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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2004 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+
+#ifdef WIN32_PLATFORM_WFSP
+
+#include "stdafx.h"
+#include "CEActionsPocket.h"
+#include "KeysBuffer.h"
+
+#include "gui/message.h"
+
+#include "scumm/scumm.h"
+
+#include "common/config-manager.h"
+
+const String smartphoneActionNames[] = {
+ "Up",
+ "Down",
+ "Left",
+ "Right",
+ "Left Click",
+ "Right Click",
+ "Save",
+ "Skip",
+ "Zone"
+};
+
+void CEActionsSmartphone::init(GameDetector &detector) {
+ _instance = new CEActionsSmartphone(detector);
+}
+
+
+String CEActionsSmartphone::actionName(ActionType action) {
+ return smartphoneActionNames[action];
+}
+
+int CEActionsSmartphone::size() {
+ return SMARTPHONE_ACTION_LAST;
+}
+
+String CEActionsSmartphone::domain() {
+ return "smartphone";
+}
+
+int CEActionsSmartphone::version() {
+ return SMARTPHONE_ACTION_VERSION;
+}
+
+CEActionsSmartphone::CEActionsSmartphone(GameDetector &detector) :
+ CEActions(detector)
+{
+ int i;
+
+ for (i=0; i<SMARTPHONE_ACTION_LAST; i++) {
+ _action_mapping[i] = 0;
+ _action_enabled[i] = false;
+ }
+
+}
+
+void CEActionsSmartphone::initInstance(OSystem_WINCE3 *mainSystem) {
+{
+ int i;
+ bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
+ bool is_sky = (_detector->_targetName == "sky");
+
+ CEActions::initInstance(mainSystem);
+
+ // See if a right click mapping could be needed
+ if (is_sky || _detector->_targetName == "samnmax")
+ _right_click_needed = true;
+
+ // Initialize keys for different actions
+ // Mouse Up
+ _action_enabled[SMARTPHONE_ACTION_UP] = true;
+ // Mouse Down
+ _action_enabled[SMARTPHONE_ACTION_DOWN] = true;
+ // Mouse Left
+ _action_enabled[SMARTPHONE_ACTION_LEFT] = true;
+ // Mouse Right
+ _action_enabled[SMARTPHONE_ACTION_RIGHT] = true;
+ // Left Click
+ _action_enabled[SMARTPHONE_ACTION_LEFTCLICK] = true;
+ // Right Click
+ _action_enabled[ACTION_RIGHTCLICK] = true;
+ // Save
+ if (is_simon)
+ _action_enabled[SMARTPHONE_ACTION_SAVE] = false;
+ else
+ if (is_queen) {
+ _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
+ _key_action[SMARTPHONE_ACTION_SAVE].setAscii(282); // F1 key
+ }
+ else
+ if (is_sky) {
+ _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
+ _key_action[SMARTPHONE_ACTION_SAVE].setAscii(63);
+ }
+ else {
+ _action_enabled[SMARTPHONE_ACTION_SAVE] = true;
+ _key_action[SMARTPHONE_ACTION_SAVE].setAscii(319); // F5 key
+ }
+ // Skip
+ _action_enabled[SMARTPHONE_ACTION_SKIP] = true;
+ if (is_simon || is_sky)
+ _key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
+ else
+ _key_action[SMARTPHONE_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);
+ // Zone
+ _key_action[SMARTPHONE_ACTION_ZONE] = true;
+}
+
+
+CEActionsSmartphone::~CEActionsSmartphone() {
+}
+
+bool CEActionsSmartphone::perform(ActionType action, bool pushed = true) {
+ if (!pushed) {
+ _mainSystem->clear_key_repeat();
+ return true;
+ }
+
+ switch (action) {
+ case SMARTPHONE_ACTION_SAVE:
+ case SMARTPHONE_ACTION_SKIP:
+ EventsBuffer::simulateKey(&_key_action[action]);
+ return true;
+ case SMARTPHONE_ACTION_RIGHTCLICK:
+ _mainSystem->add_right_click();
+ return true;
+ case SMARTPHONE_ACTION_LEFTCLICK:
+ _mainSystem->add_left_click();
+ return true;
+ case SMARTPHONE_ACTION_UP:
+ _mainSystem->move_cursor_up();
+ return true;
+ case SMARTPHONE_ACTION_DOWN:
+ _mainSystem->move_cursor_down();
+ return true;
+ case SMARTPHONE_ACTION_LEFT:
+ _mainSystem->move_cursor_left();
+ return true;
+ case SMARTPHONE_ACTION_RIGHT:
+ _mainSystem->move_cursor_right();
+ return true;
+ case SMARTPHONE_ACTION_ZONE:
+ _mainSystem->switch_zone();
+ return true;
+ }
+
+ return false;
+}
+
+#endif