set_sound_proc(void *param, SoundProc *proc, byte sound); +		 +	// Poll cdrom status +	// Returns true if cd audio is playing +	bool poll_cdrom(); + +	// Play cdrom audio track +	void play_cdrom(int track, int num_loops, int start_frame, int end_frame); + +	// Stop cdrom audio track +	void stop_cdrom(); + +	// Update cdrom audio status +	void update_cdrom(); + +	// Quit +	void quit(); + +	// Set a parameter +	uint32 property(int param, Property *value); + +	// Add a callback timer +	void set_timer(int timer, int (*callback)(int)); + +	// Mutex handling +	void *create_mutex(void); +	void lock_mutex(void *mutex); +	void unlock_mutex(void *mutex); +	void delete_mutex(void *mutex); + +	static OSystem *create(int gfx_mode, bool full_screen); + +private: +	typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, +								uint8 *dstPtr, uint32 dstPitch, int width, int height); + +	SDL_Surface *sdl_screen;      // unseen game screen +	SDL_Surface *sdl_hwscreen;    // hardware screen +	SDL_Surface *sdl_tmpscreen;   // temporary screen (for 2xsai) +	SDL_CD *cdrom; + +	enum { +		DF_WANT_RECT_OPTIM			= 1 << 0, +		DF_REAL_8BIT				= 1 << 1, +		DF_SEPARATE_TEMPSCREEN		= 1 << 2, +		DF_UPDATE_EXPAND_1_PIXEL	= 1 << 3 +	}; + +	int _mode; +	bool _full_screen; +	bool _mouse_visible; +	bool _mouse_drawn; +	uint32 _mode_flags; + +	bool force_full; //Force full redraw on next update_screen +	bool cksum_valid; + +	enum { +		NUM_DIRTY_RECT = 100, + +		MAX_MOUSE_W = 40, +		MAX_MOUSE_H = 40, +		MAX_SCALING = 3 +	}; + +	int SCREEN_WIDTH, SCREEN_HEIGHT, CKSUM_NUM; +	SDL_Rect *dirty_rect_list; +	int num_dirty_rects; +	uint32 *dirty_checksums; + +	int scaling; + +	/* CD Audio */ +	int cd_track, cd_num_loops, cd_start_frame, cd_end_frame; +	Uint32 cd_end_time, cd_stop_time, cd_next_second; + +	/* Keyboard mouse emulation */ +	struct KbdMouse {	 +		int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count; +		uint32 last_time, delay_time, x_down_time, y_down_time; +	} km; + +	struct MousePos { +		int16 x, y, w, h; +	}; + +	byte *_mouse_data; +	byte *_mouse_backup; +	MousePos _mouse_cur_state; +	MousePos _mouse_old_state; +	int16 _mouse_hotspot_x; +	int16 _mouse_hotspot_y; +	int _current_shake_pos; +	int _new_shake_pos; +	TwoXSaiProc *_sai_func; +	SDL_Color *_cur_pal; + +	uint _palette_changed_first, _palette_changed_last; + +	OSystem_SDL() : _current_shake_pos(0), _new_shake_pos(0) {} + +	void add_dirty_rgn_auto(const byte *buf); +	void mk_checksums(const byte *buf); + +	static void fill_sound(void *userdata, Uint8 * stream, int len); +	 +	void add_dirty_rect(int x, int y, int w, int h); + +	void draw_mouse(); +	void undraw_mouse(); + +	void load_gfx_mode(); +	void unload_gfx_mode(); + +	void hotswap_gfx_mode(); + +	void get_320x200_image(byte *buf);	 + +	void setup_icon(); +	void kbd_mouse(); +}; + +void atexit_proc() { +	SDL_ShowCursor(SDL_ENABLE); + +	SDL_QuitSubSystem(SDL_INIT_VIDEO); +	SDL_QuitSubSystem(SDL_INIT_TIMER); +	SDL_QuitSubSystem(SDL_INIT_CDROM); +#ifndef WIN32	// FIXME: SDL bug - closing audio freezes w/ waveout +	SDL_QuitSubSystem(SDL_INIT_AUDIO); +#endif +} + +OSystem *OSystem_SDL::create(int gfx_mode, bool full_screen) { +	OSystem_SDL *syst = new OSystem_SDL(); +	syst->_mode = gfx_mode; +	syst->_full_screen = full_screen; + +	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) ==-1) { +		error("Could not initialize SDL: %s.\n", SDL_GetError()); +	} + +#ifdef WIN32				  /* Use waveout on win32, not */ +	SDL_AudioInit("waveout"); /* dsound - unfortunatly dsound */ +#endif						  /* doesn't do COOPERATIVE mode*/ + +	SDL_ShowCursor(SDL_DISABLE); + +	/* Setup the icon */ +	syst->setup_icon(); + +	/* Clean up on exit */ + 	atexit(atexit_proc); + +	return syst; +} + +void OSystem_SDL::set_timer(int timer, int (*callback)(int)) { +	SDL_SetTimer(timer, (SDL_TimerCallback) callback); +} +OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen) { +	return OSystem_SDL::create(gfx_mode, full_screen); +} + +void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) { +	const byte *b = colors; +	uint i; +	SDL_Color *base = _cur_pal + start; +	for(i=0;i!=num;i++) { +		base[i].r = b[0]; +		base[i].g = b[1]; +		base[i].b = b[2]; +		b += 4; +	} + +	if (start < _palette_changed_first) +		_palette_changed_first = start; + +	if (start + num > _palette_changed_last) +		_palette_changed_last = start + num; +} + +void OSystem_SDL::load_gfx_mode() { +	force_full = true; +	scaling = 1; +	_mode_flags = 0; + +	_sai_func = NULL; +	sdl_tmpscreen = NULL; +	 +	switch(_mode) { +	case GFX_2XSAI: +		scaling = 2; +		_sai_func = _2xSaI; +		break; +	case GFX_SUPER2XSAI: +		scaling = 2; +		_sai_func = Super2xSaI; +		break; +	case GFX_SUPEREAGLE: +		scaling = 2; +		_sai_func = SuperEagle; +		break; +	case GFX_ADVMAME2X: +		scaling = 2; +		_sai_func = AdvMame2x; +		break; + +	case GFX_DOUBLESIZE: +		scaling = 2; +		break; + +	case GFX_TRIPLESIZE: +		if (_full_screen) { +			warning("full screen in useless in triplesize mode, reverting to normal mode"); +			goto normal_mode; +		} +		scaling = 3; +		break; + +	case GFX_NORMAL: +normal_mode:; +		scaling = 1; +		break; +	} + +	sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0); +	if (sdl_screen == NULL) +		error("sdl_screen failed failed"); + +	if (_sai_func) { +		uint16 *tmp_screen = (uint16*)calloc((SCREEN_WIDTH+3)*(SCREEN_HEIGHT+3),sizeof(uint16)); +		_mode_flags = DF_WANT_RECT_OPTIM | DF_SEPARATE_TEMPSCREEN | DF_UPDATE_EXPAND_1_PIXEL; + +		sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16,  +			_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE +		); +		if (sdl_hwscreen == NULL) +			error("sdl_hwscreen failed"); +		 +		/* Need some extra bytes around when using 2XSAI */ +		if (sdl_hwscreen->format->Rmask == 0x7C00)	// HACK HACK HACK +			Init_2xSaI(555); +		else +			Init_2xSaI(565); +		sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, +							SCREEN_WIDTH + 3, SCREEN_HEIGHT + 3, 16, (SCREEN_WIDTH + 3)*2, +							sdl_hwscreen->format->Rmask, +							sdl_hwscreen->format->Gmask, +							sdl_hwscreen->format->Bmask, +							sdl_hwscreen->format->Amask); + +		if (sdl_tmpscreen == NULL) +			error("sdl_tmpscreen failed"); +		 +	} else { +		switch(scaling) { +		case 3: +			_sai_func = Normal3x; +			break; +		case 2: +			_sai_func = Normal2x; +			break; +		case 1: +			_sai_func = Normal1x; +			break; +		} + +		_mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT; + +		sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 8,  +			_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE +		); +		if (sdl_hwscreen == NULL) +			error("sdl_hwscreen failed"); +		 +		sdl_tmpscreen = sdl_screen; +	} + +	// keyboard cursor control, some other better place for it? +	km.x_max = SCREEN_WIDTH * scaling - 1; +	km.y_max = SCREEN_HEIGHT * scaling - 1; +	km.delay_time = 25; +	km.last_time = 0; + +} + +void OSystem_SDL::unload_gfx_mode() { +	SDL_FreeSurface(sdl_screen); +	sdl_screen = NULL;  + +	SDL_FreeSurface(sdl_hwscreen);  +	sdl_hwscreen = NULL; + +	if (_mode_flags & DF_SEPARATE_TEMPSCREEN) { +		free((uint16*)sdl_tmpscreen->pixels); +		SDL_FreeSurface(sdl_tmpscreen); +	} +	sdl_tmpscreen = NULL; +} + +void OSystem_SDL::init_size(uint w, uint h) { +	//if (w != SCREEN_WIDTH && h != SCREEN_HEIGHT) +	//	error("320x200 is the only game resolution supported"); + +	SCREEN_WIDTH = w; +	SCREEN_HEIGHT = h; +	CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)); +	