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Diffstat (limited to 'backends/symbian/src/SymbianActions.cpp')
-rw-r--r--backends/symbian/src/SymbianActions.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/backends/symbian/src/SymbianActions.cpp b/backends/symbian/src/SymbianActions.cpp
index 29a02d19f6..42679b889f 100644
--- a/backends/symbian/src/SymbianActions.cpp
+++ b/backends/symbian/src/SymbianActions.cpp
@@ -62,8 +62,8 @@ const int ACTIONS_DEFAULT[ACTION_LAST] = { 0, 0, 0, 0, 0x11a, 0x11b, SDLK_MENU,
#endif
// creator function according to Factory Pattern
-void SymbianActions::init(GameDetector &detector) {
- _instance = new SymbianActions(detector);
+void SymbianActions::init(const Common::String &gameid) {
+ _instance = new SymbianActions(gameid);
}
@@ -83,8 +83,8 @@ int SymbianActions::version() {
return ACTION_VERSION;
}
-SymbianActions::SymbianActions(GameDetector &detector) :
- Actions(detector) {
+SymbianActions::SymbianActions(const Common::String &gameid) :
+ Actions(gameid) {
int i;
for (i = 0; i < ACTION_LAST; i++) {
@@ -121,17 +121,17 @@ void SymbianActions::initInstanceMain(OSystem *mainSystem) {
}
void SymbianActions::initInstanceGame() {
- bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0);
- bool is_sky = (_detector->_gameid == "sky");
- bool is_queen = (_detector->_gameid == "queen");
- bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0);
- bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) ||
- (strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0));
+ bool is_simon = (strncmp(_gameid.c_str(), "simon", 5) == 0);
+ bool is_sky = (_gameid == "sky");
+ bool is_queen = (_gameid == "queen");
+ bool is_gob = (strncmp(_gameid.c_str(), "gob", 3) == 0);
+ bool is_ite = ((strncmp(_gameid.c_str(), "ite", 3) == 0) ||
+ (strncmp(_gameid.c_str(), "ihnm", 4) == 0));
Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sky || _detector->_gameid == "samnmax" || is_gob)
+ if (is_sky || _gameid == "samnmax" || is_gob)
_right_click_needed = true;
// Initialize keys for different actions