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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
+#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
+#include "common/scummsys.h"
+
+#if defined(POSIX) && defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY)
+
+#include "backends/taskbar/unity/unity-taskbar.h"
+
+#include "common/textconsole.h"
+
+#include <unity.h>
+
+UnityTaskbarManager::UnityTaskbarManager() {
+ g_type_init();
+
+ _loop = g_main_loop_new(NULL, FALSE);
+
+ _launcher = unity_launcher_entry_get_for_desktop_id("scummvm.desktop");
+}
+
+UnityTaskbarManager::~UnityTaskbarManager() {
+ g_main_loop_unref(_loop);
+ _loop = NULL;
+}
+
+void UnityTaskbarManager::setProgressValue(int completed, int total) {
+ if (_launcher == NULL)
+ return;
+
+ double percentage = (double)completed / (double)total;
+ unity_launcher_entry_set_progress(_launcher, percentage);
+ unity_launcher_entry_set_progress_visible(_launcher, TRUE);
+}
+
+void UnityTaskbarManager::setProgressState(TaskbarProgressState state) {
+ if (_launcher == NULL)
+ return;
+
+ switch (state) {
+ default:
+ warning("[UnityTaskbarManager::setProgressState] Unknown state / Not implemented (%d)", state);
+ // fallback to noprogress state
+
+ case kTaskbarNoProgress:
+ unity_launcher_entry_set_progress_visible(_launcher, FALSE);
+ break;
+
+ // Unity only support two progress states as of 3.0: visible or not visible
+ // We show progress in all of those states
+ case kTaskbarIndeterminate:
+ case kTaskbarNormal:
+ case kTaskbarError:
+ case kTaskbarPaused:
+ unity_launcher_entry_set_progress_visible(_launcher, TRUE);
+ break;
+ }
+}
+
+void UnityTaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
+ warning("[UnityTaskbarManager::addRecent] Not implemented");
+}
+
+void UnityTaskbarManager::setCount(int count) {
+ if (_launcher == NULL)
+ return;
+
+ unity_launcher_entry_set_count(_launcher, count);
+
+ unity_launcher_entry_set_count_visible(_launcher, (count == 0) ? FALSE : TRUE);
+}
+
+// Unity requires the glib event loop to the run to function properly
+// as events are sent asynchronously
+bool UnityTaskbarManager::pollEvent(Common::Event &event) {
+ if (!_loop)
+ return false;
+
+ // Get context
+ GMainContext *context = g_main_loop_get_context(_loop);
+ if (!context)
+ return false;
+
+ // Dispatch events
+ g_main_context_iteration(context, FALSE);
+
+ return false;
+}
+
+#endif