/* allocate palette, it needs to be persistent across +	 * driver changes, so i'll alloc it here */ +	_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256); + +	dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect)); +	_mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING); +	dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32)); + +	load_gfx_mode(); +} + +void OSystem_SDL::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) { +	if (sdl_screen == NULL) +		return; + +	if (pitch == SCREEN_WIDTH && x==0 && y==0 && w==SCREEN_WIDTH && h==SCREEN_HEIGHT && _mode_flags&DF_WANT_RECT_OPTIM) { +		/* Special, optimized case for full screen updates. +		 * It tries to determine what areas were actually changed, +		 * and just updates those, on the actual display. */ +		add_dirty_rgn_auto(buf); +	} else { +		/* Clip the coordinates */ +		if (x < 0) { w+=x; buf-=x; x = 0; } +		if (y < 0) { h+=y; buf-=y*pitch; y = 0; } +		if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; } +		if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; } +			 +		if (w <= 0 || h <= 0) +			return; + +		cksum_valid = false; +		add_dirty_rect(x, y, w, h); +	} + +	/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ +	if (_mouse_drawn) +		undraw_mouse(); + +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	byte *dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x; +	do { +		memcpy(dst, buf, w); +		dst += SCREEN_WIDTH; +		buf += pitch; +	} while (--h); + +	SDL_UnlockSurface(sdl_screen); +} + + +void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) { +	if (force_full) +		return; + +	if (num_dirty_rects == NUM_DIRTY_RECT) +		force_full = true; +	else { +		SDL_Rect *r = &dirty_rect_list[num_dirty_rects++]; +		 +		/* Update the dirty region by 1 pixel for graphics drivers +		 * that "smear" the screen */ +		if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) { +			x--; +			y--; +			w+=2; +			h+=2; +		} + +		/* clip */ +		if (x < 0) { w+=x; x=0; } +		if (y < 0) { h+=y; y=0; } +		if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; } +		if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; } +	 +		r->x = x; +		r->y = y; +		r->w = w; +		r->h = h; +	} +} + +#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n))) +#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(SCREEN_WIDTH/4)]; b ^= ((uint32*)buf)[1+(x)*(SCREEN_WIDTH/4)] +void OSystem_SDL::mk_checksums(const byte *buf) { +	uint32 *sums = dirty_checksums; +	uint x,y; +	const uint last_x = (uint)SCREEN_WIDTH/8; +	const uint last_y = (uint)SCREEN_HEIGHT/8; + +	/* the 8x8 blocks in buf are enumerated starting in the top left corner and +	 * reading each line at a time from left to right */ +	for(y=0; y != last_y; y++, buf+=SCREEN_WIDTH*(8-1)) +		for(x=0; x != last_x; x++, buf+=8) { +			uint32 a = x; +			uint32 b = y; + +			DOLINE(0); ROL(a,13); ROL(b,11); +			DOLINE(2); ROL(a,13); ROL(b,11); +			DOLINE(4); ROL(a,13); ROL(b,11); +			DOLINE(6); ROL(a,13); ROL(b,11); + +			a*=0xDEADBEEF; +			b*=0xBAADF00D; + +			DOLINE(1); ROL(a,13); ROL(b,11); +			DOLINE(3); ROL(a,13); ROL(b,11); +			DOLINE(5); ROL(a,13); ROL(b,11); +			DOLINE(7); ROL(a,13); ROL(b,11); + +			/* output the checksum for this block */ +			*sums++=a+b; +		} +} +#undef DOLINE +#undef ROL + + +void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) { +	assert( ((uint32)buf & 3) == 0); +	 +	/* generate a table of the checksums */ +	mk_checksums(buf); + +	if (!cksum_valid) { +		force_full = true; +		cksum_valid = true; +	} + +	/* go through the checksum list, compare it with the previous checksums, +		 and add all dirty rectangles to a list. try to combine small rectangles +		 into bigger ones in a simple way */ +	if (!force_full) { +		int x,y,w; +		uint32 *ck = dirty_checksums; +		 +		for(y=0; y!=SCREEN_HEIGHT/8; y++) { +			for(x=0; x!=SCREEN_WIDTH/8; x++,ck++) { +				if (ck[0] != ck[CKSUM_NUM]) { +					/* found a dirty 8x8 block, now go as far to the right as possible, +						 and at the same time, unmark the dirty status by setting old to new. */ +					w=0; +					do { +						ck[w+CKSUM_NUM] = ck[w]; +						w++; +					} while (x+w != SCREEN_WIDTH/8 && ck[w] != ck[w+CKSUM_NUM]); +					 +					add_dirty_rect(x*8, y*8, w*8, 8); + +					if (force_full) +						goto get_out; +				} +			} +		} +	} else { +		get_out:; +		/* Copy old checksums to new */ +		memcpy(dirty_checksums + CKSUM_NUM, dirty_checksums, CKSUM_NUM * sizeof(uint32)); +	} +} + +void OSystem_SDL::update_screen() { +	 +	if (sdl_hwscreen == NULL) +		return;	// Can this really happen? + +	/* First make sure the mouse is drawn, if it should be drawn. */ +	draw_mouse(); +	 +	/* Palette update in case we are NOT in "real" 8 bit color mode. +	 * Must take place before updating the screen, since the palette must +	 * be set up for conversion from 8bit to 16bit. +	 */  +	if (((_mode_flags & DF_REAL_8BIT) == 0) && _palette_changed_last != 0) { +		SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first,  +			_palette_changed_first, +			_palette_changed_last - _palette_changed_first); +		 +		_palette_changed_last = 0; + +		force_full = true; +	} + +	 +	/* If the shake position changed, fill the dirty area with blackness */ +	if (_current_shake_pos != _new_shake_pos) { +		SDL_Rect blackrect = {0, 0, SCREEN_WIDTH*scaling, _new_shake_pos*scaling}; +		SDL_FillRect(sdl_hwscreen, &blackrect, 0); + +		_current_shake_pos = _new_shake_pos; + +		force_full = true; +	} + +	/* force a full redraw if requested */ +	if (force_full) { +		num_dirty_rects = 1; + +		dirty_rect_list[0].x = 0; +		dirty_rect_list[0].y = 0; +		dirty_rect_list[0].w = SCREEN_WIDTH; +		dirty_rect_list[0].h = SCREEN_HEIGHT; +	} + +	/* Only draw anything if necessary */ +	if (num_dirty_rects > 0) { +	 +		SDL_Rect *r;  +		uint32 srcPitch, dstPitch; +		SDL_Rect *last_rect = dirty_rect_list + num_dirty_rects; +	 +		/* Convert appropriate parts of the image into 16bpp */ +		if ((_mode_flags & DF_REAL_8BIT) == 0) { +			SDL_Rect dst; +			for(r=dirty_rect_list; r!=last_rect; ++r) { +				dst = *r; +				dst.x++; +				dst.y++; +				if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0) +					error("SDL_BlitSurface failed: %s", SDL_GetError()); +			} +		} +	 +		SDL_LockSurface(sdl_tmpscreen); +		SDL_LockSurface(sdl_hwscreen); +	 +		srcPitch = sdl_tmpscreen->pitch; +		dstPitch = sdl_hwscreen->pitch; +	 +		if ((_mode_flags & DF_REAL_8BIT) == 0) { +			for(r=dirty_rect_list; r!=last_rect; ++r) { +				register int dst_y = r->y + _current_shake_pos; +				register int dst_h = 0; +				if (dst_y < SCREEN_HEIGHT) { +					dst_h = r->h; +					if (dst_h > SCREEN_HEIGHT - dst_y) +						dst_h = SCREEN_HEIGHT - dst_y; +					 +					r->x <<= 1; +					dst_y <<= 1; +					 +					_sai_func((byte*)sdl_tmpscreen->pixels + (r->x+2) + (r->y+1)*srcPitch, srcPitch, NULL,  +						(byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h); +				} +				 +				r->y = dst_y; +				r->w <<= 1; +				r->h = dst_h << 1; +			} +		} else { +			for(r=dirty_rect_list; r!