diff options
Diffstat (limited to 'backends/wince/CEActionsPocket.cpp')
-rw-r--r-- | backends/wince/CEActionsPocket.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp index fca69ddb52..4050cd136b 100644 --- a/backends/wince/CEActionsPocket.cpp +++ b/backends/wince/CEActionsPocket.cpp @@ -54,8 +54,8 @@ const String pocketActionNames[] = { "Bind Keys" }; -void CEActionsPocket::init(GameDetector &detector) { - _instance = new CEActionsPocket(detector); +void CEActionsPocket::init(const Common::String &gameid) { + _instance = new CEActionsPocket(gameid); } @@ -75,8 +75,8 @@ int CEActionsPocket::version() { return POCKET_ACTION_VERSION; } -CEActionsPocket::CEActionsPocket(GameDetector &detector) : -GUI::Actions(detector) +CEActionsPocket::CEActionsPocket(const Common::String &gameid) : +GUI::Actions(gameid) { int i; @@ -98,21 +98,21 @@ void CEActionsPocket::initInstanceMain(OSystem *mainSystem) { } void CEActionsPocket::initInstanceGame() { - bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0); - bool is_sword1 = (_detector->_gameid == "sword1"); - bool is_sword2 = (strcmp(_detector->_gameid.c_str(), "sword2") == 0); - bool is_queen = (_detector->_gameid == "queen"); - bool is_sky = (_detector->_gameid == "sky"); - bool is_comi = (strncmp(_detector->_gameid.c_str(), "comi", 4) == 0); - bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0); - bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) || - (strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0)); + bool is_simon = (strncmp(_gameid.c_str(), "simon", 5) == 0); + bool is_sword1 = (_gameid == "sword1"); + bool is_sword2 = (strcmp(_gameid.c_str(), "sword2") == 0); + bool is_queen = (_gameid == "queen"); + bool is_sky = (_gameid == "sky"); + bool is_comi = (strncmp(_gameid.c_str(), "comi", 4) == 0); + bool is_gob = (strncmp(_gameid.c_str(), "gob", 3) == 0); + bool is_ite = ((strncmp(_gameid.c_str(), "ite", 3) == 0) || + (strncmp(_gameid.c_str(), "ihnm", 4) == 0)); GUI_Actions::initInstanceGame(); // See if a right click mapping could be needed if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || - _detector->_gameid == "samnmax") + _gameid == "samnmax") _right_click_needed = true; // See if a "hide toolbar" mapping could be needed |