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Diffstat (limited to 'backends/wince/CEActions.h')
-rw-r--r-- | backends/wince/CEActions.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/backends/wince/CEActions.h b/backends/wince/CEActions.h new file mode 100644 index 0000000000..1ed38fe56f --- /dev/null +++ b/backends/wince/CEActions.h @@ -0,0 +1,91 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2004 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#ifndef CEACTIONS +#define CEACTIONS + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/system.h" + + +#include "base/gameDetector.h" +#include "wince-sdl.h" +#include "Key.h" + +enum ActionType { + ACTION_NONE = 0, + ACTION_PAUSE, + ACTION_SAVE, + ACTION_QUIT, + ACTION_SKIP, + ACTION_HIDE, + ACTION_KEYBOARD, + ACTION_SOUND, + ACTION_RIGHTCLICK, + ACTION_CURSOR, + ACTION_FREELOOK, + + ACTION_LAST +}; + +#define ACTIONS_VERSION 1 + +class OSystem_WINCE3; + +class CEActions { + public: + static CEActions* Instance(); + static void init(OSystem_WINCE3 *mainSystem, GameDetector &detector); + + // Actions + bool perform(ActionType action); + bool isActive(ActionType action); + bool isEnabled(ActionType action); + String actionName(ActionType action); + int size(); + + // Mapping + void beginMapping(bool start); + bool mappingActive(); + bool performMapped(unsigned int keyCode, bool pushed); + bool loadMapping(); + bool saveMapping(); + unsigned int getMapping(ActionType action); + void setMapping(ActionType action, unsigned int keyCode); + + // Utility + bool needsRightClickMapping(); + + ~CEActions(); + private: + CEActions(OSystem_WINCE3 *mainSystem, GameDetector &detector); + static CEActions* _instance; + OSystem_WINCE3 *_mainSystem; + Key _key_action[ACTION_LAST]; + bool _action_active[ACTION_LAST]; + bool _action_enabled[ACTION_LAST]; + unsigned int _action_mapping[ACTION_LAST]; + bool _mapping_active; + bool _right_click_needed; + }; + +#endif
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