=last_rect; ++r) { +				register int dst_y = r->y + _current_shake_pos; +				register int dst_h = 0; +				if (dst_y < SCREEN_HEIGHT) { +					dst_h = r->h; +					if (dst_h > SCREEN_HEIGHT - dst_y) +						dst_h = SCREEN_HEIGHT - dst_y; +					 +					dst_y *= scaling; +					 +					_sai_func((byte*)sdl_tmpscreen->pixels + r->x + r->y*srcPitch, srcPitch, NULL,  +						(byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h); +				} +				 +				r->x *= scaling; +				r->y = dst_y; +				r->w *= scaling; +				r->h = dst_h * scaling; +			} +		} +	 +		if (force_full) { +			dirty_rect_list[0].y = 0; +			dirty_rect_list[0].h = SCREEN_HEIGHT * scaling; +		} +		 +		SDL_UnlockSurface(sdl_tmpscreen); +		SDL_UnlockSurface(sdl_hwscreen); +	} +	 +	/* Palette update in case we are in "real" 8 bit color mode. +	 * Must take place after the screen data was updated, since with +	 * "real" 8bit mode, palatte changes may be visible immediatly, +	 * and we want to avoid any ugly effects. +	 */ +	if (_mode_flags & DF_REAL_8BIT && _palette_changed_last != 0) { +		SDL_SetColors(sdl_hwscreen, _cur_pal + _palette_changed_first,  +			_palette_changed_first, +			_palette_changed_last - _palette_changed_first); +		 +		_palette_changed_last = 0; +	} +	 +	if (num_dirty_rects > 0) { +		/* Finally, blit all our changes to the screen */ +		SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, dirty_rect_list); +	} + +	num_dirty_rects = 0; +	force_full = false; +} + +void OSystem_SDL::kbd_mouse() { +	uint32 time = get_msecs(); +	if (time >= km.last_time + km.delay_time) { +		km.last_time = time; +		if (km.x_down_count == 1) { +			km.x_down_time = time; +			km.x_down_count = 2; +		} +		if (km.y_down_count == 1) { +			km.y_down_time = time;       +			km.y_down_count = 2; +		} + +		if (km.x_vel || km.y_vel) { +			if (km.x_down_count) { +				if (time > km.x_down_time + km.delay_time*12) { +					if (km.x_vel > 0) +						km.x_vel++; +					else +						km.x_vel--; +				} else if (time > km.x_down_time + km.delay_time*8) { +					if (km.x_vel > 0) +						km.x_vel = 5; +					else +						km.x_vel = -5; +				} +			} +			if (km.y_down_count) { +				if (time > km.y_down_time + km.delay_time*12) { +					if (km.y_vel > 0) +						km.y_vel++; +					else +						km.y_vel--; +				} else if (time > km.y_down_time + km.delay_time*8) { +					if (km.y_vel > 0) +						km.y_vel = 5; +					else +						km.y_vel = -5; +				} +			} + +			km.x += km.x_vel; +			km.y += km.y_vel; + +			if (km.x < 0) { +				km.x = 0; +				km.x_vel = -1; +				km.x_down_count = 1; +			} else if (km.x > km.x_max) { +				km.x = km.x_max; +				km.x_vel = 1; +				km.x_down_count = 1; +			} + +			if (km.y < 0) { +				km.y = 0; +				km.y_vel = -1; +				km.y_down_count = 1; +			} else if (km.y > km.y_max) { +				km.y = km.y_max; +				km.y_vel = 1; +				km.y_down_count = 1; +			} + +			SDL_WarpMouse(km.x, km.y); +		} +	} +} + +bool OSystem_SDL::show_mouse(bool visible) { +	if (_mouse_visible == visible) +		return visible; +	 +	bool last = _mouse_visible; +	_mouse_visible = visible; + +	if (visible) +		draw_mouse(); +	else +		undraw_mouse(); + +	return last; +} +	 +void OSystem_SDL::set_mouse_pos(int x, int y) { +	if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) { +		_mouse_cur_state.x = x; +		_mouse_cur_state.y = y; +		undraw_mouse(); +	} +} +	 +void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { +	_mouse_cur_state.w = w; +	_mouse_cur_state.h = h; + +	_mouse_hotspot_x = hotspot_x; +	_mouse_hotspot_y = hotspot_y; + +	_mouse_data = (byte*)buf; + +	undraw_mouse(); +} +	 +void OSystem_SDL::set_shake_pos(int shake_pos) { +	_new_shake_pos = shake_pos; +} +		 +uint32 OSystem_SDL::get_msecs() { +	return SDL_GetTicks();	 +} +	 +void OSystem_SDL::delay_msecs(uint msecs) { +	SDL_Delay(msecs); +} +	 +void *OSystem_SDL::create_thread(ThreadProc *proc, void *param) { +	return SDL_CreateThread(proc, param); +} + +int mapKey(int key, byte mod) +{ +	if (key >= SDLK_F1 && key <= SDLK_F9) { +		return key - SDLK_F1 + 315; +	} else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) { +		key &= ~0x20; +	} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) +		return 0; +	return key; +} +	 +bool OSystem_SDL::poll_event(Event *event) { +	SDL_Event ev; +	kbd_mouse(); + +	for(;;) { +		if (!SDL_PollEvent(&ev)) +			return false; + +		switch(ev.type) { +		case SDL_KEYDOWN: { +				byte b = 0; +				if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT; +				if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL; +				if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT; +				event->kbd.flags = b; +	 +				/* internal keypress? */				 +				if (b == KBD_ALT && ev.key.keysym.sym==SDLK_RETURN) { +					property(PROP_TOGGLE_FULLSCREEN, NULL); +					break; +				} +	 +				if ((b == KBD_CTRL && ev.key.keysym.sym=='z') || (b == KBD_ALT && ev.key.keysym.sym=='x')) { +					quit(); +					break; +				} +				if (b == (KBD_CTRL|KBD_ALT) &&  +					(ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='7')) { +					Property prop; +					prop.gfx_mode = ev.key.keysym.sym - '1'; +					property(PROP_SET_GFX_MODE, &prop); +					break; +				} +				#ifdef QTOPIA +				// quit on fn+backspace on zaurus +				if (ev.key.keysym.sym==127) { +					quit(); +					break; +				} +				// map menu key (f11) to f5 (scumm menu) +				if (ev.key.keysym.sym==292) { +					event->event_code = EVENT_KEYDOWN; +					event->kbd.keycode = 286; +					event->kbd.ascii = mapKey(286, ev.key.keysym.mod); +				} +				// map center (space) to tab (default action ) +				// i wanted to map the calendar button but the calendar comes up +				// +				else if (ev.key.keysym.sym==32) { +					event->event_code = EVENT_KEYDOWN; +					event->kbd.keycode = 9; +					event->kbd.ascii = mapKey(9, ev.key.keysym.mod); +				} +				// since we stole space (pause) above we'll rebind it to the tab key on the keyboard +				else if (ev.key.keysym.sym==9) { +					event->event_code = EVENT_KEYDOWN; +					event->kbd.keycode = 32; +					event->kbd.ascii = mapKey(32, ev.key.keysym.mod); +				} +				else { +				// let the events fall through if we didn't change them, this may not be the best way to +				// set it up, but i'm not sure how sdl would like it if we let if fall through then redid it though. +				// and yes i have an huge terminal size so i dont wrap soon enough. +					event->event_code = EVENT_KEYDOWN; +					event->kbd.keycode = ev.key.keysym.sym; +					event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod); +				} +				#endif +				#ifndef QTOPIA +				event->event_code = EVENT_KEYDOWN; +				event->kbd.keycode = ev.key.keysym.sym; +				event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod); +				#endif +				 +				switch(ev.key.keysym.sym) { +					case SDLK_LEFT: +						km.x_vel = -1; +						km.x_down_count = 1; +					break; +					case SDLK_RIGHT: +						km.x_vel =  1; +						km.x_down_count = 1; +					break; +					case SDLK_UP: +						km.y_vel = -1; +						km.y_down_count = 1; +					break; +					case SDLK_DOWN: +						km.y_vel =  1; +						km.y_down_count = 1; +					break; +					default: +					break; +				} +	 +				return true; +			} + +		case SDL_KEYUP: { +				event->event_code = EVENT_KEYUP; +				event->kbd.keycode = ev.key.keysym.sym; +				event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod); + +				switch(ev.key.keysym.sym){ +					case SDLK_LEFT:                 +						if (km.x_vel < 0) { +							km.x_vel = 0; +							km.x_down_count = 0; +						} +					break; +					case SDLK_RIGHT: +						if (km.x_vel > 0) { +							km.x_vel = 0; +							km.x_down_count = 0; +						} +					break; +					case SDLK_UP: +						if (km.y_vel < 0) { +							km.y_vel = 0; +							km.y_down_count = 0; +						} +					break; +					case SDLK_DOWN: +						if (km.y_vel > 0) { +							km.y_vel = 0; +							km.y_down_count = 0; +						