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Diffstat (limited to 'backends/taskbar/win32/win32-taskbar.h')
-rw-r--r-- | backends/taskbar/win32/win32-taskbar.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/backends/taskbar/win32/win32-taskbar.h b/backends/taskbar/win32/win32-taskbar.h new file mode 100644 index 0000000000..3415a79bd7 --- /dev/null +++ b/backends/taskbar/win32/win32-taskbar.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BACKEND_WIN32_TASKBAR_H +#define BACKEND_WIN32_TASKBAR_H + +#if defined(WIN32) && defined(USE_TASKBAR) + +#include "common/str.h" +#include "common/taskbar.h" + +struct ITaskbarList3; + +class Win32TaskbarManager : public Common::TaskbarManager { +public: + Win32TaskbarManager(); + virtual ~Win32TaskbarManager(); + + virtual void setOverlayIcon(const Common::String &name, const Common::String &description); + virtual void setProgressValue(int completed, int total); + virtual void setProgressState(TaskbarProgressState state); + virtual void addRecent(const Common::String &name, const Common::String &description); + +private: + ITaskbarList3 *_taskbar; + + /** + * Get the path to an icon for the game + * + * @param target The game target + * + * @return The icon path (or "" if no icon was found) + */ + Common::String getIconPath(Common::String target); + + // Helper functions + bool isWin7OrLater(); + LPWSTR ansiToUnicode(const char *s); + HWND getHwnd(); +}; + +#endif + +#endif // BACKEND_WIN32_TASKBAR_H |