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Diffstat (limited to 'backends/vkeybd/virtual-keyboard.h')
-rw-r--r-- | backends/vkeybd/virtual-keyboard.h | 218 |
1 files changed, 218 insertions, 0 deletions
diff --git a/backends/vkeybd/virtual-keyboard.h b/backends/vkeybd/virtual-keyboard.h new file mode 100644 index 0000000000..f15eb4aece --- /dev/null +++ b/backends/vkeybd/virtual-keyboard.h @@ -0,0 +1,218 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef COMMON_VIRTUAL_KEYBOARD_H +#define COMMON_VIRTUAL_KEYBOARD_H + +class OSystem; + +#include "common/events.h" +#include "common/hashmap.h" +#include "common/hash-str.h" +#include "backends/vkeybd/image-map.h" +#include "common/keyboard.h" +#include "common/list.h" +#include "common/str.h" + +namespace Common { + +class VirtualKeyboardGUI; +class VirtualKeyboardParser; + +class VirtualKeyboard { +protected: + enum EventType { + kEventKey, + kEventModifier, + kEventSwitchMode, + kEventClose + }; + + struct Event { + Common::String name; + EventType type; + void *data; + + Event() : data(0) {} + ~Event() { + if (data) { + switch (type) { + case kEventKey: + delete (KeyState*)data; + break; + case kEventModifier: + delete (byte*)data; + break; + case kEventSwitchMode: + delete (String*)data; + break; + case kEventClose: + break; + } + } + } + }; + + typedef Common::HashMap<Common::String, Event*> EventMap; + + struct Mode { + Common::String name; + Common::String resolution; + Common::String bitmapName; + Graphics::Surface *image; + OverlayColor transparentColor; + Common::ImageMap imageMap; + EventMap events; + Common::Rect *displayArea; + OverlayColor displayFontColor; + + Mode() : image(0), displayArea(0) {} + ~Mode() { if (displayArea) delete displayArea; } + }; + + typedef Common::HashMap<Common::String, Mode, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ModeMap; + + enum HorizontalAlignment { + kAlignLeft, + kAlignCentre, + kAlignRight + }; + + enum VerticalAlignment { + kAlignTop, + kAlignMiddle, + kAlignBottom + }; + + struct VirtualKeyPress { + Common::KeyState key; + uint strLen; + }; + + class KeyPressQueue { + public: + KeyPressQueue(); + void toggleFlags(byte fl); + void clearFlags(); + void insertKey(KeyState key); + void deleteKey(); + void moveLeft(); + void moveRight(); + KeyState pop(); + void clear(); + bool empty(); + String getString(); + uint getInsertIndex(); + bool hasStringChanged(); + + private: + byte _keyFlags; + + List<VirtualKeyPress> _keys; + String _str; + + bool _strChanged; + + List<VirtualKeyPress>::iterator _keyPos; + uint _strPos; + }; + +public: + VirtualKeyboard(); + virtual ~VirtualKeyboard(); + + /** + * Loads the keyboard pack with the given name. + * The system first looks for an uncompressed keyboard pack by searching + * for packName.xml in the filesystem, if this does not exist then it + * searches for a compressed keyboard pack by looking for packName.zip. + * @param packName name of the keyboard pack + */ + bool loadKeyboardPack(Common::String packName); + + /** + * Shows the keyboard, starting an event loop that will intercept all + * user input (like a modal GUI dialog). + * It is assumed that the game has been paused, before this is called + */ + void show(); + + /** + * Hides the keyboard, ending the event loop. + */ + void hide(); + + /** + * Returns true if the keyboard is currently being shown + */ + bool isDisplaying(); + + /** + * Returns true if the keyboard is loaded and ready to be shown + */ + bool isLoaded() { + return _loaded; + } + +protected: // TODO : clean up all this stuff + + OSystem *_system; + + friend class VirtualKeyboardGUI; + VirtualKeyboardGUI *_kbdGUI; + + KeyPressQueue _keyQueue; + + friend class VirtualKeyboardParser; + VirtualKeyboardParser *_parser; + + void reset(); + void deleteEvents(); + bool checkModeResolutions(); + void switchMode(Mode *newMode); + void switchMode(const Common::String& newMode); + void handleMouseDown(int16 x, int16 y); + void handleMouseUp(int16 x, int16 y); + String findArea(int16 x, int16 y); + void processAreaClick(const Common::String &area); + + bool _loaded; + + ModeMap _modes; + Mode *_initialMode; + Mode *_currentMode; + + HorizontalAlignment _hAlignment; + VerticalAlignment _vAlignment; + + String _areaDown; + +}; + + +} // End of namespace GUI + + +#endif |