} +					break; +					default: +					break; +				} +				return true; +			} + +		case SDL_MOUSEMOTION: +			event->event_code = EVENT_MOUSEMOVE; +			km.x = event->mouse.x = ev.motion.x; +			km.y = event->mouse.y = ev.motion.y; + +			event->mouse.x /= scaling; +			event->mouse.y /= scaling; + +			return true; + +		case SDL_MOUSEBUTTONDOWN: +			if (ev.button.button == SDL_BUTTON_LEFT) +				event->event_code = EVENT_LBUTTONDOWN; +			else if (ev.button.button == SDL_BUTTON_RIGHT) +				event->event_code = EVENT_RBUTTONDOWN; +			else +				break; +			km.x = event->mouse.x = ev.motion.x; +			km.y = event->mouse.y = ev.motion.y; +			event->mouse.x /= scaling; +			event->mouse.y /= scaling; + +			return true; + +		case SDL_MOUSEBUTTONUP: +			if (ev.button.button == SDL_BUTTON_LEFT) +				event->event_code = EVENT_LBUTTONUP; +			else if (ev.button.button == SDL_BUTTON_RIGHT) +				event->event_code = EVENT_RBUTTONUP; +			else +				break; +			event->mouse.x = ev.button.x; +			event->mouse.y = ev.button.y; +			event->mouse.x /= scaling; +			event->mouse.y /= scaling; +			return true; + +		case SDL_QUIT: +			quit(); +		} +	} +} +	 +bool OSystem_SDL::set_sound_proc(void *param, SoundProc *proc, byte format) { +	SDL_AudioSpec desired; + +	/* only one format supported at the moment */ + +	desired.freq = SAMPLES_PER_SEC; +	desired.format = AUDIO_S16SYS; +	desired.channels = 2; +	desired.samples = 2048; +	desired.callback = proc; +	desired.userdata = param; +	if (SDL_OpenAudio(&desired, NULL) != 0) { +		return false; +	} +	SDL_PauseAudio(0); +	return true; +} + + +/* retrieve the 320x200 bitmap currently being displayed */ +void OSystem_SDL::get_320x200_image(byte *buf) { +	/* make sure the mouse is gone */ +	undraw_mouse(); +	 +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	memcpy(buf, sdl_screen->pixels, SCREEN_WIDTH*SCREEN_HEIGHT); + +	SDL_UnlockSurface(sdl_screen); +} + +void OSystem_SDL::hotswap_gfx_mode() { +	/* hmm, need to allocate a 320x200 bitmap +	 * which will contain the "backup" of the screen during the change. +	 * then draw that to the new screen right after it's setup. +	 */ +	 +	byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT); + +	get_320x200_image(bak_mem); + +	unload_gfx_mode(); +	load_gfx_mode(); + +	force_full = true; + +	/* reset palette */ +	if (_mode_flags & DF_REAL_8BIT) +		SDL_SetColors(sdl_hwscreen, _cur_pal, 0, 256); +	else +		SDL_SetColors(sdl_screen, _cur_pal, 0, 256); + +	/* blit image */ +	OSystem_SDL::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); +	free(bak_mem); + +	OSystem_SDL::update_screen(); +} + +uint32 OSystem_SDL::property(int param, Property *value) { +	switch(param) { + +	case PROP_TOGGLE_FULLSCREEN: +		_full_screen ^= true; + +		if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) { +			/* if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode */ +			hotswap_gfx_mode(); +		} +		return 1; + +	case PROP_GET_FULLSCREEN: +		return _full_screen; + +	case PROP_SET_WINDOW_CAPTION: +		SDL_WM_SetCaption(value->caption, value->caption); +		return 1; + +	case PROP_OPEN_CD: +		if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) +			cdrom = NULL; +		else { +			cdrom = SDL_CDOpen(value->cd_num); +			/* Did if open? Check if cdrom is NULL */ +			if (!cdrom) { +				warning("Couldn't open drive: %s\n", SDL_GetError()); +			} +		} +		break; + +	case PROP_SET_GFX_MODE: +		if (value->gfx_mode >= 7) +			return 0; + +		_mode = value->gfx_mode; +		hotswap_gfx_mode(); + +		return 1; + +	case PROP_SHOW_DEFAULT_CURSOR: +		SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE);		 +		break; + +	case PROP_GET_SAMPLE_RATE: +		return SAMPLES_PER_SEC; +	} + +	return 0; +} +		 +void OSystem_SDL::quit() { +  if(cdrom) { +    SDL_CDStop(cdrom); +    SDL_CDClose(cdrom); +  } +	unload_gfx_mode();		 +	exit(1); +} + +void OSystem_SDL::draw_mouse() { +	if (_mouse_drawn || !_mouse_visible) +		return; + +	int x = _mouse_cur_state.x - _mouse_hotspot_x; +	int y = _mouse_cur_state.y - _mouse_hotspot_y; +	int w = _mouse_cur_state.w; +	int h = _mouse_cur_state.h; +	byte color; +	byte *src = _mouse_data;		// Image representing the mouse +	byte *bak = _mouse_backup;		// Surface used to backup the area obscured by the mouse +	byte *dst;					// Surface we are drawing into + +	// clip the mouse rect, and addjust the src pointer accordingly +	if (x < 0) { +		w += x; +		src -= x; +		x = 0; +	} +	if (y < 0) { +		h += y; +		src -= y * _mouse_cur_state.w; +		y = 0; +	} +	if (w > SCREEN_WIDTH - x) +		w = SCREEN_WIDTH - x; +	if (h > SCREEN_HEIGHT - y) +		h = SCREEN_HEIGHT - y; + +	// Store the bounding box so that undraw mouse can restore the area the +	// mouse currently covers to its original content. +	_mouse_old_state.x = x; +	_mouse_old_state.y = y; +	_mouse_old_state.w = w; +	_mouse_old_state.h = h; + +	// Quick check to see if anything has to be drawn at all +	if (w <= 0 || h <= 0) +		return; + +	// Draw the mouse cursor; backup the covered area in "bak" + +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	add_dirty_rect(x, y, w, h); + +	dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x; +	while (h > 0) { +		int width = w; +		while (width > 0) { +			*bak++ = *dst; +			color = *src++; +			if (color != 0xFF)	// 0xFF = transparent, don't draw +				*dst = color; +			dst++; +			width--; +		} +		src += _mouse_cur_state.w - w; +		bak += MAX_MOUSE_W - w; +		dst += SCREEN_WIDTH - w; +		h--; +	} + +	SDL_UnlockSurface(sdl_screen); +	 +	// Finally, set the flag to indicate the mouse has been drawn +	_mouse_drawn = true; +} + +void OSystem_SDL::undraw_mouse() { +	if (!_mouse_drawn) +		return; +	_mouse_drawn = false; + +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	byte *dst, *bak = _mouse_backup; +	const int old_mouse_x = _mouse_old_state.x; +	const int old_mouse_y = _mouse_old_state.y; +	const int old_mouse_w = _mouse_old_state.w; +	const int old_mouse_h = _mouse_old_state.h; +	int x,y; + +	// No need to do clipping here, since draw_mouse() did that already + +	dst = (byte *)sdl_screen->pixels + old_mouse_y * SCREEN_WIDTH + old_mouse_x; +	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += SCREEN_WIDTH) { +		for (x = 0; x < old_mouse_w; ++x) { +			dst[x] = bak[x]; +		} +	} + +	add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); + +	SDL_UnlockSurface(sdl_screen); +} + +void OSystem_SDL::stop_cdrom() {	/* Stop CD Audio in 1/10th of a second */ +	cd_stop_time = SDL_GetTicks() + 100; +	cd_num_loops = 0; + +} + +void OSystem_SDL::play_cdrom(int track, int num_loops, int start_frame, int end_frame) { +	if (!num_loops && !start_frame) +		return; + +	if (!cdrom) +		return; +	 +	if (end_frame > 0) +		end_frame+=5; + +	cd_track = track; +	cd_num_loops = num_loops; +	cd_start_frame = start_frame; + +	SDL_CDStatus(cdrom);	 +	SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame); +	cd_end_frame = end_frame; +	cd_stop_time = 0; +	cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS; +} + +bool OSystem_SDL::poll_cdrom() { +	if (!cdrom) +		return false; + +	return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(cdrom) != CD_STOPPED)); +} + +void OSystem_SDL::update_cdrom() { +	if (!cdrom) +		return; +		 +	if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) { +		SDL_CDStop(cdrom); +		cd_num_loops = 0; +		cd_stop_time = 0; +		return; +	} + +	if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time) +		return; + +	if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) { +		// Wait another second for it to be done +		cd_end_time += 1000; +		return; +	} + +	if (cd_num_loops > 0) +		cd_num_loops--; + +	if (cd_num_loops != 0) { +		SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame); +		cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS; +	} +} + +void OSystem_SDL::setup_icon() { +	int w, h, ncols, nbytes, i; +	unsigned int rgba[256], icon[32 * 32]; +	unsigned char mask[32][4]; + +	sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); +	if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) { +		warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes); +		return; +	} +	for (i = 0; i < ncols; i++) { +		unsigned char code; +		char color[32]; +		unsigned int col; +		sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); +		if (!strcmp(color, "None")) +			col = 0x00000000; +		else if (!strcmp(color, "black")) +			col = 0xFF000000; +		else if (color[0] == '#') { +			sscanf(color + 1, "%06x", &col); +			col |= 0xFF000000; +		} else { +			warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); +			return; +		} +		 +		rgba[code] = col; +	} +	memset(mask, 0, sizeof(mask)); +	for (h = 0; h < 32; h++) { +		char *line = scummvm_icon[1 + ncols + h]; +		for (w = 0; w < 32; w++) { +			icon[w + 32 * h] = rgba[line[w]]; +			if (rgba[line[w]] & 0xFF000000) { +				mask[h][w >> 3] |= 1 << (7 - (w & 0x07)); +			} +		} +	} + +	SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); +	SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask); +} + +void *OSystem_SDL::create_mutex(void) { +	return (void *) SDL_CreateMutex(); +} + +void OSystem_SDL::lock_mutex(void *mutex) { +	SDL_mutexP((SDL_mutex *) mutex); +} + +void OSystem_SDL::unlock_mutex(void *mutex) { +	SDL_mutexV((SDL_mutex *) mutex); +} + +void OSystem_SDL::delete_mutex(void *mutex) { +	SDL_DestroyMutex((SDL_mutex *) mutex); +} + + +#ifdef USE_NULL_DRIVER + +/* NULL video driver */ +class OSystem_NULL : public OSystem { +public: +	void set_palette(const byte *colors, uint start, uint num) {} +	void init_size(uint w, uint h); +	void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {} +	void update_screen() {} +	bool show_mouse(bool visible) { return false; } +	void set_mouse_pos(int x, int y) {} +	void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {} +	void set_shake_pos(int shake_pos) {} +	uint32 get_msecs(); +	void delay_msecs(uint msecs); +	void *create_thread(ThreadProc *proc, void *param) { return NULL; } +	bool poll_event(Event *event) { return false; } +	bool set_sound_proc(void *param, SoundProc *proc, byte sound) {} +	void quit() { exit(1); } +	uint32 property(int param, Property *value) { return 0; } +	static OSystem *create(int gfx_mode, bool full_screen); +private: + +	uint msec_start; + +	uint32 get_ticks(); +}; + +void OSystem_NULL::init_size(uint w, uint h, byte sound) { +	msec_start = get_ticks(); +} + +uint32 OSystem_NULL::get_ticks() { +	uint a = 0; +#ifdef WIN32 +	a = GetTickCount(); +#endif +#ifdef UNIX +	struct timeval tv; +	gettimeofday(&tv, NULL); +	a = tv.tv_sec * 1000 + tv.tv_usec/1000; +#endif + +	return a; +} + +void OSystem_NULL::delay_msecs(uint msecs) { +#ifdef WIN32 +	Sleep(msecs); +#endif +#ifdef UNIX +	usleep(msecs*1000); +#endif +} + +uint32 OSystem_NULL::get_msecs() { +	return get_ticks() - msec_start; +} + +OSystem *OSystem_NULL_create() { +	return new OSystem_NULL(); +} +#else /* USE_NULL_DRIVER */ + +OSystem *OSystem_NULL_create() { +	return NULL; +} + +#endif diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp new file mode 100644 index 0000000000..adec2a1f6b --- /dev/null +++ b/backends/sdl/sdl_gl.cpp @@ -0,0 +1,1068 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001  Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. + * + * $Header$ + * + */ + +#include "stdafx.h" +#include "scummsys.h" +#include "system.h" +#include "sound/mididrv.h" +#include "gameDetector.h" +#include "scaler.h" +#include "scumm.h"	// Only #included for error() and warning() + +#include "scummvm.xpm" + +#include <SDL.h> +#include <SDL_thread.h> + +#ifdef WIN32 +int glColorTable(int, int, int, int, int, void *) { return 0; } +int glGetColorTable(int, int, int, void *) { return 0; } +/* Use OpenGL 1.1 */ +bool OGL_1_1 = true; +#else +bool OGL_1_1 = false; +#endif + +#include "fb2opengl.h" +FB2GL fb2gl; + +class OSystem_SDL : public OSystem { +public: +	// Set colors of the palette +	void set_palette(const byte *colors, uint start, uint num); + +	// Set the size of the video bitmap. +	// Typically, 320x200 +	void init_size(uint w, uint h); + +	// Draw a bitmap to screen. +	// The screen will not be updated to reflect the new bitmap +	void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h); + +	// Update the dirty areas of the screen +	void update_screen(); + +	// Either show or hide the mouse cursor +	bool show_mouse(bool visible); +	 +	// Set the position of the mouse cursor +	void set_mouse_pos(int x, int y); +	 +	// Set the bitmap that's used when drawing the cursor. +	void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y); +	 +	// Shaking is used in SCUMM. Set current shake position. +	void set_shake_pos(int shake_pos); +		 +	// Get the number of milliseconds since the program was started. +	uint32 get_msecs(); +	 +	// Delay for a specified amount of milliseconds +	void delay_msecs(uint msecs); +	 +	// Create a thread +	void *create_thread(ThreadProc *proc, void *param); +	 +	// Get the next event. +	// Returns true if an event was retrieved.	 +	bool poll_event(Event *event); +	 +	// Set function that generates samples  +	bool set_sound_proc(void *param, SoundProc *proc, byte sound); +		 +	// Poll cdrom status +	// Returns true if cd audio is playing +	bool poll_cdrom(); + +	// Play cdrom audio track +	void play_cdrom(int track, int num_loops, int start_frame, int end_frame); + +	// Stop cdrom audio track +	void stop_cdrom(); + +	// Update cdrom audio status +	void update_cdrom(); + +	// Quit +	void quit(); + +	// Set a parameter +	uint32 property(int param, Property *value); + +	// Add a callback timer +	void set_timer(int timer, int (*callback)(int)); + +	// Mutex handling +	void *create_mutex(void); +	void lock_mutex(void *mutex); +	void unlock_mutex(void *mutex); +	void delete_mutex(void *mutex); + +	static OSystem *create(int gfx_mode, bool full_screen); + +private: +	typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, +								uint8 *dstPtr, uint32 dstPitch, int width, int height); + +	SDL_Surface *sdl_screen; +	SDL_Surface *sdl_tmpscreen; +	SDL_CD *cdrom; + +	enum { +		DF_WANT_RECT_OPTIM			= 1 << 0, +		DF_REAL_8BIT				= 1 << 1, +		DF_SEPARATE_TEMPSCREEN		= 1 << 2, +		DF_UPDATE_EXPAND_1_PIXEL	= 1 << 3 +	}; + +	int _mode; +	bool _full_screen; +	bool _mouse_visible; +	bool _mouse_drawn; +	uint32 _mode_flags; + +	bool force_full; //Force full redraw on next update_screen +	bool cksum_valid; + +	enum { +		NUM_DIRTY_RECT = 100, + +		MAX_MOUSE_W = 40, +		MAX_MOUSE_H = 40, +		MAX_SCALING = 3 +	}; + +	int SCREEN_WIDTH, SCREEN_HEIGHT, CKSUM_NUM; +	SDL_Rect *dirty_rect_list; +	int num_dirty_rects; +	uint32 *dirty_checksums; + +	int scaling; + +	/* CD Audio */ +	int cd_track, cd_num_loops, cd_start_frame, cd_end_frame; +	Uint32 cd_end_time, cd_stop_time, cd_next_second; + +	struct MousePos { +		int16 x, y, w, h; +	}; + +	byte *_mouse_data; +	byte *_mouse_backup; +	MousePos _mouse_cur_state; +	MousePos _mouse_old_state; +	int16 _mouse_hotspot_x; +	int16 _mouse_hotspot_y; +	int _current_shake_pos; +	int _new_shake_pos; +	TwoXSaiProc *_sai_func; +	SDL_Color *_cur_pal; + +	uint _palette_changed_first, _palette_changed_last; + +	OSystem_SDL() : _current_shake_pos(0), _new_shake_pos(0) {} + +	void add_dirty_rgn_auto(const byte *buf); +	void mk_checksums(const byte *buf); + +	static void fill_sound(void *userdata, Uint8 * stream, int len); +	 +	void add_dirty_rect(int x, int y, int w, int h); + +	void draw_mouse(); +	void undraw_mouse(); + +	void load_gfx_mode(); +	void unload_gfx_mode(); + +	void hotswap_gfx_mode(); + +	void get_320x200_image(byte *buf);	 + +	void setup_icon(); +}; + +bool atexit_proc_instaled = false; +void atexit_proc() { +	SDL_ShowCursor(SDL_ENABLE); +	SDL_Quit(); +} + +OSystem *OSystem_SDL::create(int gfx_mode, bool full_screen) { +	OSystem_SDL *syst = new OSystem_SDL(); +	syst->_mode = gfx_mode; +	syst->_full_screen = full_screen; + +	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) ==-1) { +		error("Could not initialize SDL: %s.\n", SDL_GetError()); +	} + +#ifdef WIN32				  /* Use waveout on win32, not */ +	SDL_AudioInit("waveout"); /* dsound - unfortunatly dsound */ +#endif						  /* doesn't do COOPERATIVE mode*/ + +	SDL_ShowCursor(SDL_DISABLE); + +	/* Setup the icon */ +	syst->setup_icon(); + +#ifndef MACOSX		// Work around a bug in OS X +	/* Clean up on exit */ +	atexit_proc_instaled = true; + 	atexit(atexit_proc); +#endif + +	return syst; +} + +void OSystem_SDL::set_timer(int timer, int (*callback)(int)) { +	SDL_SetTimer(timer, (SDL_TimerCallback) callback); +} +OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen) { +	return OSystem_SDL::create(gfx_mode, full_screen); +} + +void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) { +	const byte *b = colors; +	uint i; + +	for(i=0;i!=num;i++) { +	    fb2gl.palette(i+start,b[0],b[1],b[2]); +	    b += 4; +	} + +	if (start < _palette_changed_first) +		_palette_changed_first = start; + +	if (start + num > _palette_changed_last) +		_palette_changed_last = start + num; +} + +void OSystem_SDL::load_gfx_mode() { +	int gl_flags =  FB2GL_320 | FB2GL_PITCH;  +	force_full = true; +	scaling = 1; +	_mode_flags = 0; + +	_sai_func = NULL; +	sdl_tmpscreen = NULL; + +	/* It's easier to work with 8 bit (256 colors) */ +	_mode_flags |= DF_REAL_8BIT; +	 +	sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0); +	if (sdl_screen == NULL) +		error("sdl_screen failed failed"); + +	_sai_func = Normal1x; + +	_mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT; + +	if (_full_screen) gl_flags |= (FB2GL_FS); +	 +	if (OGL_1_1) { // OpenGL 1.1 +	  gl_flags |= (FB2GL_RGBA | FB2GL_EXPAND); +	  fb2gl.init(640,480,0,70,gl_flags ); +	} +	else { // OpenGL 1.2 +	  if (!fb2gl.init(640,480,0,70,gl_flags)) { // Try to use 8bpp textures +	    gl_flags |= (FB2GL_RGBA | FB2GL_EXPAND); // using RGBA textures +	    fb2gl.init(640,480,0,70,gl_flags);	 +	  } +	} + +#ifdef MACOSX		// Work around a bug in OS X +	if (!atexit_proc_instaled) { +		atexit_proc_instaled = true; +		atexit(atexit_proc); +	} +#endif + +	SDL_SetGamma(1.25,1.25,1.25); +	   +	sdl_tmpscreen = sdl_screen; +} + +void OSystem_SDL::unload_gfx_mode() { +	SDL_FreeSurface(sdl_screen); +	sdl_screen = NULL;  + +	if (_mode_flags & DF_SEPARATE_TEMPSCREEN) { +		free((uint16*)sdl_tmpscreen->pixels); +		SDL_FreeSurface(sdl_tmpscreen); +	} +	sdl_tmpscreen = NULL; +} + +void OSystem_SDL::init_size(uint w, uint h) { +	//if (w != SCREEN_WIDTH && h != SCREEN_HEIGHT) +	//	error("320x200 is the only game resolution supported"); + +	SCREEN_WIDTH = w; +	SCREEN_HEIGHT = h; +	CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)); +	/* allocate palette, it needs to be persistent across +	 * driver changes, so i'll alloc it here */ +	_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256); + +	dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect)); +	_mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING); +	dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32)); + +	load_gfx_mode(); +} + +void OSystem_SDL::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) { +	if (sdl_screen == NULL) +		return; + +	if (pitch == SCREEN_WIDTH && x==0 && y==0 && w==SCREEN_WIDTH && h==SCREEN_HEIGHT && _mode_flags&DF_WANT_RECT_OPTIM) { +		/* Special, optimized case for full screen updates. +		 * It tries to determine what areas were actually changed, +		 * and just updates those, on the actual display. */ +		add_dirty_rgn_auto(buf); +	} else { +		/* Clip the coordinates */ +		if (x < 0) { w+=x; buf-=x; x = 0; } +		if (y < 0) { h+=y; buf-=y*pitch; y = 0; } +		if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; } +		if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; } +			 +		if (w <= 0 || h <= 0) +			return; + +		cksum_valid = false; +		add_dirty_rect(x, y, w, h); +	} + +	/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */ +	if (_mouse_drawn) +		undraw_mouse(); + +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	byte *dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x; +	do { +		memcpy(dst, buf, w); +		dst += SCREEN_WIDTH; +		buf += pitch; +	} while (--h); + +	SDL_UnlockSurface(sdl_screen); +} + + +void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) { +	if (force_full) +		return; + +	if (num_dirty_rects == NUM_DIRTY_RECT) +		force_full = true; +	else { +		SDL_Rect *r = &dirty_rect_list[num_dirty_rects++]; +		 +		/* Update the dirty region by 1 pixel for graphics drivers +		 * that "smear" the screen */ +		if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) { +			x--; +			y--; +			w+=2; +			h+=2; +		} + +		/* clip */ +		if (x < 0) { w+=x; x=0; } +		if (y < 0) { h+=y; y=0; } +		if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; } +		if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; } +	 +		r->x = x; +		r->y = y; +		r->w = w; +		r->h = h; +	} +} + +#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n))) +#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(SCREEN_WIDTH/4)]; b ^= ((uint32*)buf)[1+(x)*(SCREEN_WIDTH/4)] +void OSystem_SDL::mk_checksums(const byte *buf) { +	uint32 *sums = dirty_checksums; +	uint x,y; +	const uint last_x = (uint)SCREEN_WIDTH/8; +	const uint last_y = (uint)SCREEN_HEIGHT/8; + +	/* the 8x8 blocks in buf are enumerated starting in the top left corner and +	 * reading each line at a time from left to right */ +	for(y=0; y != last_y; y++, buf+=SCREEN_WIDTH*(8-1)) +		for(x=0; x != last_x; x++, buf+=8) { +			uint32 a = x; +			uint32 b = y; + +			DOLINE(0); ROL(a,13); ROL(b,11); +			DOLINE(2); ROL(a,13); ROL(b,11); +			DOLINE(4); ROL(a,13); ROL(b,11); +			DOLINE(6); ROL(a,13); ROL(b,11); + +			a*=0xDEADBEEF; +			b*=0xBAADF00D; + +			DOLINE(1); ROL(a,13); ROL(b,11); +			DOLINE(3); ROL(a,13); ROL(b,11); +			DOLINE(5); ROL(a,13); ROL(b,11); +			DOLINE(7); ROL(a,13); ROL(b,11); + +			/* output the checksum for this block */ +			*sums++=a+b; +		} +} +#undef DOLINE +#undef ROL + + +void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) { +	assert( ((uint32)buf & 3) == 0); +	 +	/* generate a table of the checksums */ +	mk_checksums(buf); + +	if (!cksum_valid) { +		force_full = true; +		cksum_valid = true; +	} + +	/* go through the checksum list, compare it with the previous checksums, +		 and add all dirty rectangles to a list. try to combine small rectangles +		 into bigger ones in a simple way */ +	if (!force_full) { +		int x,y,w; +		uint32 *ck = dirty_checksums; +		 +		for(y=0; y!=SCREEN_HEIGHT/8; y++) { +			for(x=0; x!=SCREEN_WIDTH/8; x++,ck++) { +				if (ck[0] != ck[CKSUM_NUM]) { +					/* found a dirty 8x8 block, now go as far to the right as possible, +						 and at the same time, unmark the dirty status by setting old to new. */ +					w=0; +					do { +						ck[w+CKSUM_NUM] = ck[w]; +						w++; +					} while (x+w != SCREEN_WIDTH/8 && ck[w] != ck[w+CKSUM_NUM]); +					 +					add_dirty_rect(x*8, y*8, w*8, 8); + +					if (force_full) +						goto get_out; +				} +			} +		} +	} else { +		get_out:; +		/* Copy old checksums to new */ +		memcpy(dirty_checksums + CKSUM_NUM, dirty_checksums, CKSUM_NUM * sizeof(uint32)); +	} +} + +void OSystem_SDL::update_screen() { + +	/* First make sure the mouse is drawn, if it should be drawn. */ +	draw_mouse(); +	 +	/* If the shake position changed, fill the dirty area with blackness */ +	if (_current_shake_pos != _new_shake_pos) { + +		_current_shake_pos = _new_shake_pos; + +	} + +	/* Palette update in case we are in "real" 8 bit color mode. +	 * Must take place after the screen data was updated, since with +	 * "real" 8bit mode, palatte changes may be visible immediatly, +	 * and we want to avoid any ugly effects. +	 */ +	if (_palette_changed_last != 0) { +                fb2gl.setPalette(_palette_changed_first,  +		    _palette_changed_last - _palette_changed_first); +		 +		_palette_changed_last = 0; +	} + +	fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos); + +} + +bool OSystem_SDL::show_mouse(bool visible) { +	if (_mouse_visible == visible) +		return visible; +	 +	bool last = _mouse_visible; +	_mouse_visible = visible; + +	if (visible) +		draw_mouse(); +	else +		undraw_mouse(); + +	return last; +} +	 +void OSystem_SDL::set_mouse_pos(int x, int y) { +	if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) { +		_mouse_cur_state.x = x; +		_mouse_cur_state.y = y; +		undraw_mouse(); +	} +} +	 +void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) { +	_mouse_cur_state.w = w; +	_mouse_cur_state.h = h; + +	_mouse_hotspot_x = hotspot_x; +	_mouse_hotspot_y = hotspot_y; + +	_mouse_data = (byte*)buf; + +	undraw_mouse(); +} +	 +void OSystem_SDL::set_shake_pos(int shake_pos) { +	_new_shake_pos = shake_pos; +} +		 +uint32 OSystem_SDL::get_msecs() { +	return SDL_GetTicks();	 +} +	 +void OSystem_SDL::delay_msecs(uint msecs) { +	SDL_Delay(msecs); +} +	 +void *OSystem_SDL::create_thread(ThreadProc *proc, void *param) { +	return SDL_CreateThread(proc, param); +} + +int mapKey(int key, byte mod) +{ +	if (key >= SDLK_F1 && key <= SDLK_F9) { +		return key - SDLK_F1 + 315; +	} else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) { +		key &= ~0x20; +	} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) +		return 0; +	return key; +} +	 +bool OSystem_SDL::poll_event(Event *event) { +	SDL_Event ev; + +	for(;;) { +		if (!SDL_PollEvent(&ev)) +			return false; + +		switch(ev.type) { +		case SDL_KEYDOWN: { +				byte b = 0; +				if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT; +				if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL; +				if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT; +				event->kbd.flags = b; + +				/* internal keypress? */				 +				if (b == KBD_ALT && ev.key.keysym.sym==SDLK_RETURN) { +					property(PROP_TOGGLE_FULLSCREEN, NULL); +					break; +				} + +				if ((b == KBD_CTRL && ev.key.keysym.sym=='z') || (b == KBD_ALT && ev.key.keysym.sym=='x')) { +					quit(); +					break; +				} + +				if (b == (KBD_CTRL|KBD_ALT) &&  +				    (ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='7')) { +					Property prop; +					prop.gfx_mode = ev.key.keysym.sym - '1'; +					property(PROP_SET_GFX_MODE, &prop); +					break; +				} + + +				event->event_code = EVENT_KEYDOWN; +				event->kbd.keycode = ev.key.keysym.sym; +				event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod); +				return true; +			} + +		case SDL_KEYUP:  +			event->event_code = EVENT_KEYUP; +			event->kbd.keycode = ev.key.keysym.sym; +			event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod); + +			return true; + +		case SDL_MOUSEMOTION: +			event->event_code = EVENT_MOUSEMOVE; +			event->mouse.x = ev.motion.x; +			event->mouse.y = ev.motion.y; + +			event->mouse.x /= scaling; +			event->mouse.y /= scaling; + +			return true; + +		case SDL_MOUSEBUTTONDOWN: +			if (ev.button.button == SDL_BUTTON_LEFT) +				event->event_code = EVENT_LBUTTONDOWN; +			else if (ev.button.button == SDL_BUTTON_RIGHT) +				event->event_code = EVENT_RBUTTONDOWN; +			else +				break; +			event->mouse.x = ev.button.x; +			event->mouse.y = ev.button.y; +			event->mouse.x /= scaling; +			event->mouse.y /= scaling; + +			return true; + +		case SDL_MOUSEBUTTONUP: +			if (ev.button.button == SDL_BUTTON_LEFT) +				event->event_code = EVENT_LBUTTONUP; +			else if (ev.button.button == SDL_BUTTON_RIGHT) +				event->event_code = EVENT_RBUTTONUP; +			else +				break; +			event->mouse.x = ev.button.x; +			event->mouse.y = ev.button.y; +			event->mouse.x /= scaling; +			event->mouse.y /= scaling; +			return true; + +		case SDL_QUIT: +			quit(); +		} +	} +} +	 +bool OSystem_SDL::set_sound_proc(void *param, SoundProc *proc, byte format) { +	SDL_AudioSpec desired; + +	/* only one format supported at the moment */ + +	desired.freq = SAMPLES_PER_SEC; +	desired.format = AUDIO_S16SYS; +	desired.channels = 2; +	desired.samples = 2048; +	desired.callback = proc; +	desired.userdata = param; +	if (SDL_OpenAudio(&desired, NULL) != 0) { +		return false; +	} +	SDL_PauseAudio(0); +	return true; +} + + +/* retrieve the 320x200 bitmap currently being displayed */ +void OSystem_SDL::get_320x200_image(byte *buf) { +	/* make sure the mouse is gone */ +	undraw_mouse(); +	 +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	memcpy(buf, sdl_screen->pixels, SCREEN_WIDTH*SCREEN_HEIGHT); + +	SDL_UnlockSurface(sdl_screen); +} + +void OSystem_SDL::hotswap_gfx_mode() { +	/* hmm, need to allocate a 320x200 bitmap +	 * which will contain the "backup" of the screen during the change. +	 * then draw that to the new screen right after it's setup. +	 */ +	 +	byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT); + +	get_320x200_image(bak_mem); + +	unload_gfx_mode(); +	load_gfx_mode(); + +	fb2gl.setPalette(0,256); +	fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos); + +	/* blit image */ +	OSystem_SDL::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); +	free(bak_mem); + +	OSystem_SDL::update_screen(); +} + +uint32 OSystem_SDL::property(int param, Property *value) { +	switch(param) { + +	case PROP_TOGGLE_FULLSCREEN: +		_full_screen ^= true; +		SDL_WM_ToggleFullScreen(fb2gl.screen); +		return 1; + +	case PROP_GET_FULLSCREEN: +		return _full_screen; + +	case PROP_SET_WINDOW_CAPTION: +		SDL_WM_SetCaption(value->caption, value->caption); +		return 1; + +	case PROP_OPEN_CD: +		if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) +			cdrom = NULL; +		else { +			cdrom = SDL_CDOpen(value->cd_num); +			/* Did if open? Check if cdrom is NULL */ +			if (!cdrom) { +				warning("Couldn't open drive: %s\n", SDL_GetError()); +			} +		} +		break; + +	case PROP_SET_GFX_MODE: +		if (value->gfx_mode >= 7) +			return 0; + +		_mode = value->gfx_mode; +		hotswap_gfx_mode(); + +		return 1; + +	case PROP_SHOW_DEFAULT_CURSOR: +		SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE);		 +		break; + +	case PROP_GET_SAMPLE_RATE: +		return SAMPLES_PER_SEC; +	} + +	return 0; +} +		 +void OSystem_SDL::quit() { +	if(cdrom) { +		SDL_CDStop(cdrom); +		SDL_CDClose(cdrom); +	} +	unload_gfx_mode();		 +	exit(1); +} + +void OSystem_SDL::draw_mouse() { +	if (_mouse_drawn || !_mouse_visible) +		return; + +	int x = _mouse_cur_state.x - _mouse_hotspot_x; +	int y = _mouse_cur_state.y - _mouse_hotspot_y; +	int w = _mouse_cur_state.w; +	int h = _mouse_cur_state.h; +	byte color; +	byte *src = _mouse_data;		// Image representing the mouse +	byte *bak = _mouse_backup;		// Surface used to backup the area obscured by the mouse +	byte *dst;					// Surface we are drawing into + +	// clip the mouse rect, and addjust the src pointer accordingly +	if (x < 0) { +		w += x; +		src -= x; +		x = 0; +	} +	if (y < 0) { +		h += y; +		src -= y * _mouse_cur_state.w; +		y = 0; +	} +	if (w > SCREEN_WIDTH - x) +		w = SCREEN_WIDTH - x; +	if (h > SCREEN_HEIGHT - y) +		h = SCREEN_HEIGHT - y; + +	// Store the bounding box so that undraw mouse can restore the area the +	// mouse currently covers to its original content. +	_mouse_old_state.x = x; +	_mouse_old_state.y = y; +	_mouse_old_state.w = w; +	_mouse_old_state.h = h; + +	// Quick check to see if anything has to be drawn at all +	if (w <= 0 || h <= 0) +		return; + +	// Draw the mouse cursor; backup the covered area in "bak" + +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	add_dirty_rect(x, y, w, h); + +	dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x; +	while (h > 0) { +		int width = w; +		while (width > 0) { +			*bak++ = *dst; +			color = *src++; +			if (color != 0xFF)	// 0xFF = transparent, don't draw +				*dst = color; +			dst++; +			width--; +		} +		src += _mouse_cur_state.w - w; +		bak += MAX_MOUSE_W - w; +		dst += SCREEN_WIDTH - w; +		h--; +	} + +	SDL_UnlockSurface(sdl_screen); +	 +	// Finally, set the flag to indicate the mouse has been drawn +	_mouse_drawn = true; +} + +void OSystem_SDL::undraw_mouse() { +	if (!_mouse_drawn) +		return; +	_mouse_drawn = false; + +	if (SDL_LockSurface(sdl_screen) == -1) +		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); + +	byte *dst, *bak = _mouse_backup; +	const int old_mouse_x = _mouse_old_state.x; +	const int old_mouse_y = _mouse_old_state.y; +	const int old_mouse_w = _mouse_old_state.w; +	const int old_mouse_h = _mouse_old_state.h; +	int x,y; + +	// No need to do clipping here, since draw_mouse() did that already + +	dst = (byte *)sdl_screen->pixels + old_mouse_y * SCREEN_WIDTH + old_mouse_x; +	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += SCREEN_WIDTH) { +		for (x = 0; x < old_mouse_w; ++x) { +			dst[x] = bak[x]; +		} +	} + +	add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); + +	SDL_UnlockSurface(sdl_screen); +} + +void OSystem_SDL::stop_cdrom() {	/* Stop CD Audio in 1/10th of a second */ +	cd_stop_time = SDL_GetTicks() + 100; +	cd_num_loops = 0; + +} + +void OSystem_SDL::play_cdrom(int track, int num_loops, int start_frame, int end_frame) { +	if (!num_loops && !start_frame) +		return; + +	if (!cdrom) +		return; +	 +	if (end_frame > 0) +		end_frame+=5; + +	cd_track = track; +	cd_num_loops = num_loops; +	cd_start_frame = start_frame; + +	SDL_CDStatus(cdrom);	 +	SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame); +	cd_end_frame = end_frame; +	cd_stop_time = 0; +	cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS; +} + +bool OSystem_SDL::poll_cdrom() { +	if (!cdrom) +		return false; + +	return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(cdrom) != CD_STOPPED)); +} + +void OSystem_SDL::update_cdrom() { +	if (!cdrom) +		return; +		 +	if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) { +		SDL_CDStop(cdrom); +		cd_num_loops = 0; +		cd_stop_time = 0; +		return; +	} + +	if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time) +		return; + +	if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) { +		// Wait another second for it to be done +		cd_end_time += 1000; +		return; +	} + +	if (cd_num_loops > 0) +		cd_num_loops--; + +	if (cd_num_loops != 0) { +		SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame); +		cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS; +	} +} + +void OSystem_SDL::setup_icon() { +	int w, h, ncols, nbytes, i; +	unsigned int rgba[256], icon[32 * 32]; +	unsigned char mask[32][4]; + +	sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes); +	if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) { +		warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes); +		return; +	} +	for (i = 0; i < ncols; i++) { +		unsigned char code; +		char color[32]; +		unsigned int col; +		sscanf(scummvm_icon[1 + i], "%c c %s", &code, color); +		if (!strcmp(color, "None")) +			col = 0x00000000; +		else if (!strcmp(color, "black")) +			col = 0xFF000000; +		else if (color[0] == '#') { +			sscanf(color + 1, "%06x", &col); +			col |= 0xFF000000; +		} else { +			warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]); +			return; +		} +		 +		rgba[code] = col; +	} +	memset(mask, 0, sizeof(mask)); +	for (h = 0; h < 32; h++) { +		char *line = scummvm_icon[1 + ncols + h]; +		for (w = 0; w < 32; w++) { +			icon[w + 32 * h] = rgba[line[w]]; +			if (rgba[line[w]] & 0xFF000000) { +				mask[h][w >> 3] |= 1 << (7 - (w & 0x07)); +			} +		} +	} + +	SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000); +	SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask); +} + +void *OSystem_SDL::create_mutex(void) { +	return (void *) SDL_CreateMutex(); +} + +void OSystem_SDL::lock_mutex(void *mutex) { +	SDL_mutexP((SDL_mutex *) mutex); +} + +void OSystem_SDL::unlock_mutex(void *mutex) { +	SDL_mutexV((SDL_mutex *) mutex); +} + +void OSystem_SDL::delete_mutex(void *mutex) { +	SDL_DestroyMutex((SDL_mutex *) mutex); +} + + +#ifdef USE_NULL_DRIVER + +/* NULL video driver */ +class OSystem_NULL : public OSystem { +public: +	void set_palette(const byte *colors, uint start, uint num) {} +	void init_size(uint w, uint h); +	void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {} +	void update_screen() {} +	bool show_mouse(bool visible) { return false; } +	void set_mouse_pos(int x, int y) {} +	void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {} +	void set_shake_pos(int shake_pos) {} +	uint32 get_msecs(); +	void delay_msecs(uint msecs); +	void *create_thread(ThreadProc *proc, void *param) { return NULL; } +	bool poll_event(Event *event) { return false; } +	bool set_sound_proc(void *param, SoundProc *proc, byte sound) {} +	void quit() { exit(1); } +	uint32 property(int param, Property *value) { return 0; } +	static OSystem *create(int gfx_mode, bool full_screen); +private: + +	uint msec_start; + +	uint32 get_ticks(); +}; + +void OSystem_NULL::init_size(uint w, uint h, byte sound) { +	msec_start = get_ticks(); +} + +uint32 OSystem_NULL::get_ticks() { +	uint a = 0; +#ifdef WIN32 +	a = GetTickCount(); +#endif +#ifdef UNIX +	struct timeval tv; +	gettimeofday(&tv, NULL); +	a = tv.tv_sec * 1000 + tv.tv_usec/1000; +#endif + +	return a; +} + +void OSystem_NULL::delay_msecs(uint msecs) { +#ifdef WIN32 +	Sleep(msecs); +#endif +#ifdef UNIX +	usleep(msecs*1000); +#endif +} + +uint32 OSystem_NULL::get_msecs() { +	return get_ticks() - msec_start; +} + +OSystem *OSystem_NULL_create() { +	return new OSystem_NULL(); +} +#else /* USE_NULL_DRIVER */ + +OSystem *OSystem_NULL_create() { +	return NULL; +} + +#endif  | 
